Thanks for the comments guys. I understand what you mean by my map being large and complicated. This is my first map for sourceforts (I am used to mapping for hl2dm) and frankly I mapped it because I wasn't impressed with the small, almost empty maps that were standard in sourceforts. It is true that my map is unorthadox in this respect, and it suffered because of it. Since it was so complicated, and routes of attack were so limited, scoring was very scarce (each team managed to score only 4 times in my entire 2 hour test), but this also made getting the flag that much more glorius.
Even though the map is complicated, each team built surprisingly excellent forts, especially the red team, who built skybridges and platforms high above the trenches. Blue team also used the trenches to their advantage and made sort of "ceilings" on them using blocks so that they could travel through them like tunnels and walk over them wihout having to actually get down and navigate them. Red team also managed to build a very intricate bunker system in the first round which completley shredded the blue team because of its tactical position on the center land mass.
So yes, I agree that the map could be a bit more simple, and I should have had more of a "building" goal in mind, but the core gameplay of sourceforts is still there, and the teams managed to make some very fantastic forts.
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