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yahoo
04-05-2005, 07:15 PM
I was going planning on adding some dynamic lights to my map. They would be on a rope and swing freely. Part of the light would be considered a physical prop. It would be affected by everything and that is the problem. I want it to be affected by bullets and explosions and the building pieces but not by the gravity gun. At least not be able to be picked up. I don’t mind if it can be shot with the gravity gun, but pulling it with the gravity gun sounds bad. Also freezing the light would ruin the purpose so how would I make it immune to the freezer gun and the gravity’s gun insta-freeze. I guess the gravity guns instant freeze would not be a problem if it can not pick it up.

Trogdor
04-05-2005, 07:38 PM
Well, this could prolly be done by coding pretty fast (Knifa_?) And it should prolly be done even easier with triggers. :) IfPickedUp or something.

Stinger
04-05-2005, 11:16 PM
Use flags.

Night-Eagle
04-07-2005, 01:41 AM
I don't think flags can prevent freezing/unfreezing, so just enablemotion onfight.