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Stieffers
02-09-2007, 08:33 PM
After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case you haven't heard, SourceForts v2.0.0 is going to be a total conversion, which features completely new character models, weapons, sounds, textures, game modes, and everything else you can think of.

The great thing is that the underlying gameplay which makes the current version so great is also going to be featured in v2.0.0. Fort building and capture the flag, that is! SourceForts v2.0.0 will feature a plethora of classes, all of which present new and engaging ways of breaking into enemy forts, combating opponents, and of course, capturing the flag.

There will be seven classes to choose from, the light, heavy, and medium gunners, the demolitions expert, the sniper, the sword-wielding melee class, and who could forget... the engineer. All these classes are being tweaked to perfection to allow for some awesome battles. Below you will find some screenshots of our latest testing session. Enjoy!

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_01t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_01.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_02t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_02.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_03t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_03.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_04t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_04.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_05t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_05.jpg)

Perpetrator
02-09-2007, 08:42 PM
Three words... Oh. My. God.

Louti
02-09-2007, 08:46 PM
We have been hardworking to get those medias, i hope you'll be constructive :)
But keep in mind it's WIP still, so it will become even better!

SF Exists because of YOU!

Snuffy
02-09-2007, 08:48 PM
I like the look of that map and the wep's aren't that bad.

Stil hate the HUD though.

Stieffers
02-09-2007, 08:52 PM
Don't worry, the HUD still hates you too.

Snuffy
02-09-2007, 08:53 PM
^_^


(to 10 and beyond!)

JPorkins
02-09-2007, 08:54 PM
Cool beans mate. I can't wait.

Hate to be greedy & ask tho, but is there any chance of seeing a video of it in action?

Louti
02-09-2007, 08:57 PM
Hehe we'll try to make one when we will have finished it more !

Seth
02-09-2007, 09:01 PM
The map could use some lighting.

lynx
02-09-2007, 09:01 PM
I thought 2.0 was going to be bollocks. But now.... I think it looks better now. The weapons fit the game play and time style. Also the skins as well. However im not to keen on the hud.

teamstevo
02-09-2007, 09:05 PM
I thought 2.0 was going to be bollocks. But now.... I think it looks better now. The weapons fit the game play and time style. Also the skins as well. However im not to keen on the hud.

If you can't say something nice, don't say anything at all.

Qu1f
02-09-2007, 09:08 PM
Oh shit. Nice! :)

Pastori
02-09-2007, 09:08 PM
The HUD is work in process!

SwiTcH
02-09-2007, 09:11 PM
I just shat my pants, came on my screen, and sneezed at the same time.

I seriously cannot wait for it to come out!

But i have a few questions/statements:

1.) In the 3rd picture, is that the physcannon? Like will I be using that for grav nading?

2.) That map is orgasmic and i want it :O

3.) In the 3rd picture, in the top left with the time left in the round why is there Red Text with a red background? Its hard to see the time

Louti
02-09-2007, 09:13 PM
WE may change the line effect who's making it way too blur. That's why we see nothing on the 3rd picture. Sorry but in 1024 it looked good ! I'll get it fixed soon.

lynx
02-09-2007, 09:19 PM
Yea anyway. Good job with it guys. You done well :)

SwiTcH
02-09-2007, 09:22 PM
If you can't say something nice, don't say anything at all.

Same goes to you....Way to be a hipocrite.

Louti
02-09-2007, 09:24 PM
Don't start drama, we are all happy to show you 2.0, so just give happyness to this thread, we need some.

SwiTcH
02-09-2007, 09:26 PM
I just shat my pants, came on my screen, and sneezed at the same time.

Oh yea.

BlackOpsKiller
02-09-2007, 09:27 PM
For me, 2.0 has a TFC feel to it, not that its a bad thing.

kas
02-09-2007, 09:35 PM
If you can't say something nice, don't say anything at all.

Lynx post was fine...people are capable of constructive criticism you know ;)

That map looks great...It's a loverly arena map! I agree that everything looks best as a whole ingame package. I can't help but wonder at the absence of the crosshairs...are there going to be different ones in 2.0?

Louti
02-09-2007, 09:39 PM
I think this is due to the video. We record while the test a video and then took screens of it. We didnt speak about changing them.. Kinda a small detail compared to the whole game, but why not if we have time.

The Scatman
02-09-2007, 09:46 PM
Wow, I'm really anticipating 2.0 now. At first I thought the models wouldn't work, and would look ugly. But now, I realise that they actually are brilliant. Any chance somebody could point out to me which skin is the Soldier skin and weapon?

KGtheway2B
02-09-2007, 10:00 PM
The only models we've shown here are the Engineer and the Light Gunner. Engineer is the one with the crazy eyes and the other is Light Soldier.

!LeMoN_PoOdin!
02-09-2007, 10:13 PM
media release = epic ownage.

i woke up today and saw this my day is ganna own.

Da Jeevs
02-09-2007, 10:23 PM
Good job guys, i like :D

i dont like the blocks that much though, they seem a little, i dunno simple maybe. could you maybe include a choice of block skins with it or something :P

But good job overall and keep us the good work :P

nip
02-09-2007, 10:27 PM
sorry, i still hate this neckless whatever it is, is it an engineer?

PLEASE change him :(



to the rest of it: YEAH!

pogo
02-09-2007, 10:27 PM
Good job guys, i like :D

i dont like the blocks that much though, they seem a little, i dunno simple maybe. could you maybe include a choice of block skins with it or something :P

But good job overall and keep us the good work :P

I thought they looked a bit bright too. They seemed a little bit out of place in the map, kinda like old CG stuff

nip
02-09-2007, 10:30 PM
another one: DO we really need a radar? o_O


but please dont think i wont like it, its only this engi and the radar, the rest is pretty awesome!

KGtheway2B
02-09-2007, 10:32 PM
Blockskins have yet to pass by the KG filter.

TommieV
02-09-2007, 10:40 PM
Will you please make the hud and everything else compatible with low resolutions? I wondered how the Hud would look in 640x480 when you started talking about 1024...
And, the hud still bothers me. Except for some misplacements and stuff, the worst thing that bothers me about it is that it isn't consistent. Some things like really nice, others, worse. For example, the flag on the radar doesn't fit the graphical appearance of the radar itself at all. And whats with that 3 - 6 - 9 - 12? Why isn't their a N instead? The N even can turn without looking retarded so it will be actually useful instead of just looking not that cool and being useless as the numbers. The fonts of the radar also don't look the same as the Red and Blue fonts at the top right. Furthermore, the Combat with the time left looks awfully placed inside / under the radar. Maybe you could instead place it on the right side? Or make it so the underside of the 'extended' radar isn't round, so it doesn't look like the letters will fall off? And why are all fonts like blurred, and the lines not? The box of the "Unfreezing" thing also has a better background then the radar, and this is another part of inconsistency. Same goes for the background and lines of the ammo and health, and the icons.

Don't be a grammar nazi about spelling or stuff, I have a huge headache and I was about to go to bed and stuff.

Mintycreature
02-09-2007, 10:46 PM
*licks Dev's shoes*

Everything works, perfect.

RedXIII^
02-09-2007, 10:49 PM
To be honest...I dont like the look of it that much.

Boris
02-09-2007, 10:51 PM
Is it me or is that an Uzi? Not sure but the world models look a bit low poly/half life 1-ish...

No offense tho, it looks pretty nice overall and with just a little more detail on the weapons world models and maybe a bit more on that light's lower body it will look very nice!

nom anor
02-09-2007, 11:06 PM
what's that blue triangle? and what's taht stuick on the block while you unfreeze it?

omg awsome looks so cool
any date on your mind?

Trubblez
02-09-2007, 11:08 PM
HUD: I understand it is a work in progress
Block Skins: KG better change the skins to look less like what it is now
Weapons: They're fine, except I'd rather have the grav gun shoot some sort of beam (to make it stand out from almost all other grav gun mods), pistol needs a bit more work on it (a bit too cube shaped)
Player Identifier: seems too big on the screen

engi looks way better here than it did in that pic every1 was ranting about. probably because the engi was in the front of the group, which made him look bigger.

Questions:

what is that triangle thing I see in a few pics?
what does the melee weapon look like (if there is one)
any pics of other player models?

Krak34
02-09-2007, 11:12 PM
I think it looks really nice except for the HUD(eww).

Zing
02-09-2007, 11:14 PM
Damn.

Well done ;)

MasterDana
02-09-2007, 11:15 PM
Kickass.

Louti
02-09-2007, 11:19 PM
This triangle thing is a Beacon. You can place them while build phase (1 max per player) or some classes got it while the combat phase.
The pistol u see got a melee attack. TommieV I agree with some of your remarks and i'll take them in consideration.
And yes we'll need the radar. It'd helpe a lot when covering the flag capper, when showing attack targets with beacons, things like that.

DarkSeraph
02-09-2007, 11:21 PM
I've very excited about 2.0 coming out :) I think the game will be awesome and the playerbase will explode! Great job devs!

