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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-07-2008
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Default SF may be TOO team-based.

Okay so this is bugging me.

SF is the only game I have ever played where i feel compelled to change teams if I end up with a bunch of idiots. I'm no elitist and I know I'm far from the best player sf has seen, but it's an incredibly frustrating experience in SF.

I'm going to use TF2 as an example here, because it is by far the best multiplayer game I have ever played. In TF2, if your team is full of idiots then you still have a chance of winning. Yes, it will be hard, but unlike SF, you are not guaranteed to lose. I think this exposes a significant flaw with the current incarnation of SF - it is simply too team-based. In TF2, a single player (in a 16 slot server, the way TF2 was meant to be played) has the ability to pull his or her team through to victory, whereas in SF, nearly no matter HOW good someone is, it's nigh-on impossible for their team to win if the rest of the team is retarded.

I don't know if this issue is being dealt with in 2.0, but I would like for the devs to look into it and see what they can do about it, because it's definitely the worst thing I've found wrong with this game. I'm sure other players on here get nowhere near as frustrated as I do when stuck with a bad team, but that doesn't make it not a problem.

I for one enjoy team-based games, but at the moment, it's ridiculous how much you have to rely on your team in order to win. I'd like to hear what everyone else thinks of it. It could be a non-issue, but if you think so, then I'd like to hear some valid reasons as to why you think so - just straight-up denying it doesn't make it go away either.
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Last edited by Sauce; 09-07-2008 at 11:50 AM.
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  #2  
Old 09-07-2008
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/agreed
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Old 09-07-2008
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if you think about it, TF2 focuses on smaller groups making up teams in TF2, e.g. a Heavy and Medic, Engineer and Heavy, Pyro and Engineer, Demo and Solider. Then theres classes like Spies, Snipers or Scouts where you don't necessary need to have someone supporting you.
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Old 09-07-2008
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Originally Posted by Billeh View Post
if you think about it, TF2 focuses on smaller groups making up teams in TF2, e.g. a Heavy and Medic, Engineer and Heavy, Pyro and Engineer, Demo and Solider. Then theres classes like Spies, Snipers or Scouts where you don't necessary need to have someone supporting you.
food for thought, i suppose. Funny seeings as those are the three classes I play and enjoy most :P
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Old 09-07-2008
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last night i capped 3 flags... almost no team help... on a team of idiots... and our team won.....

you are half right...

oh and btw... i build most of our base... and our flag was never taken because of it....
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Old 09-07-2008
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Originally Posted by Chicken_Combo View Post
last night i capped 3 flags... almost no team help... on a team of idiots... and our team won.....

you are half right...

oh and btw... i build most of our base... and our flag was never taken because of it....
Yes but was the other team full of idiots also? Were you trickjumping to get in or did you rely on your team pulling apart their fort / ramping it for you?

It's not just black and white. There's all shades of grey (and probably some browns) in between. I'm sure your team did plenty of work defending your fort from the enemy.
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Last edited by Sauce; 09-07-2008 at 04:38 PM.
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  #7  
Old 09-07-2008
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/agreed
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Old 09-07-2008
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/agreed
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  #9  
Old 09-07-2008
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+1...
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  #10  
Old 09-07-2008
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You and your team are basically building all the defenses on the map, so if your team is retarded and builds bad defenses you basically lost, but you can still build a perfect base and try and defend it as best you can. It's going to be much more team-based in 2.0 because instead of having time to build and perfect your creation, you have to build extremely fast and if you have a builder that's new or not so great then your team will be ran over. Or if the people who are trying to protect the builders are terrible, the builders are gone. SO idk if it's too team-based in 1.9.x, but it will probably be very team-based in 2.0.
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