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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 03-19-2005
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Default sf_fortfield

SF_FORTFIELD released! Made by me :P

Here is some screenies:


The base, behind the garage doors there is a lot of build objects, its just closed cause its FightTime :P

A half-overview of the map

This is a shot of the right side garage. it got flat objects, the other one got the boxes.

Oh btw, this is NOT a rip-off of Testmap (if some1 thinks so...). this map is entirly my creation and idea. :wink:

Download: http://www.home.no/insanetheking/Sou...-FortField.rar

[EDIT] Errr!!! just noticed a texture bug :evil: .. i'll fix this tomorrow. :?
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  #2  
Old 03-19-2005
Joker_1124
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Very Nice !!!! :twisted:
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  #3  
Old 03-19-2005
fearian
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nice open testmap style map.

normaly Id go on about how maps need to be more original, but its better made than most so you get away with it :wink:
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  #4  
Old 03-19-2005
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Looks like a cross between testmap and fieldtrip, but still cool and original enough. Will download.
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  #5  
Old 03-19-2005
FuzionMonkey
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looks good. It is hard to be original, because the actual "fort" is not in the map, but up to the builders. so you really cant get much diversity.
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  #6  
Old 03-19-2005
Night-Eagle
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I am willing to share my strategy of VP (Vehicle spam Proofed) with the authors of maps similar in quality to this. If 1.4 comes out and the glitch is not fixed, I will share it publically.
Nice work, I can see how the actual forts would provide a sturdy foundation for construction.
I can see people placing sniper towers on it now...

(On a side note, the reason I don't share VP publically right now is because of the way it works...it seems as if it would cause unnecessary lag if another system of preventing spam was in place, such as making the certain complex string of commands* require sv_cheats - very likely)
*Phrased to confuse readers
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  #7  
Old 03-19-2005
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OK, Here is some screens of the map in action

(I was on red team :wink: )



I nice view of the combat..



L33t Fort by me and another dude!



Messing around..



And the fantastic blue base! :P
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  #8  
Old 03-19-2005
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what i didnt have enough time
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ONEPOINTTHREEPOINTTWO
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  #9  
Old 03-19-2005
FuzionMonkey
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how is it complex, bind a key to:
Code:
bind "keyname" "sv_cheats 1; ent_remove; sv_cheats 0"
and press the key while you are looking at a vehicle
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  #10  
Old 03-19-2005
Tylak
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My vote is for larger supply rooms with more blocks! But I haven't playtested so I dont know for sure.

Looks fun.
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