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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-14-2005
stall
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Default Stall's sf_real_bridge_v2

Hey all,

ive been visiting the forums for a while and mapping for a while but this is my first post.

ive completed to at least a decent standard my map sf_real_bridge_v2 (v1 accidentally got deleted =(

ive created a server and hopefully it'll stay alive while im at work. sorry i dont have a webserver or site to host the file on so you'll have to d-l it ingame.

please play it and give me your thoughts. its worked well with my friends, i hope its up to the community's standard.

i'll be back around 11 tonight to check this post.

happy forting!
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  #2  
Old 04-15-2005
stall
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i'm stupid i forgot to format my router to allow access to my computer so i'm betting nobody could see my server (or nobody looked). i talked about the map with my friends and they suggested a few improvements so i'll be adding them then i'll try to put up a link for you all to download it. expect an update in a day or two. in the meantime im going to find some webspace to post some screenies. i know, its just another bridge map but i like it and i want to at least share it with you guys.

stall
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  #3  
Old 04-15-2005
Black is a fag
Fort Warrior
 
Join Date: Apr 2005
Location: Scotland
Posts: 1,214
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www.photobucket.com
www.imageshack.us
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  #4  
Old 04-21-2005
stall
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Hey all,

sorry in being slow to repost, ive been up to my neck in homework. heres some screens of my map... hope you like it...

spawn room:


materials room:


build area:


bridge:


dont fall!



i really hope people like it. its been highly playable at lan parties. suggestions graciously accepted!

stall
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  #5  
Old 04-21-2005
FatMcK
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looks nice! But replace the fence with something else. I gave up using such textures, cause it looks crap from too far away. :/ And use more displacement, at least for the grass area. And maybe prop spawn rooms with buttons instead of that old-style material rooms.

But just my suggestions.
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  #6  
Old 04-22-2005
stall
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yeah i've been thinking about how to re-do that. i was thinking about a big hill\mountian displacement behind it but i gave it a shot and it was really difficult. really hoping i can get some more input from the community *ahem* so i know what needs to be done so its a good public map (maybe mappack?)

*returns to Hammer*
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