FictiousWill
02-09-2007, 11:47 PM
The TargetPistol is the sniper's sidearm. It is an accurate pistol with a decent rate of fire.

http://img175.imageshack.us/img175/8404/targetpistoloz4.jpg

Alingrad
02-09-2007, 11:56 PM
one thing I'd like to see in the HUD is a block count. TO show how many blocks either team has. luv the screenshots though.

welder
02-09-2007, 11:59 PM
Nice Job :)

02k
02-09-2007, 11:59 PM
Looks hawt. Hope it will be done soon :)

FictiousWill
02-09-2007, 11:59 PM
The Mac10 machinepistol is the sidearm of one of the gunner classes. It fires rapidly in exchange for low accuracy and medium damage.

http://img172.imageshack.us/img172/6169/mac10rndrbz6.jpg

welder
02-10-2007, 12:01 AM
Those are gonna be Dual correct? Cuss thats from what i remember

kas
02-10-2007, 12:05 AM
Know what I think would be kinda cool? If the scout had duzis...people may know them as akimbo uzis. Maybe each individual uzi could be weaker than the current weapon, teh_generic_smg. I think a fast ROF and bad accuracy would work out well....
:D :D :D

FictiousWill
02-10-2007, 12:11 AM
Those are gonna be Dual correct? Cuss thats from what i remember

I don't know who told you that. The mac10 in it's current role is a single weapon. The general theme for SF is that players carry imaginary and powerful primary weapons and the supporting weapons and sidearms are a mix-mash of weapons both real and imagined. If it were doubled up it would rival primary weapons, and that's not the what we really envisioned for this gun - it's not going to play a large role. There was a wireframe image of the mac10 floating around that showed the model from both sides - maybe you're thinking of that.

welder
02-10-2007, 12:21 AM
Oh ok, that might have been it sorry:)

Model look very awesome though good work :)

I wish i wasent too lazy to learn how to model myself >__<

edit: What does it say on the silencer? and will the silencer be removable?

FictiousWill
02-10-2007, 12:28 AM
I think it says "SourceForts Regulation Supressor Model" and then I spammed numbers. :P

It might be removable. At the moment it's not, but it wouldn't be too hard to add that functionality. There really isn't much of an incentive to remove it or even have it. SF isn't really a game where stealth or muzzleflash supression really means much - the reason why it's there is because it makes the gun look slightly more interesting in the first-person view, that's all. Plus it makes a cool 'thbbrutht!' noise.

Fail
02-10-2007, 12:29 AM
I'm an ass!

Fix'd.

Fix'd.

AlphaSE7EN
02-10-2007, 12:52 AM
I always miss the shit that comes out in news and announcements because it doesnt show up it new posts.... but anyways, looks pretty good. Keep on keepin' on.

Bovineconspiracy
02-10-2007, 12:58 AM
Wow...looks amazing. I can't wait to see it finished :D

Sol_Yurick
02-10-2007, 01:23 AM
Will we have a new remastered skywalk in v2 :P

FuzionMonkey
02-10-2007, 01:26 AM
I like general style of the HUD. However, I don't like the Health and Armor icons, and the radar seems useless. Something like the css radar would be more usefull:

http://img172.imageshack.us/img172/3863/radarbg9.gif

Something like that only a sort of digital-tech look, just like the freeze/unfreeze meter.


The models:
the soldier's eyes look weird cuz they seem really down low. Maybe I just have to get used to it...

Louti
02-10-2007, 01:35 AM
not a bad idea. I like its tech look.

Sol_Yurick
02-10-2007, 01:42 AM
The engi looks like he has downs

FuzionMonkey
02-10-2007, 01:42 AM
In most games I never use the radar unless I can actually like tell where I am in it. In games like CS 1.6 the radar seems completely pointless because I cant tell distances very easily and its hard as hell to see anything on it.

In CSS I actually use the radar because I can tell where I am (the big dot with the V type thing that shows my pov, and the fact it has a overlay of the map).

Map overlays on the radar would be sick. Digital outlines and stuff, not like a screenshot but like an outline of it.

ADD BLOCKS LEFT COUNTER

SwiTcH
02-10-2007, 01:45 AM
I'd recommend putting in a crosshair.

Bovineconspiracy
02-10-2007, 01:53 AM
I'd recommend putting in a crosshair.

The devs are too 1337 for crosshairs. :D

kas
02-10-2007, 02:03 AM
I like general style of the HUD. However, I don't like the Health and Armor icons, and the radar seems useless. Something like the css radar would be more usefull:

http://img172.imageshack.us/img172/3863/radarbg9.gif

Something like that only a sort of digital-tech look, just like the freeze/unfreeze meter.



I like that a lot. CSS has a great radar right now with the map overview instead of just a circle...though given the complexity, or lack thereof, of the average sf map, a mini map overview might be unnecesary. However, I would like to see the css feature where enemies your friends view are visible to you, too.


ADD BLOCKS LEFT COUNTER
QFT ZOMG!

Sauce
02-10-2007, 02:13 AM
WEEEEWWW the beacons and radar made the cut for 2.0!!! WEEEEWWW!

I am a very happy little girly today.

EDIT: make death messages the way they used to be. I hate text-only death messages.

teamstevo
02-10-2007, 03:18 AM
As kas wants me to do it, I shall give constructive criticism!!!!!

Hud:

1. Anyway you can make parts of the hud toggle separately instead of instead of the entire hud as a whole.

2. I see the combat/build message in the radar, and I think its obvious what phase you are in and does not need to be stated again. Also the same could be said about the message above your health/ammo bar that says what team you are on. The hud color obviously tells you what team you are as well as the blocks, the players skins, ect. A little repetative if you ask me.

3. The unfreezing part is nice with all the details.


Blocks:

1. I love the closeup of the blocks post here; http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_03.jpg It looks like the normal map depth is very low, I think it would look better with a deeper normal.

2. You finally centered the logo, it will be so much easier to line up blocks now!!!!

3. I think the block skin color is a little bright but that is easily corrected.

4. Your block spawner still has 5 different blocks!!! Get rid of the cube and use the 2 x 2 model.


Weapon Models:

1. I really like the variation of blocky models like the shotgun and the pistol compared with the very curvy zero point gun.

2. I am not to fond of the wood grain on any of the guns just because I don't think they fit in with the theme.

3. All the weapons look like they need normal maps, could of been the person who took the screenshots video card.


Player models:

1. Engineer is awesome and seems to be better developed than the light gunner model, especially after looking at the leaked .psd skins of the engineer, you can see how well made the engineer model is.

2. The light gunner model looks like a bunch of random shapes that don't fit together well. I think the way the model is should be more subtle in the way the various parts of the models meet with each other, especially in the facial/head area.


Other:

Some of the new map textures are nice but you can see a lot of textures that are currently used on maps present in 1.92 . Not sure what happened here, lol!!! http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_04.jpg Look on the wall at the right by the red border.

The beacon feature looks nice, but hopefully only the team that places the beacon will be able to the lighted arrow above the beacon.


Things look like they are going along well, hope you keep the progress up.

FictiousWill
02-10-2007, 03:52 AM
Good items - I hear you on all points. A note about block normals, blocks have different stages of damage. The block in that screen is only at about 60% health, so it gets more aggressive normal materials added as it gets more damaged.

kas
02-10-2007, 04:20 AM
Stevo...THANK YOU! <3

FuzionMonkey
02-10-2007, 04:27 AM
I agree... wood grain weapons don't fit the theme.

dacrusader
02-10-2007, 06:47 AM
GW dev's, the HUD looks sexy I think, but the block counter and css style would be quite nice :D

leaflet
02-10-2007, 07:57 AM
I just want to pay my tribute to these fine devs here.*kisses both cheeks*

Boris
02-10-2007, 08:31 AM
The TargetPistol is the sniper's sidearm. It is an accurate pistol with a decent rate of fire.

http://img175.imageshack.us/img175/8404/targetpistoloz4.jpg

I think this wood skin doesnt fit the weapon at all, it almost looks antique while the rest of the gun is very modern and high tech, maybe you should change it to a kinda metal "grate" texture or how would you call that...

Khuskan
02-10-2007, 08:57 AM
Even our incredible media release can't show you exactly how awesome the sounds are.

It's like RATTATATATAT PEWWOOOOO BOOOOOOM NYANYANYAYNYANYANYANYA ARGHHHH RED TEAM HAS THE FLAGH BOOOOOOM!

To quote FicWill, more or less;

The target pistol sounds of death. It dosn't care about shooting and all that stuff. It just sounds like death.

Also the map featured there is like tactical 2 or something. Tis a fun map.

The HUD colours and text styles are still a WIP - getting the balance just right is sort of tricky...

KGtheway2B
02-10-2007, 09:49 AM
I think this wood skin doesnt fit the weapon at all, it almost looks antique while the rest of the gun is very modern and high tech, maybe you should change it to a kinda metal "grate" texture or how would you call that...

Honestly... do you SEE the ingame pic? For a sidearm that one class has I think it's wholly appropriate to do something other than BLAND and typical metal.

Besides, we're assuming it's an ecologically sound future.

Mr. Weedy
02-10-2007, 11:39 AM
A.W.E.S.O.M.E. - O.

Looks outstanding. I would looove to test the 2.0.

Oh wait... I have Nvidia's MX 440 graphic card... :'( So I think my computer would just freeze because of the overload to the graphic card. Man, I would love to see SF in full graphic settings at least 7 times. I haven't seen the 1.9.2 on full settings even one time because my computer could give me more than 10 fps in combat and in building sessions.

But looks outstanding. :)

dacrusader
02-10-2007, 11:48 AM
A.W.E.S.O.M.E. - O.

Looks outstanding. I would looove to test the 2.0.

Oh wait... I have Nvidia's MX 440 graphic card... :'( So I think my computer would just freeze because of the overload to the graphic card. Man, I would love to see SF in full graphic settings at least 7 times. I haven't seen the 1.9.2 on full settings even one time because my computer could give me more than 10 fps in combat and in building sessions.

