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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 11-15-2005
jodos the builder
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Default 600seconds fort

On this evenning i tried to make a fort,not a castle,not a pyramid or a skyscraper,a FORT.
Yes i can do one too ^^!
Lol it's just i want to be a faster builder so i tried to think to everything in 600 seconds,50 blocks at max .
Say me everything is good, and of course, bad.

Coming from the spawn:


The protected ammo:


The side bunkers:


From outside:




Air screenies(i activated the noclip before i quited the game):




What is missing:
-an extra layer everywhere
-a plate to cover the entrance from the ennemy
-two more plates to defend the spawn
-a sniper tower
-few bunkers in forward
-something to rush in ennemy base

What is not bad:
-four exits
-two large bunkers
-"missing walls" or fast walls on each side are really good to defend the wall,just needing an extra wall
-a slow entrance,directly in front of spawn point
-we cant go in the base excepted by the entrance or by destroyin the wall

Put a good team in and i think they can resist and maybe score once or twice before the next building time.

Ps: Khuskan, i wanna play with you .
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  #2  
Old 11-15-2005
-=:!LeMoN_PoOdIn!:=-
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pretty nice jodos i would definatly play with that sceme i mean good defense and stuff nice work :wink:
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  #3  
Old 11-15-2005
Bunker Builder
 
Join Date: Nov 2005
Posts: 105
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Thats 10 minutes, you know :P
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  #4  
Old 11-15-2005
SwiftSpear's Avatar
Flag Capper
 
Join Date: Apr 2005
Location: #2
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Very ironclad... I think there is one place you might be able to jump over the wall off the railing, but it's hard to tell from the available angles.

I'd force the enemy to go the long way around the spawn, and block off the conventional flag access points, because the way your walls are angled concave in towards your spawn it would be increadibly difficult to offencively builder against them. However, a lucky boost or someone fluking out and getting through the V trap somehow could mean a very fast flag capture and a very fast exit from your fort. it would be to your advantage to make the capturers go the long way around once in the fort.

Biggests structural concern would be weakness against snipers and grenades hurting you as you take down the soldier and builders who come and try to do damage to your single layer walls.
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  #5  
Old 11-15-2005
Kanroook's Avatar

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Join Date: Oct 2005
Posts: 504
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Nice layout leaves not one piece of the wall unguarded!

you are right tho, you would need to reenforce everything, just incase a stray building got behid you while yuor attacking (it looks as if they couldnt break through while the base is occupied). Nice to see your building is still, VERY COOL, in 1.9 ^^. Good work all round, hard to do with an inexperienced team tho, but you could easily have time with a good team of 3-4, and to re-enforce it manys times (seeing as it uses very few blocks)


NICE WORK!
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