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View Full Version : Ideas & Suggestions


  1. How To Get My Attention
  2. What NOT to suggest (and reasons)
  3. Official 1.9.4 ideas thread
  4. Fix/Update the sf mainpage
  5. SF mailing list
  6. When replying to threads in this section
  7. Ban Devs.
  8. Ladders
  9. Ladders (again)
  10. Different Colored blocks
  11. jus something small (yes i know .4 is basicly finished)
  12. 2.0 classes
  13. moar 2.0 ideas
  14. Block health as a function of people on the server
  15. Remove Grenades
  16. Adrenaline
  17. game length
  18. New block ideas
  19. Building Gamemode
  20. Sourceforts 1.9.x?
  21. BUILDING BULLSHIT k :)
  22. Tower of Babel
  23. Block capture prevention for those who want it: 2 methods
  24. sf_nature bug - Get under map
  25. Add a few community/old maps into 194?
  26. Other Colors
  27. Good PR, and information release idea
  28. voteban
  29. Shield?
  30. Friendly Fire in Pugs?
  31. Menu Background Image
  32. Uberforts ruining the game?
  33. 1.9.4 Buglist
  34. Bring back some old maps for 194?
  35. Melee Class
  36. Classes, Balance them.
  37. The Building Box (a 2.0 idea)
  38. Prefix accessable for scripts
  39. Mappers...UNITE!
  40. Sniper and Ammo box (quickfix?)
  41. block menu in build time
  42. SF may be TOO team-based.
  43. Meltdown Gamemode
  44. Scramble Gametype
  45. team recruitment
  46. Auto-Team switch .. thingy
  47. Triple Threat?
  48. .4.1 buglist
  49. 2.0 keep the current game mode
  50. Lower engi rip points.
  51. Rocket Reload
  52. Building Points
  53. Skill balance
  54. Bug - Enemy block healing
  55. 1.9.2 disappearing flag glitch returns.
  56. Build Wall
  57. Added block health for pugs/scrims?
  58. New "is human" validation ?
  59. First-Person Spectating?
  60. Various Game Mode Ideas
  61. A Proposal
  62. Better Selective Disposers
  63. Why removal of the build phase would kill SourceForts
  64. Kill stealing?
  65. Picking up ammo from other players
  66. Portal gun!
  67. servermessages & clientsheme.res
  68. Sourceforts Gamenight?
  69. Class Specific Abilities
  70. Water Bhop
  71. CP gamemode
  72. Mapper based block skins
  73. Flaw
  74. Mini updates
  75. A list of awesome blocks.
  76. Sourceforts release on steam
  77. tf2 forts
  78. More stuff that I thought of
  79. Scaffolds
  80. 'Greenprints'
  81. How we view blocks
  82. Bring back tallgrass.
  83. Total Annihilation/TF2 style building
  84. Block ideas
  85. Remove the points system
  86. Death
  87. Evil Genius
  88. [2.0] I&S List of weapons and stuff
  89. Something i found while reading the internets
  90. Bump this post at the steam forums for SF
  91. SourceForts: Haven Design Document
  92. [1.9.5] Engineer rip time
  93. just a thought
  94. 1.9.5 - Constrasting Team Colours
  95. Changes to prop_block
  96. Left 4 sourceforts!
  97. Mirror's Edge & SF
  98. 3d freespace sf
  99. New Team...
  100. Greed Gametype
  101. Vertical clutter
  102. SourceForts
  103. func_disposer update
  104. Map designs
  105. If it ever happens..
  106. .4.2
  107. Medic class confirmed (possiby)
  108. features we need
  109. Fix rocketspamming
  110. Ban Xenon Nigger
  111. You sould create a twitter user...
  112. Idea for a new mod
  113. Nade spamming?
  114. source forts idea
  115. Bring back the cool
  116. Fuzion's 2.0 Gameplay Idea
  117. Fuzion's SF Megathread.
  118. Ideas about freezing / unfreezing
  119. Idea: Blocks/Fort-template
  120. Day of defeat source forts
  121. Get rid of splash page
  122. New Logo Concept (Requesting Constructive Criticism)
  123. Class / Buying system
  124. Default player name
  125. Auto-Straighten
  126. Hand Mode
  127. Sprinting tweaks...
  128. COM VS PLAYERS
  129. Would any SF 2.0 concept art be appreciated?
  130. Hats.
  131. map suggestion/problems
  132. Can I make a youtube video with exagerated?
  133. Captcha or something?:)
  134. Reviving the mod!
  135. List of bugs in 1941?
  136. sf 2.0