But looks outstanding. :)

Just get eraser to give you some of his, he surely has enough :D

Mintycreature
02-10-2007, 12:00 PM
I cannot wait for this release.

I only have one question,

I adore weapons, can i expect to see any with iron sights ?


MODDB Winner 2007 !! :D

|EV|Stott
02-10-2007, 02:57 PM
Looks alot better than i was expecting. It does have a very TFC feel about the game. But we all know 2.0 will be 1337'er than TF2 :P

kaidus
02-10-2007, 04:27 PM
Can't say that I'm a fan of some of the visual elements... But I've never been a graphics whore, so as long as it maintains the same good gameplay I've become acustomed to in .9.2, I'm happy.

master_czar
02-10-2007, 04:38 PM
Awesome, I wish my 3d animations looked as good as that. But then again whats wrong with the version we play now? Its gonna be hard getting use to version 2.0, becuase of the new graphics etc etc. But then again every-one has to get used to the changes so I'm all go for it. :)

zerocool
02-10-2007, 04:56 PM
RATTATATATAT PEWWOOOOO BOOOOOOM NYANYANYAYNYANYANYANYA ARGHHHH RED TEAM HAS THE FLAGH BOOOOOOM!


I will use my expertise on the Sourceforts in general to try and explain the sounds to the players:

NNEEERRRAAAWWWWWWWW KKSSSSSSSSSSSSTTTTTTT "engineer cutting wall with chainsaw"

TTHHHRRRROOOAAAAAPPP.... tap.... tap......tapppp..... BOAAAAAAAAAAAAAMMMM!!!! "grenade being thrown"

da da du du di da di du, du du du du, di da do di di di daaa "Khuskan's Pulsar SF tune you hear when starting SF".

More sounds on request. I am here to serve khuskan.
EDIT: [And Louti]
EDIT2: [And occsianlly I help FicWill a bit to]

InfernoX
02-10-2007, 05:59 PM
After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case you haven't heard, SourceForts v2.0.0 is going to be a total conversion, which features completely new character models, weapons, sounds, textures, game modes, and everything else you can think of.

The great thing is that the underlying gameplay which makes the current version so great is also going to be featured in v2.0.0. Fort building and capture the flag, that is! SourceForts v2.0.0 will feature a plethora of classes, all of which present new and engaging ways of breaking into enemy forts, combating opponents, and of course, capturing the flag.

There will be seven classes to choose from, the light, heavy, and medium gunners, the demolitions expert, the sniper, the sword-wielding melee class, and who could forget... the engineer. All these classes are being tweaked to perfection to allow for some awesome battles. Below you will find some screenshots of our latest testing session. Enjoy!

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_01t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_01.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_02t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_02.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_03t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_03.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_04t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_04.jpg)

http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_05t.gif (http://www.sourcefortsmod.com/images/newsposts/NewsPost_14_05.jpg)



Very nice work you guys, I can't wait to get back into sourceforts =D

The Scatman
02-10-2007, 06:03 PM
Are they new weapon skins, are new weapons entirely? If they are new weapons entirely I will be a sad bunny. But! If you keep the way the weapons fire and reload the same, I will be a happy happy :D. Sorry if you don't understand a word of that. You should get the gist of it :rolleyes:

teamstevo
02-10-2007, 06:29 PM
Even our incredible media release can't show you exactly how awesome the sounds are.

It's like RATTATATATAT PEWWOOOOO BOOOOOOM NYANYANYAYNYANYANYANYA ARGHHHH RED TEAM HAS THE FLAGH BOOOOOOM!

To quote FicWill, more or less;



Also the map featured there is like tactical 2 or something. Tis a fun map.

The HUD colours and text styles are still a WIP - getting the balance just right is sort of tricky...

Not enough pew pew pew

mc_nebula
02-10-2007, 08:33 PM
That rox!!

I am glad that the hud and texts are still being played with. The weapons are good looking, and overall, it looks good.

Keep up the good work...

Nebula.

JokeAss
02-10-2007, 08:53 PM
W00t!

The Scatman
02-10-2007, 09:27 PM
I take back any bad things i said about that engineer skin. It looks awesome from those screens. Much better than the other skin.

RedXIII^
02-10-2007, 09:31 PM
Bring back overdose!

Monty
02-10-2007, 09:31 PM
Not a big fan of the whole mac-10 thing along with the odd futuristic weapons.
Seems like a schizophrenic mod.

kaidus
02-10-2007, 09:31 PM
I take back any bad things i said about that engineer skin. It looks awesome from those screens. Much better than the other skin.
Breaking news!!
The legendary big foot has been spotted!
http://img127.imageshack.us/img127/9012/lololbf6.jpg

Sayyan
02-10-2007, 09:33 PM
Yeah, I've got to agree on the all the CS:S wepons, why are they in there?

lynx
02-10-2007, 09:34 PM
But isn't this SourceForts?

SwiTcH
02-10-2007, 09:50 PM
From sayyan:
http://img.photobucket.com/albums/v648/Hydr04/sourceforts.jpg

Jake
02-10-2007, 11:32 PM
*fap*

DirectX10
02-11-2007, 12:05 AM
I cant wait to see the demolitions expert, I hope he can blow up walls completly. Instead of just moving them like the engineer

dacrusader
02-11-2007, 02:02 AM
I cant wait to see the demolitions expert, I hope he can blow up walls completly. Instead of just moving them like the engineer

You, do relise you can do this now.... you havn't been playing very long have you.......

kas
02-11-2007, 02:06 AM
You, do relise you can do this now.... you havn't been playing very long have you.......

LOL. There is no class which can completely blow up walls which, by the way, is a terrible idea :)

RedXIII^
02-11-2007, 02:13 AM
You, do relise you can do this now.... you havn't been playing very long have you.......

Uh? No.

Shooting a block with a rocket and it flying in the air when it is almost dead does not count ;)

InfernoX
02-11-2007, 02:14 AM
Yeah, I've got to agree on the all the CS:S wepons, why are they in there?

Didn't you see the 400 threads asking for them to be put in?

Personally, atleast it fits better with the whole sourceforts theme, half life 2 models/weapons just didn't... fit.

Monty
02-11-2007, 02:25 AM
Personally, atleast it fits better with the whole sourceforts theme, half life 2 models/weapons just didn't... fit.
CS:S weapons fit in way less than hl2dm weapons

RedXIII^
02-11-2007, 02:31 AM
Didn't you see the 400 threads asking for them to be put in?

Personally, atleast it fits better with the whole sourceforts theme, half life 2 models/weapons just didn't... fit.

Didn't you see the hundreds of threads like that where people said no? Oh and the what not to suggest thread...funny.

InfernoX
02-11-2007, 05:54 AM
Didn't you see the hundreds of threads like that where people said no? Oh and the what not to suggest thread...funny.


I did.

I like the CS weapons better, the half life 2 weapons are too.... strange( except for SMG)

KGtheway2B
02-11-2007, 06:58 AM
Although the mac11 might be in CS it's made by the Dev team.

ivo
02-11-2007, 07:13 AM
Well that simply looks great, lookin forward to it.

Only gripe I have is with the text, it looks terribly blocky and slightly hard to read, maybe a tad more rounded and very sharp/smooth? Make sure it looks good in all res's.

Good work, hope it gets done quickly, but make sure you iron out as much bugs as possible, much respect to releases that are noticeably not buggy, most dev's these days just release a game asap and then rely on online updates to clean up afterwards.

KGtheway2B
02-11-2007, 07:21 AM
Yup, we're reevaluating the hud on the grounds that it was quite fuzzy. Watch this space for a status update.

No guarantees but a new font's pretty likely too! :)

wilwil
02-11-2007, 07:58 AM
very interested in the sword class

KGtheway2B
02-11-2007, 09:05 AM
Allright guys, here's just a rough idea on some improvements we made since the release. It's mostly just the fix reducing the fuzzyness and a bruteforce font replacement. So ignore the misalignments, mismatching colors and fonts.

http://img201.imageshack.us/img201/8954/sftactical0000gr8qh4.jpg

RedXIII^
02-11-2007, 10:47 AM
Although the mac11 might be in CS it's made by the Dev team.

Can we have the awp as well?

Made by the dev team of course.

FictiousWill
02-11-2007, 11:00 AM
I think you're making assumptions of how the weapon will function based on your experience with a completely different game. The point KG was making is that SF weapons are unique in both their media and attributes. While your sarcasm isn't lost, it's not particularly appreciated either.

NocturnO
02-11-2007, 11:00 AM
Oh now you are just being a fag red :p

You could atleast try to say in a polite and friendly way.

lynx
02-11-2007, 12:47 PM
I want to no why you're completely changing the game. Do you hate the current community or something? As it seems you want to get rid of us.

RedXIII^
02-11-2007, 12:58 PM
I think you're making assumptions of how the weapon will function based on your experience with a completely different game. The point KG was making is that SF weapons are unique in both their media and attributes. While your sarcasm isn't lost, it's not particularly appreciated either.

Learn to take a joke :p

Snuffy
02-11-2007, 01:00 PM
What they're trying to do is make this game a unique and fun experience that no other mod offers.

Or at least I hope that's what they're trying to do >_> <_<.

And the HUD looks a lot better now, still not huge fan of the radar, but Louti promised he'd add a command to remove it :D

TommieV
02-11-2007, 01:13 PM
I want to no why you're completely changing the game. Do you hate the current community or something? As it seems you want to get rid of us.

WOW. Your totally retarded.

