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Murkrow
04-10-2005, 02:32 PM
I invented DualLayerâ„¢, that is useful only at subatomic destaligizer enabled servers.
Whatever. May sound like "LOL!" or "WTF?"

:arrow: CLIX HER TO LOOK AT ET!!!111 (http://users.volja.net/murkrow/duallayer/duallayer.htm)

Aun
04-10-2005, 03:18 PM
Why is it dual layer? When i saw the title i thought you just meant two layers of blocks/tiles, which people have been doing for ages...

beeng
04-10-2005, 03:38 PM
someone has too much time on his hands.

nice fort though... it doesnt have lots of faggy mazes so i like it ;D

Murkrow
04-10-2005, 05:57 PM
i'we done this in 25 min :wink:

Texas Chainstore Manager
04-11-2005, 02:40 PM
The thing with the block walls having to lean foreward a bit, and the blocks which are frozen in a place where you can't jump over 'em and you can't duck under 'em are important lessons to learn :D. Tunnels suck though.

Stinger
04-11-2005, 10:50 PM
You may have trademarked it, but you sure didn't invent it. Sorry to burst your bubble, but we were doing this during beta testing :lol:

entRo
04-14-2005, 03:08 PM
I remember "duallayering" with Stinger on our crappy fort on sf_testmap in the beta.

But alot of the pieces you have backing up the walls are angled, and allow the wall in front to be pushed over with the destabilizer. If you were to push at the top, it'd lean back and slide off the box, giving you a clean entrance.

Night-Eagle
04-15-2005, 02:41 PM
Argh.
You used the BAD dual layer.
Stack STACK STACK!
Those flat pieces interlock into eachother when they are stacked horizontally, thats why i love the gray protrusions on the block everyone is always complaining about.

So, with a stacked dual layer, you will have to unfreeze...well, you'll have to unfreeze like...3 off the first layer and 1 off the second. Good luck with that.

/\
/\
/\
/\
Imagine them sliding together....nope, too much, go back and make the angle more acute...am I doing this right? Or was it:
//
//
//
//
Slid together...both would prolly work.

Aun
04-15-2005, 04:38 PM
why is everyone giving out effective ways of defedning against the destabilizer??? I have my own ways, but i tell nobody, apart from my clan sometimes.

entRo
04-17-2005, 10:21 PM
Aun, these methods are pretty well known. There's still other, more complex and less known techniques to build/destabilize walls that (most) people will keep to themselves.

Crazy_Farmer
04-17-2005, 11:30 PM
Aun, these methods are pretty well known. There's still other, more complex and less known techniques to build/destabilize walls that (most) people will keep to themselves.
OoOoOoOo
Like which one?

entRo
04-26-2005, 01:27 PM
Like the ones I'm going to keep between me and my clan. :D

SwiftSpear
04-26-2005, 02:25 PM
Like the ones I'm going to keep between me and my clan. :D
And I will figure out and post so you will have to come up with new stuff anyways.

entRo
04-26-2005, 02:48 PM
Well yeah, I never expected to be able to keep strategies that we use against others totally secret forever. People will catch on, and we'll just have to figure out new tactics. But I'm not going to just go "Hey everyone! check out this ultra-sweet building technique that I figured out, now you can use it against us lololz!"

Night-Eagle
04-30-2005, 11:50 PM
I can't run the game anymore anyway (And not to mention all HALF-LIFE ONE games, thanks laggy steam), so it doesn't really make a difference to me.

I have to buy a new computer now.

SwiftSpear
05-01-2005, 12:59 AM
I can't run the game anymore anyway (And not to mention all HALF-LIFE ONE games, thanks laggy steam), so it doesn't really make a difference to me.

I have to buy a new computer now.
There haven't been signifigant lag issues with steam for the better part of six monthes nub.

entRo
05-01-2005, 10:27 AM
Steam is pretty cool. Sucked at first, but I havn't had any problems with it since.

Stinger
05-01-2005, 10:36 AM
I have never had any problems with steam... except HL:S, but then, when I finally got it working, I discovered it wasn't worth playing anyway :lol:

Night-Eagle
05-04-2005, 10:51 PM
I can't run the game anymore anyway (And not to mention all HALF-LIFE ONE games, thanks laggy steam), so it doesn't really make a difference to me.

I have to buy a new computer now.
There haven't been signifigant lag issues with steam for the better part of six monthes nub.
In other words, I am getting 30 units a second on Battlefield and 2000 units on second on HLDM (Not HL2DM), Natural-Selection, and Counter-Strike for no reason because everything works on your end?

Let me get this straight.
Man A lives in Dallas, Texas. Man B lives in New York, New York. Man A goes to his nearest Wal-Mart and finds that the store is very clean. Man B goes to his nearest Wal-Mart and complains about how the floor has not been mopped for three months.

By your logic, man B is lying and is full of crap, because the store man A went to was cleaner than ever.

Thank you, now I know that I am a complete and total moron.

Night-Eagle
05-08-2005, 03:52 AM
Okay, the new steam update that happened thursday fixed this, because now I have no problems.

flumps
05-08-2005, 06:48 AM
Steam causes lag....?

the only problem i had with lag was when steam 0.1 was out. for the past 6-8 months ive been using steam now I have not had any problems.

the lag you encounter when playing is more then likely due to 2 things.....

1. the server you have joined - somone is running it off there home connection.

2. you on 56 k.

or could be that...

3. server could be running at max speed. e.g. somone has running a game hosting company is runing more then 3 servers per box.

Night-Eagle
05-08-2005, 04:06 PM
I doubt 2mbps incoming/256kbps outgoing causes lag.
I doubt every server on steam is laggy, even empty and dedicated ones.
I doubt that it is my computer or connection:
All other online games, even Battlefield: Vietnam, a game I can hardly run, have pings around 60.

It works now, *coincidentally* around a steam update.
Lets leave it at that.

Crazy_Farmer
05-08-2005, 05:49 PM
I have never had any problems with steam... except HL:S, but then, when I finally got it working, I discovered it wasn't worth playing anyway :lol:
What's different in hl:S?

jlf
05-08-2005, 06:05 PM
Physics objects, and that's about it.