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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 03-16-2005
Anonymous
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Default dedicated server crashes

I downloaded 1.32, and installed it to my c:\sourceserver directory

I run it in console mode via this command line syntax:

C:\SourceServer\srcds.exe -console -game sourceforts -port 27015 -noipx +log on +maxplayers 8 +map sf_skywalk

It starts up fine, but hangs at this line:

CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gman.txt

maxplayers set to 8

and then just sits there, for as long as I let it.

If I say "map sf_skywalk" (or any other map name) in the server console, the server continues starting normally. People join, and they start playing as though nothing happened.

After a variable period of time, usually anywhere from 1 to 60 minutes, and seemingly at random one of three things happens:

1. the objects in the server all go bouncy bouncy and everyone drops.

2. the CPU usage goes to 100%, causing lag, and everyone drops.

3. I get a windows error saying the application has encountered an error and asking if I want to debug it using C++.

Sometimes it seems like 1, 2, and 3 happen in sequence, but I've never actually sat at the consloe and witnessed that.


I have been running HL2DM for months on this server, and CS:Source before that, and never had any problems. I have also been running HLDS dedicated HL servers since early 2000 on both Linux and Windows, with a fairly high degree of success.

We [SNAFU] all really enjoy this mod, and would like to contribute to the scene by running a server but for the moment I can't keep one going for more than an hour or two at most.

Is there going to be a stable windows dedicated server any time soon?

Thanks,

Hell
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  #2  
Old 03-16-2005
fearian
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at the moment the game does tend to be a bit buggy. really the mods still in beta I think, but dont wory, this is (worringly) cokmpletly normal.
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  #3  
Old 03-16-2005
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We're trying to get Knifa to work on that; we're not sure exactly how to fix it, though, since the bouncy bug is a problem in Source and it might be very tricky to get around, if we can at all.

The other things we could probably fix though.
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  #4  
Old 03-16-2005
Knifa
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Try doing it with the +map command, then do map in the console bit.
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  #5  
Old 03-16-2005
Anonymous
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Thanks for the input, and thanks for the mod, I do understand that it's not really a final releaseand that chances are pretty good that nobody on the dev team is getting a dime for their labors


The +map part is in the command line at the end, has been from the beginning. The game won't even start without that.

I even tried adding a map change (changelevel sf_skywalk) to the last line in the server.cfg (which I created for that reason and dropped in both the root of the sourceforts directory and the config folder).

I use serverdoc to restart the server when it crashes, so the crashes by themselves wouldn't be that bad if the server would just restart properly without a manual mapchange.

For now, I just won't be able to run it, because it brings that server to a halt for hours on end when it goes to 100% cpu.

Any thoughts on when we might see an update that will resolve some of the issues? I think the bouncy bouncy thing is fairly minor and probably goes away on a map change, but server crashes and runaway cpu usage are sort of deal killers for us server ops.

Thanks again

Hell
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  #6  
Old 03-16-2005
Knifa
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No, because I don't really know whats wrong with it.
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  #7  
Old 03-20-2005
Anonymous
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Default bouncy problem

It doesn't go away after a map change. Is there a server command to freeze all unfrozen objects before the fighting round starts? I noticed that frozen objects don't bounce.
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  #8  
Old 03-20-2005
Anonymous
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Default start up map

If you use the map command in the valve.rc file, when the server starts you wont need to manually enter the map command.

e.g.

map sf_abandon
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  #9  
Old 03-20-2005
nemesis
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I cant help but notice you havent made a maplist.txt
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  #10  
Old 04-01-2005
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Don't be lazy. Make one yourself!
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