RedXIII^
02-11-2007, 01:16 PM
Yeah, slightly over the top there, ah well.

Billeh
02-11-2007, 01:21 PM
Mmmm Tastey models

Snuffy
02-11-2007, 01:26 PM
Just noticed something- in KG's screenshot, it shows block health. Will that be for all blocks or just your own team's? (I'm assuming the latter)

Louti
02-11-2007, 02:13 PM
So ok, it's just showing for your blocks, when holding the physgun, and at a certain distance of the block :) I added it coz I thought it'd be usefull

Billeh
02-11-2007, 02:18 PM
Or it accidently got put there and he couldn't get rid of it xD

teamstevo
02-11-2007, 04:53 PM
Or it accidently got put there and he couldn't get rid of it xD

most likely, no back tracking. :p

DrChino
02-11-2007, 06:01 PM
*creams self* That looks the shizzle guys, well done! I really can't wait to play 2.0. I'm not too sure on the HUD, but to be honest that's not too important really. A block counter would be wicked... or at least someone writing a plug in for one?

Dan0
02-11-2007, 07:40 PM
This version looks totally awsem. I haven't followed the development untill now, and i only started playing at v1.9.2 so I'm a noob (but good at building :D lol). Anyway the whole converstion is way above what i would have expected but it looks so cool. The only down side is the HUD, it *looks* like it will suck (obviously i haven't tried it) but I really like the default hl2 engine HUD. Maybe you could add a HUD option somwhere? The new skins/weapons/models look so cool! Good luck,
Dan

bobtheorange
02-11-2007, 08:00 PM
I have 10 smilies :D :D :D :D :D :D :D :D :D :o .

Great Job, can't wait! Also pls make the beta public!

Murk
02-11-2007, 09:35 PM
Great Job, can't wait! Also pls make the beta public!

Beta is an unfinished product. SF team is too awesome to release something unfinished. Okay, maybe media, but still.



Okay, seriously. If you release everything at once, you get much more publicity, attention, and so on.


Well, if devs says so, there will be open beta. But I doubt it.

Disturber
02-11-2007, 10:00 PM
I'm withholding judgment on everything until I play-test. That said, I think there's immense potential in everything that I've seen.

More than anything, I want to commend the Devs for orchestrating controlled media releases in a thoughtful (and often educational) manner. You all knew you were opening yourselves up to objective (and subjective) criticism of your work, and that takes some sack to do, especially when the product isn't yet complete. You listened to the community and gave what it asked. IMO, you've bought yourselves a great deal of credibility and everyone should cut you some slack.

For those of you that prefer v1.9.x, you'll always be able to play it long after 2.0 releases. You shouldn't just encourage the game to evolve, you should demand it; the mod will not attain perfection in the next release, or in any of the releases that follow, but I expect it will improve steadily throughout.

So I'll save the congratulations for a few months, but I commend the dev team on its hard work.

Nocashvalue
02-11-2007, 11:08 PM
Glad to see the new HUD font, was my only qualm.

Jake
02-12-2007, 02:01 AM
I just noticed something I hope has the ability to be turned off however, radar.

Snuffy
02-12-2007, 02:01 AM
On IRC Louti said he'd add a command to remove it :D

Cyan
02-12-2007, 03:27 AM
Looks brilliant guys, keep up the good work! - don't mind the whiners :D

Pincus
02-12-2007, 05:29 AM
I like the EST time until it is unfrozen. Nice feature. But the best would really have to be total blocks/blocks left feature.

dacrusader
02-12-2007, 06:05 AM
I think the only thing that needs to be changed is the HUD alittle, everything else looks awesome, HURRY UP, RELEASE 2.0.0 I'M HUNGRY!

Mr_Unimportant
02-12-2007, 07:32 AM
I didn't catch anything in the previous posts about a release date for v2. Is there an estimated time?

Tony
02-12-2007, 08:59 AM
Tuesday.

Not gonna say WHICH Tuesday.

KGtheway2B
02-12-2007, 09:00 AM
Tony... he asked for a time: We're gonna release it really early in the morning. Say like 5:00-6:00 am.

Okay that was mean:

Like we always say and what you'd expect from us it's done when it's done. Asking doesn't make it faster and only kind of annoys.

Monty
02-12-2007, 09:05 AM
Tony... he asked for a time: We're gonna release it really early in the morning. Say like 5:00-6:00 am.
What time zone?

dacrusader
02-12-2007, 10:12 AM
What time zone?

This could work out quite well for us Australians' and Kiwians' lol.

Louti
02-12-2007, 03:32 PM
Anyway that hud wont disappear and creating a command to toggle hl2 mod is impossible since I made the hud over the old one.

TommieV
02-12-2007, 07:06 PM
Well, that was an sucky idea then. :(

Anyway, could you post the screenshot KG posted a while back, I wasn't able to view it, so I couldn't judge the new hud :(

Monty
02-12-2007, 07:10 PM
Honestly... do you SEE the ingame pic? For a sidearm that one class has I think it's wholly appropriate to do something other than BLAND and typical metal.

Besides, we're assuming it's an ecologically sound future.

Make it rubber, or some space age composite. No matter how hard you try there is no way to make a wood grip on a pistol fit in.

KGtheway2B
02-12-2007, 07:12 PM
Nothing's aligned or color corrected so it's very wip here:

http://img201.imageshack.us/img201/8954/sftactical0000gr8qh4.jpg

Nocashvalue
02-12-2007, 07:21 PM
If you look just above the tubes on the freeze gun in that pic kg just posted, there's obviously something been blurred out that we're not yet allowed to see O:

TommieV
02-12-2007, 08:20 PM
Nothing's aligned or color corrected so it's very wip here:

http://img201.imageshack.us/img201/8954/sftactical0000gr8qh4.jpg

Imageshack hates me I still cant view it :/

Nocashvalue
02-12-2007, 08:26 PM
For those who cannot view on imageshack:
http://www.nocashvalue.org/shizzle/sftactical0000gr8qh4.jpg
Only mirrored for this forum, if you would like it taken down just give me a shout.

Sgt.R.Lee
02-12-2007, 09:36 PM
Looking great! Can't thank you guys enough for making this fantastic mod :)
The hud fonts should be smaller, that would be my only complaint.

teamstevo
02-12-2007, 09:56 PM
If you look just above the tubes on the freeze gun in that pic kg just posted, there's obviously something been blurred out that we're not yet allowed to see O:

Haha you can tell its a flag!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Its a flag on a pole.

hobbes
02-12-2007, 10:03 PM
Nothing's aligned or color corrected so it's very wip here:

http://img201.imageshack.us/img201/8954/sftactical0000gr8qh4.jpg

Pole flags suck...cmon devs...

Lousy photoshopping ftl as well.

*sigh*

teamstevo
02-12-2007, 10:15 PM
Pole flags suck...cmon devs...

Lousy photoshopping ftl as well.

*sigh*

even more shitty photoshops. :p

http://www.overwatchers.com/flagboo.jpg

TommieV
02-12-2007, 11:05 PM
Seriously. If its a flag on a pole... Im gonna look up the guy who thought up the idea and rape him in his sleep.

SwiTcH
02-12-2007, 11:06 PM
Seriously. If its a flag on a pole... Im gonna look up the guy who thought up the idea and rape him in his sleep.

QFT.

Tony
02-12-2007, 11:13 PM
So anyway!

A lot of these comments seem to show a bit of confusion as to the player's role in the development process.

Offer suggestions. Offer criticisms. If you just plain don't like something, like the HUD, offer a suggestion. Not something sarcastic. Not "use the HL2 one." Don't just piss and moan.

If it's a detail that really shouldn't make any difference to you, don't fight tooth and nail for it to be changed.

It just seems like some people absolutely have to have it their way. Ultimately, we get the final decision. We'll take input, but we aren't about to scrap something we decided on as a group because a grand total of 3 forum members dislike it.

ALSO!
Don't bitch and complain about things you don't necessarily understand yet. I've seen a good solid 'few' posts regarding things that the posters don't really get yet, and they've all been complaints that wouldn't make sense otherwise. This is a media SHOWCASE, not us asking for you to tell us all the things you do or don't like. Do that too, but don't think that's why we're posting it.

TommieV
02-12-2007, 11:25 PM
True.

A thing you missed is that you can give the community a choice too, by including stuff like, multiple huds, multiple sorts of flags, etc. Ive always liked customization. Its a good solution for everyone. It means more work for you guys probably though.

SwiTcH
02-12-2007, 11:36 PM
I do believe there was a vote for the community on what flag people wanted, and most people (Mostly the peo;ple who have been playing for atleast 2+ months) chose to keep ball, am i correct?

Snuffy
02-12-2007, 11:39 PM
I do believe there was a vote for the community on what flag people wanted, and most people (Mostly the peo;ple who have been playing for atleast 2+ months) chose to keep ball, am i correct?

http://sourcefortsmod.com/boards/showthread.php?t=5600

Sayyan
02-12-2007, 11:55 PM
Not allowed to view yet... you can see a pole with a flag on top. KG sucks at blurring.

FuzionMonkey
02-13-2007, 01:35 AM
I wouldn't mind a real flag even though I voted for a ball in that vote. As long it doesn't seem dumb I'm pretty open to whatever.

HOLY SHIT THEY CHANGED THE AP/HP ICON WHEN I ASKED FOR IT TO BE CHANGED!!!

The hud font looks nice and the hud seems to have been improved.

Jake
02-13-2007, 02:17 AM
Might be a stupid question but I'm just making sure...

