This fort was made on the first beta test of my map, sf_eagle_gadgets, on a four player server. The map has 6 moveable spawns per team, moveable ammo crates, moveable building block spawners, moveable dumpsters, and will soon include moveable health and armor chargers.
Enough map discussion, on to the screenies:

DieSucker, the guy I built it with. The scene is fort B.

The front of the fort(s).

Behind fort A. The flag is hidden in a small room behind that wall, it is seperate from the catacombs, which has its entrance adjacent. You can see I made good use of four of my mobile player spawns.

Here are the politically-incorrectly-named catacombs, the pieces that once helped support the floor make this place a maze for enemies searching for the flag. Much to their irony, the flag entrance was the other hole.

The battlements of fort A, notice the ammo spawns and the circled section which is...

A great view of the battlefield for pistol sniping enemy snipers.
Enough of fort A, lets cross the bridge.

The bridge and fort B...look back and you will notice...

...the spawns, flag and "catacombs" entrance, and some of the battlements. Turn around again to face fort B.

Call this, say, 4 o'clock from the previous view. Note that in front of this bridge is a seperate fort, a wide ditch seperates them. An ammo spawn is directly behind the camera. You can see a player spawn on the first floor. There is no way into the first floor on any of the forts without requiring you to go to the second floor.
Well, thanks for looking, and my map should be out tomorrow, the beta test was a success and I found two minor glitches. I like to call this eagle gadget fort 1 due to it being the very first fort on this map... Thats right, even before the combines'. :lol: