To answer kaidus' post: Well it would certainly make things more interesting in the game, not saying it would work perfectly, but would probably be worth a shot at trying once or twice.
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Originally Posted by DeathWind
Rocketeer is for capping in pugs
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Yes it is, but why not add more capping capablities while making him a valuable part of a team being able to propel players into the enemy base so to protect the engineer unfreezing the blocks.
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Originally Posted by DeathWind
Engineers are Fine
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They're ridiculously overpowered for a defensive class.
Quote:
Originally Posted by DeathWind
Soldiers are not trigger happy
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They might not seem like it with friendly fire off but normally you're just firing at whoever you see heading the way towards your base when you get into the midfield until you find out after a few seconds who is really on your team.
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Originally Posted by DeathWind
Nobody slams up walls
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Nobody slams up walls because they're supposed to be made at an angle to prevent slam climbing. I never said anything about slamming up walls, I said you leave the slam in place for a soldier to do a slam nade jump to get the flag (doubt the engi has anywhere near enough health to do the jump).
Quote:
Originally Posted by DeathWind
Pugs/Scrims are all teamwork if you don't work together you will lose....
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They require some teamwork, but not a lot of teamwork. Everybody just does his job on the team, not work together as a team to get the main job done.