We're still going to be able to use new textures for blocks aren't we? Because those blocks are just really plain.

Tony
02-13-2007, 02:37 AM
Jesus. Delta, please read. KG hasn't even touched those yet.

CHILL.

Jake
02-13-2007, 04:11 AM
Jesus. Delta, please read. KG hasn't even touched those yet.

CHILL.

Read what? The 16 pages of replies?

I just asked a simple question. I think you guys are a little overworked... you need to chill out. All you had to say was they'll be changed for the release ect. :)

Mr_Unimportant
02-13-2007, 08:30 AM
Read what? The 16 pages of replies?

I just asked a simple question. I think you guys are a little overworked... you need to chill out. All you had to say was they'll be changed for the release ect. :)

Yes, better for the devs to take a break, and put their minds to the task when refreshed. Numerous mods have been released without sufficient development, and discarded almost instantly. Get the job done properly the first time, and you'll never have to worry about it again. (hopefully)

Louti
02-13-2007, 09:03 AM
First I'd like to thank Disturber for his post, he gave me some motivation I lost with others posts.. I think you are treating us as a real developer team, but of course we are not. I'm giving a lot of my time for SF, like everybody in the team. Sometimes I even tell my gf i wont see her to finish something on SF!
No I'm not that crazy, but jokes aside "Make multiple huds" "multiple flags" "disable this" "change this"
WHAT THE FUCK !
We are creating something, is it to destroy it ? It's not that simple, i've worked more than 30hours on this hud. I already see people thinking "he worked 30h on it to get that shit" then keep it for you please. FicWill worked even more and more on the player models, it's a fucking pain to get them ingame. People are so narrow minded some times.

Anyway Sorry if i feel a little annoying, but I thought it was a good idea to release medias, I kinda forced the team, because I thought we would have a better image.

Thanks to all of you who are supporting us. And Thanks to all of you who are giving their opinions with arguments.

Sauce
02-13-2007, 09:20 AM
We'll take input, but we aren't about to scrap something we decided on as a group because a grand total of 3 forum members dislike it.
NOOOOO!!! PLEASE DONT TAKE AWAY THE BEAUTIFUL NEW FLAG! THEY CANT EVEN FUCKING SEE WHAT IT LOOKS LIKE FROM THAT IMAGE! AT LEAST LET US SEE IT BEFORE YOU SCRAP IT!!

Ok, now that I've gotten that out, I will explain myself in a calmer nature; what is the point in removing something from the game that 3 (that's right THREE) people have objected to? For one thing they haven't even SEEN the flag yet (just a badly blurred image of it at 20 metre's range, and quite honestly, to remove it based on the oppinion's of THREE players sounds like something NICK from NEOFORTS would fucking do, and when is the last time you heard them winning mod of the year? This is supposed to be a total conversion. If you keep the original flag then i will be mighty pissed, and I'm sure that there are alot of other players who would agree with me. Sure, there wont be flag drops anymore, but where are they even USED outside of league play? Just add an option for league play to use the classic or new flag.

Besides, shouldn't the flag actually BE a flag?

KGtheway2B
02-13-2007, 05:51 PM
A bunch of confusing crap

What are you even trying to say?

And just to stop the speculation, I didn't blur something out so everyone would get all up in arms. I did it because what was there was an unfinished product, one, which in it's current state, should not be critiqued in any form, and I expect the maturity of the members here to raise to the level at which this is the end of the discussion.

Edit: Sauce, letting people SEE things before they are in the final product only leads to whining when they aren't in the release.

Mr. Weedy
02-13-2007, 05:52 PM
So the idea of flag rolling back to its place when it is dropped is now scrapped? If so I would like to hear why, please.

Because at least I thought it would be nice idea but of course if it just wouldn't work then that's okay but I would like to hear why it didn't work out.

And I like that hud. And especially the radar there because as seen one of the pics players can place some sort of beacons now and so point out the spots where to attack or do something there. Is there some sort of leader too or some kind of boss who can place those beacons so players wouldn't spam the map full of those?

Edit: Oh okay. I was posting this message when the KGtheway2B posted his own post. So ignore the flag thing.

Khuskan
02-13-2007, 05:58 PM
So the idea of flag rolling back to its place when it is dropped is now scrapped? If so I would like to hear why, please.

Because of map compatability. It would be extremely frustrating for you to get the flag to your base then get killed and the flag to roll into a hole or crevice.

kaidus
02-13-2007, 06:09 PM
Will this mean no more flag drops?

Nocashvalue
02-13-2007, 06:09 PM
NOOOOO!!! PLEASE DONT TAKE AWAY THE BEAUTIFUL NEW FLAG! THEY CANT EVEN FUCKING SEE WHAT IT LOOKS LIKE FROM THAT IMAGE! AT LEAST LET US SEE IT BEFORE YOU SCRAP IT!!
I don't think you can read xD
Tony said that they WEREN'T about to scrap something because of what three people have said when they haven't seen it...

TommieV
02-13-2007, 06:24 PM
Hooray, no more flag drops! (That was serious, btw).

Mudkip
02-13-2007, 06:41 PM
I'm a little late to this party, I should check the front page more often!

First off, congratulations, the mod looks sublime! I am especially partial to the new Engineer, with his creepy eyes. Now, a few suggestions...

At first I didn't like the HUD (too big and clunky), but in the new screenshot it looks quite nice. Please continue to try to make it as minimalist as possible. In particular, I would ask that the health and armor bars be made smaller, they are rather oversized as it is. Also, the radar might look more consistent if square shaped, and the time information should be in the upper right with the scores. Lastly, I concur with the suggestion to change the wood on the pistol to some kind of rubber - especially if colored to match your team.

Keep up the great work! 2.0 can't come soon enough.

InfernoX
02-13-2007, 11:00 PM
First I'd like to thank Disturber for his post, he gave me some motivation I lost with others posts.. I think you are treating us as a real developer team, but of course we are not. I'm giving a lot of my time for SF, like everybody in the team. Sometimes I even tell my gf i wont see her to finish something on SF!
No I'm not that crazy, but jokes aside "Make multiple huds" "multiple flags" "disable this" "change this"
WHAT THE FUCK !
We are creating something, is it to destroy it ? It's not that simple, i've worked more than 30hours on this hud. I already see people thinking "he worked 30h on it to get that shit" then keep it for you please. FicWill worked even more and more on the player models, it's a fucking pain to get them ingame. People are so narrow minded some times.

Anyway Sorry if i feel a little annoying, but I thought it was a good idea to release medias, I kinda forced the team, because I thought we would have a better image.

Thanks to all of you who are supporting us. And Thanks to all of you who are giving their opinions with arguments.

Well said man, 100% support from me =D

People try to take advantage of everything

MuTAnT
02-14-2007, 06:50 AM
Damn that crap looks friggin sexy. So when can we expect a release? lol

It's my birthday today *hint hint*
Yeah I'm dreamin.. ah well...

The Scatman
02-14-2007, 10:47 AM
What are you doin trawling internet forums on your birthday xD. Sad :P

MuTAnT
02-15-2007, 05:31 AM
What are you doin trawling internet forums on your birthday xD. Sad :P

touche'

goon165
02-15-2007, 07:53 AM
HURRY UP AND RELEASE IT I WANA PLAY! and the new player models look kina like something out of tribes

TommieV
02-15-2007, 10:45 PM
Loving the progress on the hud from that screenshot. Looks already a lot better then it was before.

Phase3
02-15-2007, 11:43 PM
lolallicious, I like the idea of beacons, gives the battle a more controlled feel, while still I can imagine the bullets flying everywhere etc.

Also gives the team something to aim/target at [in terms of team objectives], as long as people know what they're for.

Is the beacon feature available for all to use? And I assume there will be some kind of anti spam thing to ... stop people spamming beacons everywhere. [Obviously :p ]

edit: as for everything else, it's looking damn great and the models look a ton better while in action.

And you've still got stuff to do.. I can't wait :D

4tune
02-16-2007, 02:26 AM
This really is looking cool.
Although I really don't think the wood in that pistol fits in. (I know it was mentioned before but seriously) If you want your weapons to have variety in how they look then take some ideas from other futuristic shooters. Look at Tribes, Halo, Unreal Tournament. Any wood in the weapons in those games(If existant) is minimal.

Tribes 2 weapon models:
http://the-junkyard.net/weapons-tribes2.php
Some Halo weapon models:
http://the-junkyard.net/weapons-halo.php
Unreal Tournament 2004 weapon models:
http://ut2004.gameamp.com/weapon/viewWeapons

Those models contain plenty of variety and maintain a futuristic theme.

Apart from that I think everything looks nice. Using the clock system on the radar is pretty original and I think its a nice touch.

Louti
02-16-2007, 02:32 AM
Thanks 4tune for the radar, So much ppl dislike it. Actualy i'm working on another version. we'll see if it works fine or not.

Anyway thanks to everybody for your support we need it !
Stay tunned

Tony
02-16-2007, 02:52 AM
Why are people so absolutely obsessed with some wood on the gun that you won't really see?

kas
02-16-2007, 03:28 AM
I kinda agree...it's covered by the hands anyway.

4tune
02-16-2007, 04:10 AM
Why are people so absolutely obsessed with some wood on the gun that you won't really see?Because bitching about things when there isn't alot to bitch about is fun.

