Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #3  
Old 10-25-2005
SwiftSpear's Avatar
Flag Capper
 
Join Date: Apr 2005
Location: #2
Posts: 2,946
Default

Not bad... I think I see some trickjumps but they aren't as readily apparent as with some of the forts posted up here.
__________________
I JUMPED THIS FAR

|--------------------------------------------------------------------------------------------------|
Reply With Quote
  #4  
Old 10-25-2005
SwiftSpear's Avatar
Flag Capper
 
Join Date: Apr 2005
Location: #2
Posts: 2,946
Default

Not bad... I think I see some trickjumps but they aren't as readily apparent as with some of the forts posted up here.
__________________
I JUMPED THIS FAR

|--------------------------------------------------------------------------------------------------|
Reply With Quote
  #5  
Old 10-25-2005
cow cow is offline
Bunker Builder
 
Join Date: Apr 2005
Location: boxes of cerial
Posts: 193
Default

I like it. It's a lot better than what you normally see on public servers. It's not surprising you kicked their asses.

There are a few things I think could have been done better. The entrance tunnel could have been made from long planks with the flat surfaces facing up and down. That would increase the expose of those inside the tunnel (sure they can now shoot out, but you'll kick their ass since they can't move, and even if you don't you'll spawn 2 seconds from where you died). The rectangle block wall around the ball was climbable by the looks of it.
Reply With Quote
  #6  
Old 10-25-2005
cow cow is offline
Bunker Builder
 
Join Date: Apr 2005
Location: boxes of cerial
Posts: 193
Default

I like it. It's a lot better than what you normally see on public servers. It's not surprising you kicked their asses.

There are a few things I think could have been done better. The entrance tunnel could have been made from long planks with the flat surfaces facing up and down. That would increase the expose of those inside the tunnel (sure they can now shoot out, but you'll kick their ass since they can't move, and even if you don't you'll spawn 2 seconds from where you died). The rectangle block wall around the ball was climbable by the looks of it.
Reply With Quote
  #7  
Old 10-25-2005
Experienced Builder
 
Join Date: Sep 2005
Location: San Antonio, TX
Posts: 351
Send a message via AIM to craigcaski
Default

my only problem w/ it is the flag defense. that seems like a alot of peices used when removing 1 block would allow flag access. maybe its not yours...

i hate long crawl entrances but thats just me
Reply With Quote
  #8  
Old 10-25-2005
Experienced Builder
 
Join Date: Sep 2005
Location: San Antonio, TX
Posts: 351
Send a message via AIM to craigcaski
Default

my only problem w/ it is the flag defense. that seems like a alot of peices used when removing 1 block would allow flag access. maybe its not yours...

i hate long crawl entrances but thats just me
Reply With Quote
  #9  
Old 10-25-2005
EeroFromFinland's Avatar
Best Bunkers since 1.4
Bunker Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 149
Default

yea... i worked on front yard
__________________

Reply With Quote
  #10  
Old 10-25-2005
EeroFromFinland's Avatar
Best Bunkers since 1.4
Bunker Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 149
Default

yea... i worked on front yard
__________________

Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 10:13 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab