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View Full Version : Mapping Tutorial for SourceForts.


mattmeow
03-16-2005, 05:32 AM
Origianlly posted by Pinworm45:
(Good thing i decided to save this! :P)

Hey. Mapping for Sourceforts is virtually as easy as mapping for HL2. If you don't know how to map for HL2, google search some tutorials.

Note : this looks like alot, but it's not. I just included some tips here and there.

Setting Hammer Up:

This is easier than it appears.

1. Go into Hammer, and make a new Game Configuration.
2. Copy and Paste everything under the HL2: DM "Game Configurations" and "Build Programs", and paste them under the same areas.
3. Change the fallowing to the fallowing:

Game Configurations
-Game Directory : $SteamDir\SteamApps\SourceMods\SourceForts
-Hammer Map Directory : $SteamDir\SteamApps\SourceMods\SourceForts\maps

Build Programs
$SteamDir\SteamApps\SourceMods\SourceForts\maps

Once you've done this, your ready to map for Source Forts!

Mapping:

Make your map the same as a HL2DM map. Include the fallowing changes:

1. Info_Player_rebel for red team spawn, Info_Player_Combine for Blue.

2. You MUST include a Logic_gametimer for the game to work. In this you can also set Outputs that will occur when Build/Fight modes engage.

3. Flags are "Red_flag" and "Blue_Flag". Pretty self explanitory. To make them stay in place during build time, go into their parameters and change "freeze during build" to "yes"

4. For base protection (prevents opposite team from freezing/unfreezing stuff in here) make a brush, and make it the size of the area you want the base protection in. Apply the texture "trigger" to this. Tie it to a Func_Fortsite. In the parameters, choose wether its Combine or Rebel.

5. A trick to prevent people from covering their flag, is to place a Func_nofreeze over the flags. This will prevent them from freezing around it. DO NOT put a Physics Clip around it. That just makes it worse (gives people something to rest their items on). This works PERFECTLY as the team can't freeze items over their flag.

6. to make doors that dissappear when fight mode starts, first make a brush. Make it the legnth of the door/wall. Right click the door, and Tie it to an Entity. Make it a "func_door". If you want it to be invisible, give it the Nodraw Texture. In the parameters, set the fallowing.

Move Direction : Down.
Move Speed : 100000 (50 if you wanna see it go down).
Lip : - 10
Time Until Reset : -1

In the flags, uncheck "touch activates".
name it wall1.

Now, go to your Logic_gametimer. Add the fallowing outputs.

Onbuild > door1 > Close
OnFight > door1 > open.

You will now have a wall/door that will open and close during fight/build.

This is all you need. Now post some good maps here!)

Pinworm45
03-17-2005, 08:03 PM
w00t, I'm like a celebrity!

pvtbones
03-19-2005, 09:24 PM
ok what am I exactly supposed to do under the tab "build programs"?

X|Rolando
03-19-2005, 10:27 PM
Place compiled maps in this directory before running the game:
$SteamDir\SteamApps\SourceMods\SourceForts\maps

ScrashDK
04-08-2005, 03:59 PM
How do I make a new Game Configuration?

UPDATE... well I've found out :)

DJ_Monkey_Pilot
04-11-2005, 06:07 PM
This tutorial doesnt mention the .fgd :O

beeng
04-11-2005, 06:12 PM
yeah
and it breaks hammer if you dont -_-

HL2R Killergame
05-18-2005, 04:38 PM
theres somthing wrong says somthing about a game txt that isnot there

HL2R Killergame
05-26-2005, 12:47 PM
Im a fish lol just realized

Texas Chainstore Manager
05-26-2005, 01:06 PM
It says to name the wall "wall1", but then it's referred to as "door1" in the logic_gametimer outputs.