Disturber
02-17-2007, 12:35 AM
Keep the wood. It adds elegance to the model and the sniper should have some style. I mean, re-bar or no re-bar, was anyone really upset that there was an archaic crossbow in HL2? No. So just ease back and try to soothe your warped psyches about the use of non-synthetic materials in pretend weaponry for a friggin' video game.

If you wanted to add an SMG with a mother-of-pearl stock, I couldn't argue. Of course, that would be best suited for the new pimp class.

Sauce
02-18-2007, 02:42 AM
I don't think you can read xD
Tony said that they WEREN'T about to scrap something because of what three people have said when they haven't seen it...
oh shit, LOL! :P my bad then. everybody can ignore my rant :D

The Mad Crapper
02-18-2007, 05:37 AM
it looks great. are the changes mostly with the media of the game- Will the admin mods and plugins still work?

will there be a real spectator mode? ( a real spec mode would be nice for administration ;)

Looks good guys, keep up the good work!

IactoSophos
02-18-2007, 12:58 PM
What ever happened to 1.9.3? Spooky. Anyways, looks like you guys are progressing well, I hope the mod is liked by the fans, and that it lives up to our expectations.

dacrusader
02-19-2007, 06:18 AM
Not a good idea even though it is nice I don't think it is a good idea your striping the game of its identity with the rebels and the combine and the textures on the guns and the models don't look like anything when compared to the HL2 versions the pieces look cheese and you have obviously been looking at or playing to much TF. I'm not impressed looks like crap, 2/10 (for the effort) but keep trying you could pull out a win. If you want a skin package jest download it not that hard spec isn't that hard either with other game glitches can be easy solved jest post your source.

I know eveyone is entitled to their opinion, but sir, if you don't like the way this game is going, Make your own, (don't use the SF code) and make your own stuff, seeing as it isn't that hard.

Monty
02-19-2007, 06:22 AM
I know eveyone is entitled to their opinion, but sir, if you don't like the way this game is going, Make your own, (don't use the SF code) and make your own stuff, seeing as it isn't that hard.
Not that I agree with you, or the person you were responding to but:
The fucking "if you cant do better, dont complain" thing is so fucking stupid

ckid
02-19-2007, 07:12 AM
This may have been said already, and I'm sorry if it has but I'm not about to read 19 pages, but I think the text for the HUD doesn't really work. The text is a little hard to make out, both because of the font(especially true for mousing over other players) and the color(when unfreezing). I think that would be my only suggestion. The maps, characters, and weapons look absolutely beautiful but the HUD needs some work, especially the font.


PS. I'm sorry if the font was custom made, don't wanna hurt any feelings. Maybe try using for something else because I feel it just doesn't work in game.

FuzionMonkey
02-19-2007, 05:31 PM
What ever happened to 1.9.3? Spooky. Anyways, looks like you guys are progressing well, I hope the mod is liked by the fans, and that it lives up to our expectations.

Oh yeah....

IactoSophos
02-19-2007, 07:13 PM
1.9.3 was going to have beacons, a hud... So the only new thing is the models really. Correct me if I'm wrong Mr Random Dev

FictiousWill
02-19-2007, 07:23 PM
k. You're wrong.

FuzionMonkey
02-19-2007, 07:42 PM
I thought it was going to be a minor patch, with a couple of new things.

TommieV
02-19-2007, 08:25 PM
I think 1.93 it is non-existant?

Louti
02-19-2007, 11:59 PM
it will never exists.Even if my project name's still sourceforts-1.9.3.sln
Anyway 2.0 comes faster than ever. You're gonna love it. I'm sure.

Kris2456
02-20-2007, 01:07 AM
Looks good.
Weapons look pretty nice, although a bit more detail on some would be good.

Character models look alright'ish, but im just not warming to them.

Also, leave the HUD as it is, i really dont think we need healthbars or radar. IMO, its fine as it is now.

teamstevo
02-20-2007, 01:16 AM
Looks good.
Weapons look pretty nice, although a bit more detail on some would be good.

Character models look alright'ish, but im just not warming to them.

Also, leave the HUD as it is, i really dont think we need healthbars or radar. IMO, its fine as it is now.

I like the healthbars, easier to look at a bar than a number whne you are in a hurry.

Louti
02-20-2007, 01:19 AM
And I already SAID I WONT LEAVE MY BABY!

RedXIII^
02-20-2007, 01:21 AM
You have a baby?

Stop getting your girl knocked up!

Nocashvalue
02-20-2007, 06:49 PM
Stop getting your girl knocked up!
What if I like getting knocked up? :(

IactoSophos
02-20-2007, 09:03 PM
Ever wondered what happens to your kids? Red gets hungry, terribly hungry...

In retrospect, 1.9.3 would have been very buggy at first due to the new features and if the dev team had decided to go that route then we would be on 1.9.5 by now. I just hope that 2.0 is going to be good, I'm getting mixed feelings.

MasterDana
02-21-2007, 12:02 AM
I'm not kissing-ass when I say:

I think SF 2.0.0 will be great.

IactoSophos
02-21-2007, 05:07 PM
I'm not kissing-ass when I say:

I think SF 2.0.0 will be great.

Yay for contradiction!

At least put a "I think Sf 2.0.0 will be great because…" then we can reason against your reasoning.


Par Exemplé:
I think SF 2.0 will not be good because the Developers are overcomplicating a game which is beautiful in it's simplicity.

kaidus
02-21-2007, 05:10 PM
Come on Iacto.. Now you're just arguing for the sake of arguing. Red's gonna make me send you more emails if you don't calm down D:.

MasterDana
02-21-2007, 05:20 PM
No no, he's right.

I think it'll be great because it's something different, something new. It's more unique than other mods, it gives us new builds, new player techniques, and hopefully newer and better clans!

kaidus
02-21-2007, 05:25 PM
New doesn't mean good though D:. I'm looking forward to it for all of those reasons, but I'm still sceptical as to whether it will be more than a novelty.

IactoSophos
02-21-2007, 05:26 PM
Interesting viewpoint. I agree with it being different new and more unique than any other mod out there. However, I think that the Devs might fall into the trap of making it too complicated (or have already).

Stieffers
02-21-2007, 08:29 PM
Interesting viewpoint. I agree with it being different new and more unique than any other mod out there. However, I think that the Devs might fall into the trap of making it too complicated (or have already).

Ummm... no?

IactoSophos
02-21-2007, 08:45 PM
Stieffers... it's my opinion. And I think people will agree with me

narwhal
02-21-2007, 10:24 PM
Par Exemplé:


That's not right...

Louti
02-21-2007, 10:58 PM
Wtf IactoSophos .. I hate so much when people say " I know that ppl will agree with me", first why would they? Are you God ? From what we said, you know about nothing on SF 2.0, just that there will be 2 new classes and some little things...
How can you say then "it'll be too complicated". Can't you stop judging and talking about things you know nothing about ? Don't take leaked documents as the truth, we didnt say their were ours, or they may got modifed by the leaker or us because we changed some ideas.
"That's my opinion" gna gna gna.... Like kids in school..
How can you say that piece of shit if you dont know anything..
I should better stop answering to those dumb posts.
And for next time, write it correctly : "Par exemple:"

TommieV
02-21-2007, 11:01 PM
Lol whats confusing about 2.0. Maybe its even gonna have a flag on a pole so you can recognize it as flag! No more flags will roll through impossible holes! No more people jumping magically higher because they bind +jump to their scrollwheel! You maybe only have to be able to count blocks, just like you have to now. Maybe there will be a counter!

The only thing I doubt is the HUD (but thats still wip so..) and the new gamemodes. But there will still be ctf so...

RedXIII^
02-21-2007, 11:07 PM
All I can say is I doubt I will ever enjoy 2.0 as much as I did 1.9.2

So whatever.

TommieV
02-21-2007, 11:12 PM
The game makes it enjoyable, but the people you play with too. So dont blame it all in the game eh.

SwiTcH
02-21-2007, 11:44 PM
Blame SwiTcH.

IactoSophos
02-22-2007, 12:10 AM
Some stuff

I know people will agree with me because they already have. Also you must have misunderstood me, I said I hope that the game does not become too complicated, not that it already has.

The reason I "Don't know anything" is because you don't fucking say anything perhaps?

NocturnO
02-22-2007, 12:26 AM
could we all stop this useless crap, keep our opinions to us for a while and wait for 2.0, and judge/praise/hate SF when we have played it ?

a lot of new features seem stupid, and yes Suverin is good atm, and offcourse we want to keep it that way, but a lot of points the devs and other community members make are true.

2.0 must be different, as a team suverin (I dare say !) will not be beaten by the people playing SF atm, so the game needs a new influx of players. Our only competion died recently...

anyway, I hope the dev's are still motivated enough. I'll judge, the complexity and the gameplay when I have played it for a while and I believe it would be better if we all did that.

after all, it is the dev's best interest to mkae this game hot
consumer=god.

TommieV
02-22-2007, 12:53 AM
Err, we are just all too lazy to get off our asses and pwn you.

If I would want to, Id do it. Easily. :P

Disturber
02-22-2007, 03:26 AM
could we all stop this useless crap, keep our opinions to us for a while and wait for 2.0, and judge/praise/hate SF when we have played it ?

Yes, yes, yes, yes

FFS, it's not even in beta. Ideas will come and go, things will be dropped off and added back. It's a major release, so it is sure to have elements that people will react to negatively, both as short-term adjustment and as long-term problems that will need to be addressed in future releases.

