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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-17-2005
Warlord3IIII
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These are some pics of a map I have worked on for about a Week. I wonder what you guys think of it.
BTW this is my first time posting pictures on a forum so I hope they work.
The basic plan of this map is large field with a deep trench in the middle that (I hope) will add an interrestin aspect to the game play
Yeah I know blind grenade spammers can still do there thing and I was not ready to address this problem with this map..
I have a great Idea for another map, but you will just have to wait untill I start work on it and have some pictures to show

Only problem I can see so far is that the doors have trouble opening when the map first loads cause the building materials are adjusting but once the lag wears off it seems to run pretty well.

If anyone knows how to fix this then please tell me cause it bothers me alot. I want it to be perfict but I was unable to figure out how to make the building materials stay put until moved by the player.
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  #2  
Old 04-17-2005
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Looks increadibly difficult to get boxes out of the storage area. The door is really small and you will have ALOT of bouncing on exit.
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  #3  
Old 04-17-2005
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it looks like its just the connection between the 2 storage areas
there is another way which has much more space if you look carefull.

i like how the map looks...and the gameplay seems to be interesting
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  #4  
Old 04-17-2005
Warlord3IIII
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Yeah, I forgot to mention it but that is a small hallway connecting the two storage that each fort has.
The way to get the supplies is through some elevaters. The materials are stored below the playing field. you can see it best in the fourth picture.
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  #5  
Old 04-17-2005
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Looks absolutely awesome.
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  #6  
Old 04-18-2005
Mog
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I need download link. Now!
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  #7  
Old 04-18-2005
Warlord3IIII
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I am still working some bugs out of the map, but I will hopefully have it all done before days end.
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  #8  
Old 04-18-2005
Warlord3IIII
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Looks like I am ready to release the file. Sadly though I am not sure how well it will work on Linux servers, so please tell me if it does not work, and I was also unable tio get the Cubemaps working propperly

well anyways here is the link, I hope it works for you all

[edit]I dropped the link until I fix those bugs that have been posted[edit]
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  #9  
Old 04-18-2005
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SourceForts doesn't work on Linux servers, so you don't need to worry about that
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  #10  
Old 04-18-2005
Dredge
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Both blue elevator buttons control the right elevator. You cant use the left elevator at all.

Also make sure that your 3d skybox has a floor that blocks light (displacemented surface doesnt), cause you can see some weird stuff if you noclip high and look at the skybox floor.

Oh and I cant get the red flag. Oh and the thing around the red flag says "Reflectivity 10%" on the side.

Oh and I get really low fps in this map.

And red ammo crates are facing the wrong way.

And the blocks are not really "adjusting" they are "getting stuck" in the start of the map. They are too close to each other.

And if the buttons on the elevators are supposed to be in the center, they are not.

This is what came up when I tested the map for 5 minutes.
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