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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-16-2005
FuzionMonkey
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Default [WIP] sf_fuzion <30% Complete>

Now before you say

"Omg not another testmap/fieldtrip clone!"

It IS NOT FINISHED!!!
this is the basicness of my map. i still need to add stuff in middle and the sides. (and the other end of map)

here are some screenies

Spawn room:



spawn room:



just outside of spawn room:



spawners:





all suggestions will be considered seriously
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  #2  
Old 05-16-2005
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Strong blue lights like that are hard on my eyes. And why is the block spawning room so huge?
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  #3  
Old 05-16-2005
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If you don't want us to state the obvious, why are you showing us screenshots? Next time, I suggest waiting until you have developed it more.
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Old 05-17-2005
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dont change the extremly nice blue light.. .add some smoke/fog instead + lower the blue light just little tiney bit..
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  #5  
Old 05-17-2005
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Quote:
Originally Posted by Freelancer
dont change the extremly nice blue light.. .add some smoke/fog instead + lower the blue light just little tiney bit..
Don't put smoke because it will make the map even more laggy, but fog would be nice :wink:
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Old 05-18-2005
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Quote:
Originally Posted by Crazy_Farmer
Quote:
Originally Posted by Freelancer
dont change the extremly nice blue light.. .add some smoke/fog instead + lower the blue light just little tiney bit..
Don't put smoke because it will make the map even more laggy, but fog would be nice :wink:
Yes, do loose the strong blue light. It drove me crazy on sf_abandon. And smoke/fog arn't that hard on your fps. And certainly on a map with spawners, and nothing even resembling detail, I can't see it making the map "...even more laggy...".
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  #7  
Old 05-18-2005
FuzionMonkey
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at least all my textures are aligned. (cept two, which are hard to see) and i use curves.
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  #8  
Old 05-19-2005
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Needs more texture variation. ATM I count 6 textures used... The fact that I can count is bad...
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