You can share your opinions -- that's why this thread exists. The potential problems you're identifying should be addressed as development and testing progress. Making the same observation eighteeen times doesn't strengthen your argument; it just makes you look like an ass. I know that a lot of us have quite a bit invested in the outcome of v2, but this isn't reconstructive surgery on your child. This is a MFing video game. Give these people who are devoting their time and resources for your entertainment some room to breathe. If they tried to pass every teeny little change through these ad-hoc committees of complainers, you'd have your new version sometime in mid-2012 and it would reflect only the six or seven worst loudmouths that managed to stick it out on the boards. It's outside your control. It's supposed to be outside your control, so it gets done. Get comfy with that.

dacrusader
02-22-2007, 09:15 AM
Personaly, I think SF 2.0.0 will be quite exiciting, and lets hope there will be a whole load of new and exiciting features, I'm sure people have their doubts, and their hates/dislikes, but as Disturber said its not even a beta, and people are putting Quite alot of work into this, considering this Mod has only been 2 years, I think its quite amazing,

So Thanks Dev's, Keep up the good work, you are some of the best!

Mintycreature
02-24-2007, 10:33 AM
The heat from this thread is roasting my marshmellows.

1.9.2 is really fun, but 2.0.0 is going to woooop some ass.

Keep up the great work devs <3

stume618
03-18-2007, 05:03 PM
Looks really nice, hope you don't rush with the release, finish everything first.

Eldar220
03-20-2007, 01:18 AM
Why joo guys be trippin the HUD is coo homes!
lol
=)

Nicely done cant wait to play the finished product!
=)

EDIT:

Yes, yes, yes, yes

FFS, it's not even in beta. Ideas will come and go, things will be dropped off and added back. It's a major release, so it is sure to have elements that people will react to negatively, both as short-term adjustment and as long-term problems that will need to be addressed in future releases.

You can share your opinions -- that's why this thread exists. The potential problems you're identifying should be addressed as development and testing progress. Making the same observation eighteeen times doesn't strengthen your argument; it just makes you look like an ass. I know that a lot of us have quite a bit invested in the outcome of v2, but this isn't reconstructive surgery on your child. This is a MFing video game. Give these people who are devoting their time and resources for your entertainment some room to breathe. If they tried to pass every teeny little change through these ad-hoc committees of complainers, you'd have your new version sometime in mid-2012 and it would reflect only the six or seven worst loudmouths that managed to stick it out on the boards. It's outside your control. It's supposed to be outside your control, so it gets done. Get comfy with that.


I was just pointing out that i liked the current stuff so they should keep what they got =P

stume618
03-24-2007, 04:40 PM
The HUD is a bit too dominating, you should include an option to change the colours on it or something.

KGtheway2B
04-21-2007, 02:11 AM
Pshh..RUSH RUSH! romurs had it it was coming out thursday so i was getting my hopes up but noo.so now im dying for the 2.0.0:D

Hahaha, I know you! You were jumping all crazy around me today in that OG server.

Aar0n
04-21-2007, 04:31 AM
EDIT: Posted in the wrong FREAKING THEAD.

Tony
04-22-2007, 04:21 AM
The HUD is a bit too dominating, you should include an option to change the colours on it or something.

In what way do you think it's dominating?

dacrusader
04-22-2007, 10:59 AM
The HUD is a bit too dominating, you should include an option to change the colours on it or something.

AFAIK it shows what team ur on...

Mr. Weedy
04-22-2007, 04:33 PM
And maybe he means at dominating that it takes too much space on the screen.

Tony
04-22-2007, 07:31 PM
I know, I just want clarification. For me, it's really comfortable to play on in the end. I find it unobtrusive and light, so I just want to know what about it seems dominating. (in detail)

Runteh
04-23-2007, 04:04 PM
For me game immersion is something that is heightened alot more when you lack a hud. Ever played a game without it?

In my opinion from what I have seen, it could be accomplished with alot more finesse. Contemporary design is about staying true to the material. You should try to do the same with the hud I think. Keep it for what it is, a practical matter, not something that should be pleasing to the eye, but something that is useful but 'tidy' and out of the way.

As for what team your on, there are other ways to accomplish it. I thought it was easy enough to establish so anyway. I think it would be quite hard not to know. CS is alot worse.

Sauce
04-23-2007, 04:37 PM
sf isnt about immersion. me? i dont want to be immersed in a world of gravity defying floating blocks, magical freeze tools, and grenade timers that reset when you pick them up.

just give me some good fun ctf action please!

Runteh
04-23-2007, 05:11 PM
SF isnt about immersion... I hope your being sarcastic. The whole gaming experience is about immersion. Its why some people sit infront of their computers playing games day in and out, slowely getting fat... and sometimes dying.

SwiftSpear
04-24-2007, 02:18 AM
SF isnt about immersion... I hope your being sarcastic. The whole gaming experience is about immersion. Its why some people sit infront of their computers playing games day in and out, slowely getting fat... and sometimes dying.

People get fat playing too much chess too. Is chess about immersion? What's wrong with playing a game to compete, or just for fun? Not that there's anything wrong with parrallelly immersing players, but I think sauce is right, SF isn't "about" immersion.

If there was any expectation for SF to seriously immerse people we'd need to do something about the magically floating mid air frozen block thing. If you can accept a universe constant of "SHIT FLOATS IN MID AIR FOR NO REASON" there shouldn't be too many universal constants you can't accept. Including HUD information. There is no SF universe story, there is no SF universe scientific fiction for why things work the way they do in the game. It's just about gameplay, and building as effective a gameplay environment as possible.

nntRo
04-24-2007, 02:20 AM
Super Mario and Mortal Kombat are TOTALLY about immersion.

SwiftSpear
04-24-2007, 02:30 AM
Super Mario and Mortal Kombat are TOTALLY about immersion.

More then SF I'd say. Those games do have immersive elements...

Realistically "immersion" is just a bad argument the realism nuts have adopted. A game doesn't need to be realistic to be immersive, a hud doesn't impede immersion, For the love of god how many people loved the zelda series in which there is no realistic constants at all and you deal with loud guady huds the whole game AND you're playing in third person. Realism doesn't help immersion in the slightest IMO... in fact I'd argue that it often impedes immersion. Our brains accept realistic deviancies from our universal constants incredibly easy, we were trained that way from little kids. Haunting and chilling ambient backgrounds, or visually stunning environments, or heart pounding action draw you into a game FAR more then the lack of a hud, or realistic weapons damage do. I've played a shit load of hostile intent, and it's never really felt any more real then CS, or even NS has.

empty
05-03-2007, 11:02 AM
Will the 2.0.0 version be compatible with source sdk base?

jlf
05-03-2007, 02:21 PM
The next version of SourceForts to be released will run off the Source SDK Base.

porc-épic
05-03-2007, 08:56 PM
The next version of SourceForts to be released will run off the Source SDK Base.
What 1.9.3?

SwiftSpear
05-03-2007, 10:07 PM
What 1.9.3?

Yes

[Zd]Rage
05-04-2007, 06:36 AM
so since some key devs left due to the drama and because they didnt want to be a part of what was happening to SF, we are stuck with the current dev team that is only giving us 1.9.3 which is league focused, thus limiting and excluding casual players or players that dont want to play league. it has also been said that the suverin leak was to inspire the devs to hurry up and release 2.0. so basically the leak and the embrace of suverin by some of the devs killed any possibility of 2.0 being released, drove away some of the critical devs and caused many people to hate sf thus achieving the opposite of its desired purpose... way to go

013109
05-04-2007, 06:44 AM
The next version of SourceForts to be released will run off the Source SDK Base.

What does that mean? lol

entRo
05-04-2007, 07:22 AM
Rage;108163']so since some key devs left due to the drama and because they didnt want to be a part of what was happening to SF, we are stuck with the current dev team that is only giving us 1.9.3 which is league focused, thus limiting and excluding casual players or players that dont want to play league.
You listen to KG's bullshit way too much. There's no plans to make 1.9.3 "league focused". Someone else messaged me tonight asking if I was the project lead for SF and if I was making the game "leet focused." Of course, neither of those things are true, so I was confused, and he told me that's just what KG told him.

it has also been said that the suverin leak was to inspire the devs to hurry up and release 2.0.
Whoever said that was wrong. None of us liked 2.0.

so basically the leak and the embrace of suverin by some of the devs killed any possibility of 2.0 being released, drove away some of the critical devs and caused many people to hate sf thus achieving the opposite of its desired purpose... way to go
It didn't kill any possibility of 2.0 being released, it removed the possibility of THAT 2.0 being released, and personally, I'm fucking glad we're not going to get that thing.

It made FicWill leave, who other devs have openly spoken out against not only after he left, but while he was still on staff. If someone hates SF because there was a leak (if such people really exist is questionable all on its own), then they're crazy, because that's just a horrible reason to hate the game.

SwiftSpear
05-04-2007, 10:59 AM
entro hit the nail on the head. Play a game because it's fun, leave a game because it's not fun any more. Anything else is meaningless.

I don't have as many bad things to say about ficwill as entro does, and KG I generally always liked, frankly, as dev's it's sad to see their talent go. But the 2.0 that was being built wasn't satisfactory, it would have taken too long, and there wasn't any spectacular gameplay changes in it that warrented the massive delay. 1.9.2 is broken now.

