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View Full Version : Mapping, Modeling, & Coding Help


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  1. Trouble with a map
  2. setting up hammer for mods
  3. can somone post the spawning tutorial agian?
  4. func_wall
  5. Mapping Tutorial for SourceForts.
  6. Materials
  7. invicible boxes
  8. Should I
  9. Great Example of Spam: awful quiet subforum here
  10. Dot Lights (For Antennas)
  11. Door help
  12. Sound
  13. Map Contest
  14. What is it for?
  15. Helpful Development Tools (New: BB Picture Textures)
  16. Make HL2 Mod or use Ogre
  17. Elevator
  18. Getting Started
  19. Snow/Rain
  20. Weapons/Sprites/Object Modellers
  21. Stationary weapons
  22. Dynamic lights
  23. Help with map
  24. Problems concerning spawners
  25. Spawn Peice Counter
  26. Where is the FGD?
  27. Quick tut: Setting max number of spawnable props
  28. Problem with func_door
  29. Example map: Floating islands and different fall triggers
  30. SF_ROUND: "Teh ultimate example map"
  31. Help me debug my map!
  32. Missing entities
  33. Skybox help
  34. Invisible Physics Blocker?
  35. Self freeze
  36. No Entities?
  37. Water, Func_Physbox, and Ladders
  38. Building Time Wall?
  39. Compiling Problem
  40. Problem building Cubemaps
  41. using red and blue textures
  42. Map whont be were i whant it to be.
  43. env_microphone : How do you work it?
  44. Building Time Wall Tutorial
  45. Where do i find the peices for the builders to build with?
  46. Problems with prop_static not showing up, and black brushes.
  47. Disable Ammo Crates
  48. invisible spawned materials
  49. Teleporter?
  50. New to mapping have a few questions
  51. Maximum func_physbox ?
  52. weapon stripper
  53. slow spawner problem
  54. My map is f*cked
  55. Slow and Laggy Server when I run my Map on it!
  56. flag glowing box thing
  57. Spawn button or Stack?
  58. How to make buildingmaterial spawner?
  59. Will This Work??? ( Plz Help)
  60. Map timers
  61. how to set Hammer up to map for SourceForts?
  62. Under water air pockets.
  63. Teleporter with collision problem
  64. Need...help...
  65. Counting Players
  66. FinalLightFace jams.
  67. Physic-probs stuck when touching each other.
  68. Edge problem.
  69. bright pieces
  70. Sorry, Again I have error
  71. Compiling problem
  72. Getting Started 2
  73. cannot lift up func_physbox . somtimes
  74. protected spawns
  75. New to mapping, could use some pointers...
  76. Im making train. HL1 train. (DOWNLOAD!)
  77. Using an ammo crate with pistol ammo
  78. Me and my problems again.
  79. Source Forts Props
  80. Final issues....
  81. Freezing objects
  82. Transparent or Opaque Build Walls?
  83. I can't work the FGD and I'm too lazy to read another thread
  84. Creating Mirrorline maps
  85. Something keeps going wrong when i go to set up source forts
  86. Converting map to .bsp file
  87. Mapping help needed
  88. A guide to entmakers for beginners.
  89. Map wont load
  90. Reflective surfaces
  91. Freezing Object, via triggers
  92. Need help making teleports
  93. Door Problems
  94. How Do You Make A Spawn Prop Buttons ??
  95. Fancy prop spawners?
  96. Useful terrain tool
  97. How To Make A Teleport
  98. I hate water....
  99. Force Fields
  100. Help a wannabe modder?
  101. Strange Error
  102. Compile Problem
  103. Alpha/Beta servers
  104. func_button still spawning
  105. Could somebody help me...
  106. How do you make a wall that goes down during build/fight mod
  107. Door Problems
  108. Npc_maker - My npcs keep spontaneously dieing!
  109. Best moddeling program
  110. jlf, do you still have that model I gave you?
  111. Cant Self Freeze ! *bashes head on wall*
  112. idea based of bf2 maps
  113. any other modelsers?
  114. Logic_gametimer
  115. How do I start a new game config
  116. Breakable Glass
  117. Adding Weapon Classes to HUD
  118. problem w/ models
  119. cabling - please help!