Novasteel
05-28-2005, 07:19 AM
A better alternative to the func_door is to make a function func_wall_toggle then add to the logic_gametimer: Onbuild > (func_wall_toggle name) > toggle then in the flags select "starts invisible"

Strike
07-28-2005, 01:36 PM
i did it all, butidont have theSF stuf, like build time, and fight time, what did i do wrong?

Strike
07-28-2005, 01:36 PM
i did it all, butidont have theSF stuf, like build time, and fight time, what did i do wrong?

Stieffers
07-28-2005, 04:28 PM
You have to download the SourceForts mapping fgd in order to have all of the SourceForts entities.

Stieffers
07-28-2005, 04:28 PM
You have to download the SourceForts mapping fgd in order to have all of the SourceForts entities.

Strike
07-28-2005, 05:26 PM
well i did

Strike
07-28-2005, 05:26 PM
well i did

Mr. Weedy [Fin]
07-28-2005, 07:42 PM
And you have to select it from hammer's options. Like this. http://img170.imageshack.us/img170/1593/help4bd.th.png (http://img170.imageshack.us/my.php?image=help4bd.png)

And if in that field is hl2:DM .fgd file just select it and then remove it from the field.

Now you should have everything what you need.

Mr. Weedy [Fin]
07-28-2005, 07:42 PM
And you have to select it from hammer's options. Like this. http://img170.imageshack.us/img170/1593/help4bd.th.png (http://img170.imageshack.us/my.php?image=help4bd.png)

And if in that field is hl2:DM .fgd file just select it and then remove it from the field.

Now you should have everything what you need.

Cyber-Man
10-19-2005, 04:23 PM
Hallo I from Germany I can map and work for new maps for SourceForts but also for Counter-Strike: Source
And I have made a Geraman Forum for Mappers visit it on:

http://www.welnet4u.de/wf/cyberman2/index.php
Ju must Register before you can written something :lol: :lol: :lol:

For more Information go on the Forum

Inclusiv i have Translate the Tutorial from mattmeow from this Forum Page

I have SourceForts Translate in German the Download for the German version coming Soon

THX leuts
Source Forts Rockt
:lol: :lol: :lol: :lol:

Cyber-Man
10-19-2005, 04:23 PM
Hallo I from Germany I can map and work for new maps for SourceForts but also for Counter-Strike: Source
And I have made a Geraman Forum for Mappers visit it on:

http://www.welnet4u.de/wf/cyberman2/index.php
Ju must Register before you can written something :lol: :lol: :lol:

For more Information go on the Forum

Inclusiv i have Translate the Tutorial from mattmeow from this Forum Page

I have SourceForts Translate in German the Download for the German version coming Soon

THX leuts
Source Forts Rockt
:lol: :lol: :lol: :lol:

Cyber-Man
10-19-2005, 04:23 PM
Hallo I from Germany I can map and work for new maps for SourceForts but also for Counter-Strike: Source
And I have made a Geraman Forum for Mappers visit it on:

http://www.welnet4u.de/wf/cyberman2/index.php
Ju must Register before you can written something :lol: :lol: :lol:

For more Information go on the Forum

Inclusiv i have Translate the Tutorial from mattmeow from this Forum Page

I have SourceForts Translate in German the Download for the German version coming Soon

THX leuts
Source Forts Rockt
:lol: :lol: :lol: :lol:

Cyber-Man
10-19-2005, 04:23 PM
Hallo I from Germany I can map and work for new maps for SourceForts but also for Counter-Strike: Source
And I have made a Geraman Forum for Mappers visit it on:

http://www.welnet4u.de/wf/cyberman2/index.php
Ju must Register before you can written something :lol: :lol: :lol:

For more Information go on the Forum

Inclusiv i have Translate the Tutorial from mattmeow from this Forum Page

I have SourceForts Translate in German the Download for the German version coming Soon

THX leuts
Source Forts Rockt
:lol: :lol: :lol: :lol:

Murkrow
10-19-2005, 04:29 PM
advertising?

Murkrow
10-19-2005, 04:29 PM
advertising?