View Full Version : idea/ wip: sf_lights
yahoo
04-24-2005, 09:00 PM
this is an idea that i have already done testing on. it is a map that only has a light on the block spawner. the spawners spawn blocks and lights. you have to use the lights because the rest of the map is entirely dark. it is an indoor map. it might be fun because you can choose to light some things while keeping others, say a sniping post, dark. i have done some testing and i can spawn working lights just like the blocks. they are movable and freezeable. i have a basic start of the map but before i work on it more i want to see if anyone would bother playing it. what do you think about the idea.
DJ_Monkey_Pilot
04-24-2005, 09:02 PM
I made a dark map ages ago, I couldn't get moveable lights to work though... and apart from that, the map sucked. (anyone remember sf_darkness?)
yahoo
04-24-2005, 09:04 PM
maybe we should work together on making it better. i figured out how to get movable lights ( after 30 or so spawned, every 1 out of 5 or so does not work properly but you can just make another one and leave the broken one in a corner or something.
Murkrow
04-24-2005, 09:08 PM
light_dynamic
well. not ENTIRELY dark. dark just in fight :) then yes.
DJ_Monkey_Pilot
04-24-2005, 09:11 PM
It is surprisingly fun building in the dark, it also means you are less likely to build a completely water tight fort, meaning faster matches.
yahoo
04-24-2005, 09:12 PM
not only light_dynamic but i also have point_spotlight (think that is the name) so it gives light and glare so it looks real and if you have enough in one place you can make it harrder for them to see because of all of the glare.
Jabberw0cky
04-24-2005, 09:21 PM
i think this would be a VERY fun map to play.
FuzionMonkey
04-24-2005, 09:37 PM
level 1 and level 2 lights?
yahoo
04-24-2005, 09:39 PM
ok, im working on it and i might make a few ms_paint skeches to show what it will be like when i am done. the only thing i wonder is should i not limit the # of lights spawned or should i.
edit: sure i can make strong and weaker lights
Crazy_Farmer
04-24-2005, 10:49 PM
Good idea I already got a tactic.
You start off by making a wall with a sniping post.
Then you make a shit load of lights and you spread them on the field in front of your fort. Then what happens, you can see the enemy but the enemy can't see you.
yahoo
04-25-2005, 01:39 AM
this is a test spawn for the lights that i made awhile ago. you probable dont want it but here it is if you do. it is just a small room with two flags and an orange button in the corrner that spawns lights. there is one real light_spot in teh middle so the game does not turn fullbright one( it does not count the dynamic lights are real so it turn on the fullbright for some reason).
http://rapidshare.de/files/1420152/testspawn.bsp.html
i guess you can make a non dedicated server and add a password so you can play with the lights if you want to. there is no spawn limit on the lights in this map.
Stinger
04-25-2005, 01:57 AM
I think it could be quite cool fighting in the dark, but not building; I think that people would just find that annoying.
Saxywolf
04-25-2005, 02:05 AM
maybe building in the dark isn't fun... so use the lights :)
Can't you just turn the gamma up all the way and be able to see in the dark?
I still like the idea tho.
yahoo
04-25-2005, 02:29 AM
i can make my map have fighting in the dark while building while its light. it should not be hard to make lights turn on and off with the gametimer and if i cant turn them on and off i will just make caves in the celing with the lights in them and have doors come over the caves so no light comes out durring fight.
if you place some of the spawnable lights out before you build it might not be annoying but i will test out both ways of not haveing any lights or just lights durring build and still have the spawnable lights used durring fight so you can see.
that small map was just a quick example to see if i could make spawnable lights. i gave it out because it quickly shows what a map with them would behave like.
Dredge
04-25-2005, 04:03 AM
Dynamic lighting kills fps.
Freelancer
04-25-2005, 08:58 AM
i got a spotlight spawner. blue for the blue and red for the red.. thugh the map is not dark ... i just added spawner for the nice effect :) i whanna help if you whant to
yahoo
04-25-2005, 10:54 PM
do the dynamic lights kill fps? i cant accuratly tell because even when im serving six people on fieldtrip my fps are arround 60-200 sepending on where i am. i love my computer.
the idea on have the lights team colored is good so i will se how it looks with making it have some color.
i probably wont release it for 1.4.2 because 2 should be coming up soon and with all of the changes i might as well just work on the mane parts of the map and change what things i have to. if i find some freetime though, i have alot of schoolwork this weak, i might finish it and put out a beta of it.
Freelancer
04-26-2005, 08:43 AM
Thay kill a little fps but not if you just use about 2 up to 4 for eatch side.. thugh i tryed to create a trash can that whould delite the light when you putted it into it... well it delited the light holder.. but not the entety :( is there any sort of entety killer trigger??
SwiftSpear
04-26-2005, 10:36 AM
This is basicly exactly the idea I was going to use for my map... I don't think I was gonna go for the dynamic light spawners, just maby have 1-2, and I was going to add normal lighting into the map as well, not just dynamic lights, but the whole idea is that pitch darkness in the midfield makes sniping all but impossible. forcing more close quarters combat.
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