Hello, just thought I'd post my prefab.
The autospawners as I call them automatically spawn a replacement object as soon as they are removed from the table.
This is really the only thing you have to do yourself - and it's important so make sure you read this:
On your logic_gametimer object, make an output called OnSwitch, make it target autospawn_toggle and make the input ToggleTest.
By using this system, you can:
- Eliminate the need for object warehouses and save map space and file size.
Reduce server lag so that minor physics movements (such as pulling a panel off of a stack of panels) don't send hundreds of physics commands to the server lagging it down.
Here is what is included:
Two spawner sets, one for red team and one for blue team.
Automatic doors that appear and disappear when appropriate.
A logic_branch has been included that takes care of showing or hiding the doors.
Download Mirrors:
http://www.guilddnr.net/dunescape/ha...s/download.htm