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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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sf_faceoff - Not Released
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1
06-24-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
sf_faceoff - Not Released
for my next map
this is an early beta, many things are not finished / not final, also the dividing wall will not divide straight down the middle.
side view
top view
Base
Base
#
2
06-24-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
sf_faceoff - Not Released
for my next map
this is an early beta, many things are not finished / not final, also the dividing wall will not divide straight down the middle.
side view
top view
Base
Base
#
3
06-24-2005
Crazy_Farmer
Fort Warrior
Join Date: Apr 2005
Posts: 1,072
This is... special...
Like an improved version of skywalk.
#
4
06-24-2005
Crazy_Farmer
Fort Warrior
Join Date: Apr 2005
Posts: 1,072
This is... special...
Like an improved version of skywalk.
#
5
06-24-2005
fishface60
Guest
Posts: n/a
Reminds me of some of the maps in Tribes, and yes it does look like an improved skyfort. This sort of map will be good for v2
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6
06-24-2005
fishface60
Guest
Posts: n/a
Reminds me of some of the maps in Tribes, and yes it does look like an improved skyfort. This sort of map will be good for v2
#
7
06-24-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
:p im using spawners aswell, i had this map in mind when i was making it
http://eliteforce2.filefront.com/scr...s/File/12033/1
#
8
06-24-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
:p im using spawners aswell, i had this map in mind when i was making it
http://eliteforce2.filefront.com/scr...s/File/12033/1
#
9
06-24-2005
WillyDavidK
Master Craftsman
Join Date: May 2005
Posts: 555
Those arcs over the base are stupendous! Did you have to use vertex editing to achieve them?
#
10
06-24-2005
WillyDavidK
Master Craftsman
Join Date: May 2005
Posts: 555
Those arcs over the base are stupendous! Did you have to use vertex editing to achieve them?
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