As for 1.9.3 being a "league focused" game. What kind of additude is that? A game is not allowed to be balanced for both pubs and leagues? It can only be good at one thing at a time? Did you miss counterstrike all these years? DoD? TFC? NS? Lots of games properly work at the league level and are still great games to play in pubs. Most of the SF devs right now want to build a game with a long rewarding skill curve that is also easy to pick up at the lower levels and have fun with. Ultimately this is a game about building, and this is a game about fighting, specifically capture the flag. I don't see a good method or reason for not encouraging competitive spirit in a fast paced CTF game with lots of action. That's the IDEAL area to encourage competitive atmosphere if any of the past gaming hits have been an indication. I don't want to cost the pubbing experience anything to make this game competitively balanced and competitively playable, if anything I want to make this game better for pubbing then it already is as well as make it better for competitive play.

SwiTcH
05-04-2007, 09:59 PM
Rage;108163']so since some key devs left due to the drama and because they didnt want to be a part of what was happening to SF, we are stuck with the current dev team that is only giving us 1.9.3 which is league focused, thus limiting and excluding casual players or players that dont want to play league. it has also been said that the suverin leak was to inspire the devs to hurry up and release 2.0. so basically the leak and the embrace of suverin by some of the devs killed any possibility of 2.0 being released, drove away some of the critical devs and caused many people to hate sf thus achieving the opposite of its desired purpose... way to go

Your post is:

A. Retarted

B. Who cares? Your E-Peen is only 3 stupid posts long

Mudkip
05-04-2007, 10:33 PM
Your post is:

A. Retarted

Hahahahaha (http://www.sourcefortsmod.com/boards/showthread.php?p=107382&highlight=retarted#post107382), holy shit (http://www.sourcefortsmod.com/boards/showthread.php?p=107088&highlight=retarted#post107088). I can't (http://www.sourcefortsmod.com/boards/showthread.php?p=107051&highlight=retarted#post107051) believe (http://www.sourcefortsmod.com/boards/showthread.php?p=105528&highlight=retarted#post105528) you're (http://www.sourcefortsmod.com/boards/showthread.php?p=91555&highlight=retarted#post91555) still (http://www.sourcefortsmod.com/boards/showthread.php?p=77248&highlight=retarted#post77248) spelling (http://www.sourcefortsmod.com/boards/showthread.php?p=88355&highlight=retarted#post88355) that word (http://www.sourcefortsmod.com/boards/showthread.php?p=85978&highlight=retarted#post85978) wrong. (http://www.sourcefortsmod.com/boards/showthread.php?p=80345&highlight=retarted#post80345) It's (http://www.sourcefortsmod.com/boards/showthread.php?p=79881&highlight=retarted#post79881) so (http://www.sourcefortsmod.com/boards/showthread.php?p=79296&highlight=retarted#post79296) deliciously (http://www.sourcefortsmod.com/boards/showthread.php?p=79034&highlight=retarted#post79034) ironic. (http://www.sourcefortsmod.com/boards/showthread.php?p=78470&highlight=retarted#post78470)

supRdooper
05-04-2007, 10:47 PM
You listen to KG's bullshit way too much. There's no plans to make 1.9.3 "league focused". Someone else messaged me tonight asking if I was the project lead for SF and if I was making the game "leet focused." Of course, neither of those things are true, so I was confused, and he told me that's just what KG told him.


Whoever said that was wrong. None of us liked 2.0.


It didn't kill any possibility of 2.0 being released, it removed the possibility of THAT 2.0 being released, and personally, I'm fucking glad we're not going to get that thing.

It made FicWill leave, who other devs have openly spoken out against not only after he left, but while he was still on staff. If someone hates SF because there was a leak (if such people really exist is questionable all on its own), then they're crazy, because that's just a horrible reason to hate the game.

Shut up and mod.

[Zd]Rage
05-04-2007, 11:02 PM
Entro: what was the purpose of the leak then?

How is it unreasonable for someone to dislike a game where the developers embrace people who are disrupting the production and the development of the game. It is more that people hate where the game is going and who is running / playing the game, not the game itself.

Denying that there are people that dislike the game is just naive. You, as a developing member of the game should learn the people your are making the game for. thats what a dev does, makes a game for the community. they should not be taking a very well created game and turning it into their own little joke, which is frankly what it has become. open your eyes and look at the common player.

Swift: i wasnt a dev so i dont know all the details... what i do know is that this is a free mod so devs arent devoting the time they would be to it if they were getting paid. you also seemed to be lacking in the artistic division which greatly slowed down your progress. When making a mod that is free you need to have patience, you cant throw a fit cus its not going fast enough and driving away some of the skilled dev (as you said yourself) thus slowing down progress even more. do u seriously miss the irony?

i never said that it was impossible to make a game both pub and league play, however it is possible to create a game focused on league only, focused on pub only or focused on both. all i have heard from various sources on both sides of the arguement is that sf193 will cater to league players.

I want to make this game better for pubbing then it already is as well as make it better for competitive play.

do u feel that you are working towards this by creating drama and driving away a significant part of your team? it seems to me that all you have done is worked yourself away from your goal.

Entro and Swift: you guys avoid the HUGE point that your drama and the leak (which u apparently liked) drove away a huge part of your dev team. this only served to slow down any release. if you didnt like 2.0 you should have talked about it and settled it like mature people. now your stuck even further behind... ironic isnt it.

Switch: it is obvious that you have nothing to add, you are incappable of arguing constructivly. do you have anything that actually counters what i say? it is interesting that you critize the number of posts i have. im sure that in my 4 post i have said 1000 times more constructive things than you in all yours.

SwiftSpear
05-04-2007, 11:05 PM
I wasn't involved in the leak.

[edit] also, I had no sway or say as to weather or not developers chose to leave. I actually asked KG to stay a few times, he's leaving as much for his own reasons as any dramatic reason. I haven't been able to contact fic, not that fic was ever very fond of me anyways. I can't fix things that were largely decided before I ever had any say in the matter anyways.

[edit2] I can't really state it any clearer then I already have. There are no plans to prioritize league play over pub play. There are plans to fix several bugs that are currently making league play overly difficult, but there are no plans to make pub play any worse. Alot of our play testers are now, and will be appointed from pubbers, they will have equal voice as the competitive players we have play testing.

[edit3]
Denying that there are people that dislike the game is just naive. You, as a developing member of the game should learn the people your are making the game for. thats what a dev does, makes a game for the community. they should not be taking a very well created game and turning it into their own little joke, which is frankly what it has become. open your eyes and look at the common player.
This is what was being done previous to the reorganization. Why do you think we suddenly hired a PR manager? Why do you think the existing dev members cared in any way what the leakers thought? What do you believe the leakers were complaining about in the first place? Ask any one of them and they would tell you that SF development was doing exactly what you describe here, and they were pissed off about it.

[Zd]Rage
05-04-2007, 11:25 PM
i never said that it was impossible to make a game both pub and league play, however it is possible to create a game focused on league only, focused on pub only or focused on both. all i have heard from various sources on both sides of the arguement is that sf193 will cater to league players.

i was just stating what i heard to clarify what i was saying in my original post.

-the post comment was for switch

about he devs leaving, i know they were tired of the drama and all the issues surrounding sf 2.0 and progress (leaks, drama etc) and possibly personal reasons too. but it it would be wrong to assume that everything going on with the drama and the leaks did not help to drive them away. if they truely enjoyed the community and the development of the game then im sure they would have stayed and rode out any hard times irl. some people including entro it seems, think that its a good thing that some of the devs left. i was only pointing out that this seemed ironic because they will no proceed even slower than before.

the new devs have only caused more people to hate the community, all the issues surround the community and players likes and dislikes were in response to the way the devs (current ones) responded to the situation. people were anxious, the current devs responded poorly, now people are mad

Monty
05-04-2007, 11:34 PM
Rage;108371']
the new devs have only caused more people to hate the community, all the issues surround the community and players likes and dislikes were in response to the way the devs (current ones) responded to the situation. people were anxious, the current devs responded poorly, now people are mad
Which devs are the "new" devs and which are the "current".

[Zd]Rage
05-04-2007, 11:36 PM
new=current, the ones that didnt leave recently (so devs minus KG and FicWill mainly)

SwiftSpear
05-04-2007, 11:45 PM
I understand many players are reeling with the way things turned out. I was not a dev previous to fic and KG leaving, part of the reason I was taken on was because KG previously did much of sourcefort's PR work, and him leaving is a large vacancy in that field. Other new devs have been brought on recently for similar reasons. I always understood the leakers complaints previously, but at that point in time the leakers were still anonymous, and the methods they chose I really couldn't support. I never expected SF development to actually meet with them, let alone come to an agreement in terms.

I understand players are mad at what is quite reasonably seen as giving in to strong arm tactics... but that's really an oversimplification of the issue. Effectively, how does a community handle it when it's been listened to and developed for a long time, and then arbitrary politics leaves a fascist regime in charge of them? That's the best way I can describe what happened. A segment of the old dev team took political control over the project that did not previously belong to them, and then locked out much of the communities input, and the community that was entitled to the game, as they were there before the dev members in charge even knew about the game known as SF, they rebelled and forced change to take place, for better or for worse.

The unfortunate reality now is that there isn't a way to go back and try to do things a better way, or a different way now. Change was necessary, and maby it could have worked out with such a rapid explosion in terms of ideals and sway, but it was necessary either way. Now the best we can do is make the changes and forge on ahead, we acknowledge that there are people pissed off with the way things worked out. That's fair enough. The best we can offer at this point is our best work at it's highest quality, and THAT we plan to show you as soon as possible. The old team did some good work, but in all honesty I think this new team is capable of better.

supRdooper
05-04-2007, 11:46 PM
http://img525.imageshack.us/img525/8083/switchbd2.jpg