Okay guys, this is my 4th post and inbetween those few hours when the fourm went nuts, a guy named david suggested ImageShack so that's what im going to use.
Overview of the completed map- (Done by noclip)
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Since i don't want to spam the viewers with like 5 pages of pictures, I'll just post links and descriptions if you want to know whats goin on.
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http://img221.exs.cx/img221/6536/sftestmap00545vf.jpg
http://img232.exs.cx/img232/8946/sftestmap00820sa.jpg
http://img232.exs.cx/img232/5097/sftestmap00833ge.jpg
-Pictures of my Ground-Fort. Allows sight of pretty much the entire field and is semi-grenade proof (As in grenades won't bounce on some wall and end up behind you).
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http://img17.exs.cx/img17/7991/sftestmap00845ij.jpg
http://img17.exs.cx/img17/6309/sftestmap00855bt.jpg
http://img17.exs.cx/img17/2994/sftestmap00863zi.jpg
-My outer wall, cannot be jumped over unless you have 2 people using ladder manuever. Most of the gaps are closed enough so that you can't throw grenades between. (Of course you can always go over)
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http://img17.exs.cx/img17/7167/sftestmap00881zf.jpg
-The escape ramp, also the main way out.
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http://img17.exs.cx/img17/2460/sftestmap00920aq.jpg
http://img17.exs.cx/img17/1971/sftestmap00932xb.jpg
http://img17.exs.cx/img17/5325/sftestmap00941pm.jpg
-The ammo storage room. Is armored and roofed so that grenades cannot blow up any un-armed (Low ammo)/defenseless people. The roof is also accesible and can be a way out or a firing position.
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http://img180.exs.cx/img180/6347/sftestmap00952zj.jpg
http://img177.exs.cx/img177/6867/sftestmap00964km.jpg
-The entrance secondary guard. Any intruders that may come into your fort won't go any further without a fight.
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http://img177.exs.cx/img177/1346/sftestmap00977de.jpg
http://img235.exs.cx/img235/655/sftestmap00989px.jpg
-The gate (AKA entrance), Is composed of many blocks and requires quite some jumping. If you're not careful you'll fall into the trap and lose a couple of seconds. Those couple of seconds may mean your life if not careful. (Note... On the left there is a opening. I took the screenshot during build-time so the gate hasn't closed yet.)
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http://img235.exs.cx/img235/7327/sftestmap00999qm.jpg
http://img235.exs.cx/img235/9008/sftestmap01008mi.jpg
-The ramp onto the roof and the outer-view of the Wall/Bunker and False-Escape zone. The wall is double/triple layered to prevent a quick escape for the flag-bearers (The flag is located in the corner on the top floor.)
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http://img235.exs.cx/img235/1340/sftestmap01011uh.jpg
http://img235.exs.cx/img235/1415/sftestmap01023ic.jpg
http://img129.exs.cx/img129/3186/sftestmap01091ex.jpg
-The inner wall and the bunker. The bunker is to snipe/gun down run-aways or incoming opponents without taking much damage. It is impossible to escape through, making the job for flag-capturers so much harder

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http://img129.exs.cx/img129/711/sftestmap01038hk.jpg
http://img163.exs.cx/img163/797/sftestmap01066zu.jpg
http://img163.exs.cx/img163/9329/sftestmap01049ho.jpg
http://img163.exs.cx/img163/385/sftestmap01053cr.jpg
-The Flag/Ball's home... Here is where the determined soldiers must go to find their objective. The fort requires crouching to get in/out and a minor walk to find the flag. **(For some reason the flag bounced off an invisible wall everytime i tried to throw it up. It must be a rebel base thing because I've gotten the flag onto the roof before on Blue's base... Meanwhile, the blue trash-can will represent the ball/flag)**. For the last-line of defense, there is a small outpost ON the crouchway pad.
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http://img163.exs.cx/img163/6075/sftestmap01074pn.jpg
http://img163.exs.cx/img163/4297/sftestmap01082hh.jpg
-Finally, if they manage to get the ball, then they deserve some fun don't they? Well, here's a false-escape that will probably fool some people a couple of times. From an angle or to a desperate person, this crouch-way looks like the easy-way out, only to find they wasted 5 seconds.
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Okay... That took a while... Started project around 2:30 and it's 7:00 and my server's still up. Of course from 4 - 5 I was afk. Anyway, Thanks to ImageShack and David (For telling me about imageshack) and to the awesome crew of Sourceforts that made my 4 hours of work possible.