View Full Version : Compiling Problem
bracomadar
04-21-2005, 05:35 PM
I have a really big problem when I try to compile my map :? Whenever I try to add lights to my map and run BSP, VIS, and RAD, it gets stuck close to the end of VIS. If I don't have lights in there it will run VIS, just takes it a while. It will also run lights if I turn VIS off. It seems to be something wrong with the program that runs VIS. I tried running my map last night while I was asleep and it still got stuck at the end of VIS. It's not that big of a map I don't think. It has water in it, and quite a bit. Any suggestions on what I should do, or try to get this to work. It worked fine when I did maps for CS:S, just started doing this when I started making maps for mods. If I don't get this sorted out, I won't be able to fully compile my map the way I want it :shock:
Murkrow
04-21-2005, 05:41 PM
can you post log?
bracomadar
04-22-2005, 12:03 AM
I end tasked the vvis.exe after waiting about 2 hours for it to finish. I didn't even have lights on this one.
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts \materials
Loading C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt...don e (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (263984 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (263984 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
11 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt
1725 portalclusters
6473 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (47)
PortalFlow: 0...1...2...3...4...5...
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
No vis information, direct lighting only.
6421 faces
1202492 square feet [173158848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.1406 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 38/1024 1824/49152 ( 3.7%)
brushes 554/8192 6648/98304 ( 6.8%)
brushsides 4658/65536 37264/524288 ( 7.1%)
planes 3846/65536 76920/1310720 ( 5.9%)
vertexes 11889/65536 142668/786432 (18.1%)
nodes 4428/65536 141696/2097152 ( 6.8%)
texinfos 1820/12288 131040/884736 (14.8%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6421/65536 359576/3670016 ( 9.8%)
origfaces 2450/65536 137200/3670016 ( 3.7%)
leaves 4467/65536 250152/3670016 ( 6.8%)
leaffaces 7623/65536 15246/131072 (11.6%)
leafbrushes 2324/65536 4648/131072 ( 3.5%)
surfedges 40688/512000 162752/2048000 ( 7.9%)
edges 21723/256000 86892/1024000 ( 8.5%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 316/32768 3160/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4905/65536 9810/131072 ( 7.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 4/512 1408/180224 ( 0.8%)
lightdata [variable] 5679824/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 70843/393216 (18.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21766/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 263984/4194304 ( 6.3%)
==== Total Win32 BSP file data space used: 7606139 bytes ====
Linux Specific Data:
physicssurface [variable] 263984/6291456 ( 4.2%)
==== Total Linux BSP file data space used: 7606139 bytes ====
Total triangle count: 17448
Writing c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts \maps\sf_pirateships.bsp"
Night-Eagle
04-22-2005, 12:15 AM
Go to the advanced tab of the compile menu and post a screenshot of that.
Make sure we can see all of the text in the menu.
bracomadar
04-22-2005, 12:43 AM
http://bracomadar.0catch.com/maps/help.jpg
Sorry, couldn't make the window bigger.
Night-Eagle
04-22-2005, 01:03 AM
Did you try compiling a simple block map with two spawns in it? (And a light)
Could be the map...
bracomadar
04-22-2005, 05:12 AM
Yeah, I made a smaller one and it ran just fine. Could it be too big to compile :shock: Can I run each of the three things separately to avoid complications, or would it just make it worse?
Disable parts of the map one by one (by removing them with visgroups). Start with the complicated parts.
beeng
04-22-2005, 12:55 PM
you can always do what i do... delete it and start over
bracomadar
04-22-2005, 03:19 PM
I turned my screensaver off and ran it again last night and got it to compile. Only problem is the water part still isn't working, the vvis didn't run like it should have, and my lighting looks like crap! Here's what I got. Notice the part that says...
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt
I think this is my problem, just don't know how to fix it.
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts \materials
Loading C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_ladder_dismount (-328.00 736.00 413.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (267987 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (267987 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 8
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\b in\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
No vis information, direct lighting only.
6608 faces
1139061 square feet [164024864.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (196)
Build Patch/Sample Hash Table(s).....Done<0.1264 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 38/1024 1824/49152 ( 3.7%)
brushes 563/8192 6756/98304 ( 6.9%)
brushsides 4716/65536 37728/524288 ( 7.2%)
planes 3650/65536 73000/1310720 ( 5.6%)
vertexes 9391/65536 112692/786432 (14.3%)
nodes 4840/65536 154880/2097152 ( 7.4%)
texinfos 1862/12288 134064/884736 (15.2%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6608/65536 370048/3670016 (10.1%)
origfaces 2484/65536 139104/3670016 ( 3.8%)
leaves 4879/65536 273224/3670016 ( 7.4%)
leaffaces 7632/65536 15264/131072 (11.6%)
leafbrushes 2342/65536 4684/131072 ( 3.6%)
surfedges 41826/512000 167304/2048000 ( 8.2%)
edges 22528/256000 90112/1024000 ( 8.8%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 316/32768 3160/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5022/65536 10044/131072 ( 7.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 4/512 1408/180224 ( 0.8%)
lightdata [variable] 3400272/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69919/393216 (17.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/379460 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21886/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 267987/4194304 ( 6.4%)
==== Total Win32 BSP file data space used: 5356419 bytes ====
Linux Specific Data:
physicssurface [variable] 267987/6291456 ( 4.3%)
==== Total Linux BSP file data space used: 5356419 bytes ====
Total triangle count: 18076
Writing c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp
3 minutes, 24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.bsp" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts \maps\sf_pirateships.bsp"
Murkrow
04-22-2005, 03:24 PM
**** leaked ****
Entity info_ladder_dismount (-328.00 736.00 413.00) leaked!
btw, are you using areaportals?
bracomadar
04-22-2005, 03:36 PM
Ok, I did some research
http://www.hl2world.com/bbs/-vp475249.html
, before I saw your post Murkrow, and figured out I probably had a leak. So I loaded my pointfile up and sure enough, I did. I haven't compiled it yet, but hopefully this will fix things. If this doesn't I'm going to shut myself in my closet for a week while my guitar gently weeps :? Thanks for the help so far guys. Keep your fingers crossed this works. BTW, if it does, I’ll post some pics of my PIRATE SHIP MAP!!! :D YARRRRRR!
Oh, and no, I'm not using areaportals. Should I?
Murkrow
04-22-2005, 04:48 PM
ummz--- well dont know, but error looks kinda errorareaportalisch...
vBulletin® v3.8.0, Copyright ©2000-2010, Jelsoft Enterprises Ltd.