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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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04-03-2005
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Master Craftsman
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Join Date: Mar 2005
Posts: 600
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sf_iceland (Finished)
Pics:

(SS are old, but things havent change alot (More props, middle wall is lower now (but there is clip, so lame ppl cant get ower for any price + they cant unfreeze other team's props. Fortsite is everywhere where team can acces in build mode.)
Download:
DOWNLOAD BSP (13 MB, Rapidshare.de)
DOWNLOAD RAR (2.5 MB, Rapidshare.de)
ToDo:
No more. Map finished. Don't flame.
WARNING:
There are 260 props in map (each team 130), so it may cause serious lag and sercer crashing (whatever). Cubemaps were removed from prop room, so... bit higher fps. I have AMD 1.6GHz, 512 RAM and R9600 and in prop room i get around 30-70 fps. In spawn house i get 50-100 fps, otherwise 90-140 fps. (Note that i had Hammer opened but that doesent change situation at all.
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ONEPOINTTHREEPOINTTWO
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04-03-2005
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I just played an entire round on my server and I have some suggestions from the players.
- Make more spawn points within the shed. People continuously spawn on top of each other, killing the person who was occupying the spawn point.
- Include more spawn exits, as spawn camping is really easy. You can also completely block off the lone entrance/exit to the spawn with a single block.
- Include some of the smaller, rectangular flat pieces.
- More blocks in general would be nice, especially the long "plank-like" ones.
- You might simply include block buttons rather than including a set amount of already created blocks.
- The slipperiness of the snow/ice is bothersome to some people when building.
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04-04-2005
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Good Map :)
But there are a few things that are bothersome and I think Nobody pretty much hit on them all.
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04-04-2005
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Master Craftsman
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Join Date: Mar 2005
Posts: 600
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- Make more spawn points within the shed. People continuously spawn on top of each other, killing the person who was occupying the spawn point. - No problem Wait a min, what do you mean? there are 12 spawns pre team... ill just move them coser to floor
- Include more spawn exits, as spawn camping is really easy. You can also completely block off the lone entrance/exit to the spawn with a single block. - hmm... should i make bigger house or 2? + other team cant freeze in other site anyway, so no problem with blockblocking (this word sounds stupid) Amolst done
- Include some of the smaller, rectangular flat pieces. - Done in seconds Done, ill add some ice cubes around
- More blocks in general would be nice, especially the long "plank-like" ones. - There's not lots of place to put them, ill give it a try Done
- You might simply include block buttons rather than including a set amount of already created blocks. - If people will want it like that, i will do it (maybe as special vesrion Maybe
- The slipperiness of the snow/ice is bothersome to some people when building. - You found the point. Never done

Thanks for ideas, maybe ill repair them soon
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ONEPOINTTHREEPOINTTWO
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04-05-2005
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Master Craftsman
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Join Date: Mar 2005
Posts: 600
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i added .rar download
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ONEPOINTTHREEPOINTTWO
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05-10-2005
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Master Craftsman
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Join Date: Mar 2005
Posts: 600
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*bump*
Is anyone playing? anyone likes? should i make it for 2.0.0000?
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ONEPOINTTHREEPOINTTWO
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05-10-2005
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LEVEL UP
Flag Capper
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Join Date: Mar 2005
Location: Southern California
Posts: 3,937
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Eh, compared to the newer maps we're getting, this is pretty plain. But I like it.
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05-10-2005
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Flag Capper
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Join Date: Apr 2005
Location: #2
Posts: 2,946
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Isn't this like a perfect clone of sf_freeze?
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I JUMPED THIS FAR
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05-10-2005
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Master Craftsman
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Join Date: Mar 2005
Posts: 600
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PostPosted: Thu Apr 21, 2005 4:00 am Post subject: sf_freeze[Complete] and sf_zigzag[0%Done]
PostPosted: Sun Apr 03, 2005 8:13 pm Post subject: sf_iceland (Finished)
i don't think so.
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ONEPOINTTHREEPOINTTWO
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05-11-2005
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Fort Builder
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Join Date: Apr 2005
Posts: 34
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I didn't copy him, I swear :O Sorry about the resemelances, I didn't even know this existed heh.
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