Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

Go Back   SourceForts > SourceForts > Fort Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
  #1  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default 2x Two story forts, linked by a SMALL bridge

This fort was made on the first beta test of my map, sf_eagle_gadgets, on a four player server. The map has 6 moveable spawns per team, moveable ammo crates, moveable building block spawners, moveable dumpsters, and will soon include moveable health and armor chargers.
Enough map discussion, on to the screenies:


DieSucker, the guy I built it with. The scene is fort B.



The front of the fort(s).



Behind fort A. The flag is hidden in a small room behind that wall, it is seperate from the catacombs, which has its entrance adjacent. You can see I made good use of four of my mobile player spawns.



Here are the politically-incorrectly-named catacombs, the pieces that once helped support the floor make this place a maze for enemies searching for the flag. Much to their irony, the flag entrance was the other hole.



The battlements of fort A, notice the ammo spawns and the circled section which is...



A great view of the battlefield for pistol sniping enemy snipers.
Enough of fort A, lets cross the bridge.



The bridge and fort B...look back and you will notice...



...the spawns, flag and "catacombs" entrance, and some of the battlements. Turn around again to face fort B.



Call this, say, 4 o'clock from the previous view. Note that in front of this bridge is a seperate fort, a wide ditch seperates them. An ammo spawn is directly behind the camera. You can see a player spawn on the first floor. There is no way into the first floor on any of the forts without requiring you to go to the second floor.


Well, thanks for looking, and my map should be out tomorrow, the beta test was a success and I found two minor glitches. I like to call this eagle gadget fort 1 due to it being the very first fort on this map... Thats right, even before the combines'. :lol:
Reply With Quote
  #2  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default 2x Two story forts, linked by a SMALL bridge

This fort was made on the first beta test of my map, sf_eagle_gadgets, on a four player server. The map has 6 moveable spawns per team, moveable ammo crates, moveable building block spawners, moveable dumpsters, and will soon include moveable health and armor chargers.
Enough map discussion, on to the screenies:


DieSucker, the guy I built it with. The scene is fort B.



The front of the fort(s).



Behind fort A. The flag is hidden in a small room behind that wall, it is seperate from the catacombs, which has its entrance adjacent. You can see I made good use of four of my mobile player spawns.



Here are the politically-incorrectly-named catacombs, the pieces that once helped support the floor make this place a maze for enemies searching for the flag. Much to their irony, the flag entrance was the other hole.



The battlements of fort A, notice the ammo spawns and the circled section which is...



A great view of the battlefield for pistol sniping enemy snipers.
Enough of fort A, lets cross the bridge.



The bridge and fort B...look back and you will notice...



...the spawns, flag and "catacombs" entrance, and some of the battlements. Turn around again to face fort B.



Call this, say, 4 o'clock from the previous view. Note that in front of this bridge is a seperate fort, a wide ditch seperates them. An ammo spawn is directly behind the camera. You can see a player spawn on the first floor. There is no way into the first floor on any of the forts without requiring you to go to the second floor.


Well, thanks for looking, and my map should be out tomorrow, the beta test was a success and I found two minor glitches. I like to call this eagle gadget fort 1 due to it being the very first fort on this map... Thats right, even before the combines'. :lol:
Reply With Quote
  #3  
Old 07-10-2005
Experienced Builder
 
Join Date: May 2005
Location: Primordial ooze
Posts: 406
Default

Mazes that go nowhere... that's a great idea. The map sounds pretty fun, since you can move just about everything but the ground.
__________________
postcount++;
Reply With Quote
  #4  
Old 07-10-2005
Experienced Builder
 
Join Date: May 2005
Location: Primordial ooze
Posts: 406
Default

Mazes that go nowhere... that's a great idea. The map sounds pretty fun, since you can move just about everything but the ground.
__________________
postcount++;
Reply With Quote
  #5  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default

Yeah, and I didn't really intend to make the maze, the supports just turned out that way. It is also a great place to go to repair the walls.
Reply With Quote
  #6  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default

Yeah, and I didn't really intend to make the maze, the supports just turned out that way. It is also a great place to go to repair the walls.
Reply With Quote
  #7  
Old 07-10-2005
Experienced Builder
 
Join Date: May 2005
Location: Singapore
Posts: 495
Send a message via MSN to RaveneR
Default

nice fort... more like... "nice castle" care to release the map for play?
Reply With Quote
  #8  
Old 07-10-2005
Experienced Builder
 
Join Date: May 2005
Location: Singapore
Posts: 495
Send a message via MSN to RaveneR
Default

nice fort... more like... "nice castle" care to release the map for play?
Reply With Quote
  #9  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default

I said the map will be released to-mar-row. I have to fix a few bugs and add health/armor chargers...and fortsites, I am probably going to forget that...
Reply With Quote
  #10  
Old 07-10-2005
Night-Eagle
Guest
 
Posts: n/a
Default

I said the map will be released to-mar-row. I have to fix a few bugs and add health/armor chargers...and fortsites, I am probably going to forget that...
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab