... another one... this ones a little more up in the air. Not quite sure how to lay out the town. Or what to put at each base.
I had to ATLEAST get this sketched before I began working on trenchtown again.
When using displacements, you got to use the right brush size and such.
If you have any mapping questions you can't find answers to, PM me, I like solving mapping problems. :lol:
There used to be a terrain creator for HL, but I don't know how it compairs to source displacement terrain... what's so hard about source displacement anyway? I think its pretty easy compaired to the terror of hammer vertex editing. To get a smooth sort of rise and fall for sand dunes, I would crank up the paint radius as big as it goes and just have the distance low.