Bad way of doing it.
Should be more like;
For every 150 units of damage you do to an enemy, you get a point.
Or, rather, for every unit of damage you do to a player, you get 0.07 points.
No discrimination of how easy it is to kill a cirtain class. No complaining about taking someone's points. If you do enough damage to kill an average person, you get a point.
The one minor issue is that explosives damage several people at once, but the damage isn't equal anyway and explosives always have a delay between spikes of damage.
If you manage to kill someone in a way that doesn't rely on the other player being weakened (for arguments sake, let's say close-up headshots, spy-like back stabbing, rolling a granade right under someone's feet, etc) you get a point, regardless, for skill.
Should work out well.
I still think you should get more points if you kill someone who is attacking a teammate, though. Yay for teamwork.
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All's fair in love and sourceforts.
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Originally Posted by zerocool
Music? I think something is wrong with my soundcard.
Everytime I start that youtube video I hear a lot of loud noise and yelling.
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Originally Posted by Sauce
how the hell do you think that is sig-worthy? :S
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