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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 06-24-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
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Default sf_faceoff - Not Released

for my next map

this is an early beta, many things are not finished / not final, also the dividing wall will not divide straight down the middle.

side view


top view


Base


Base
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  #2  
Old 06-24-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
Send a message via MSN to iamacup
Default sf_faceoff - Not Released

for my next map

this is an early beta, many things are not finished / not final, also the dividing wall will not divide straight down the middle.

side view


top view


Base


Base
Reply With Quote
  #3  
Old 06-24-2005
Fort Warrior
 
Join Date: Apr 2005
Posts: 1,072
Default

This is... special...
Like an improved version of skywalk.
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  #4  
Old 06-24-2005
Fort Warrior
 
Join Date: Apr 2005
Posts: 1,072
Default

This is... special...
Like an improved version of skywalk.
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  #5  
Old 06-24-2005
fishface60
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Reminds me of some of the maps in Tribes, and yes it does look like an improved skyfort. This sort of map will be good for v2
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  #6  
Old 06-24-2005
fishface60
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Reminds me of some of the maps in Tribes, and yes it does look like an improved skyfort. This sort of map will be good for v2
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  #7  
Old 06-24-2005
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Join Date: Jun 2005
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Default

:p im using spawners aswell, i had this map in mind when i was making it

http://eliteforce2.filefront.com/scr...s/File/12033/1
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  #8  
Old 06-24-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
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Default

:p im using spawners aswell, i had this map in mind when i was making it

http://eliteforce2.filefront.com/scr...s/File/12033/1
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  #9  
Old 06-24-2005
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Join Date: May 2005
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Those arcs over the base are stupendous! Did you have to use vertex editing to achieve them?
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  #10  
Old 06-24-2005
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Those arcs over the base are stupendous! Did you have to use vertex editing to achieve them?
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