  120. Lighting / texture anomaly
  121. making a box swing on its own
  122. SF_Columns and SF_Mineshaft Fixits
  123. Is "Microsoft Visual C++ .NET 2003 v7.1" really ne
  124. No piece texture, env_cubemap errors, wtf??
  125. Nofreeze area help?
  126. Help with elevators
  127. (READ THIS FIRST) General Mapping Questions
  128. SF Logos vmts
  129. CAD
  130. Run map error
  131. Moving Ammo Crates
  132. Annoying spawn problem...
  133. func_ladder
  134. Tutorials for mappers (Beginners and advanced)
  135. to many light faces
  136. Breakable Blocks don't break
  137. func_nobuild
  138. Anyone know what this means?
  139. Lack of Entities
  140. Please post input.
  141. ?
  142. setting Friction for a specific object
  143. HOWTO: Making moving ammo crates/spawns/health charger
  144. Transparent Glass...
  145. Can someone make a catapault?
  146. Spawn area doors
  147. piece spawner idea?
  148. Exclusive Maps...
  149. New Ammo Crates
  150. For ALL wannabe mapper
  151. Mapping Guide | Conversion Guide | Mapping Resources
  152. Need map.
  153. How to change default texture scale to 0.25! (kinda obvious)
  154. Updating maps?
  155. Database error lock(Array, write) failed
  156. Compiling problem
  157. Damn Milkshape :S
  158. if you want a file on hl2files fast.....
  159. New fgd download
  160. prop_flag bug
  161. Getting Errors with ammo crates? Fix it here!
  162. SF prefabs: flags, chargers, spawn doors
  163. Static props doesn't show up ingame.
  164. Bad TouchDoor Problem, Ammo problem.
  165. block destroyer brush entity
  166. Good mapper but no ideas? Read
  167. Object Spawners
  168. HL2 DM wad ?
  169. Sourceforts support on Xfire
  170. Ammo Crates and Flags
  171. Ented - modify entity data without recompilation
  172. Mapping Tutorial for Sourceforts
  173. Is this possible
  174. prop_flag is not there / how to setup game_phase_control ?
  175. Making events happen on goal cap
  176. Lighting problems with materials
  177. Map Decompiling
  178. Softimage XSI mod tool
  179. func_monitor not rendering properly??
  180. Darn you hammer [FIXED]
  181. Understanding hints
  182. Blocks falling through floor
  183. Scoring while both flags are taken
  184. Help With Build time doors
  185. Christmas Map!
  186. Weldable func_physbox in 1.9?
  187. Compiling?
  188. need help on entities!
  189. In need of somehelp
  190. OnGrab, OnReturn don't work?
  191. Messed Up Buttons
  192. amo crates
  193. Customizing/fixing your fdg file
  194. some mapping problems
  195. Extra App ID 211 error, any one else getting it?
  196. cant find "base.fgd"
  197. App 211 Error: HOW TO FIX
  198. Camera Window in Hammer is Black
  199. SDK Config Problems
  200. Lighting
  201. Something other then hammer??
  202. Flags
  203. expanded game control by mapper
  204. func_physbox_freezable
  205. func_teamsolid func_nade_destroy func_nodamage
  206. Map-level Restrictions + Overrides
  207. Spawner Prefab?
  208. NPC_template_maker/NPC_maker
  209. Great Concept (IMO) If someone wants to do it.
  210. SF_Highway
  211. Cant see the flag!
  212. tools/toolsnodraw
  213. NPC attack
  214. OnScore doesn't work?
  215. Mobile Ammo Boxes
  216. From Concept to reality: Colossus
  217. Moving a model along a path and back
  218. Couple a problems
  219. Proximity specialty block (with video)
  220. filter_activator_flag
  221. Valve hammer not starting up?
  222. Enable/disable on spawns
  223. error ammo crates
  224. func_custom_block
  225. logic_teamscore_override
  226. Func_scorezone
  227. neutralflag
  228. relative freezing, welding
  229. laggy map
  230. Download Gheeber's fixed .FGD (fixes ERROR crates, etc.)
  231. Official Xforts Server FTP account for mappers
  232. health regenerators
  233. Setting a block's parent during runtime?
  234. capturing flag causes crash.
  235. advanced parenting for blocks?
  236. sf_2Forts
  237. costum textures
  238. blocks
  239. Tutorial Map - Help Wanted
  240. bFrozen
  241. Trouble setting up Hammer to work with Source Forts
  242. looking for a .vmf
  243. trigger_push producing errors
  244. fy_square > sf_square ?
  245. more then one flag?
  246. Maya, Bones and stuff
  247. Trigger_hurt functionality
  248. Bombing Run Flag
  249. sf_assault, preview and some questions
  250. Really retro sf blocks. Brokered tho. Anyone wanna fix?