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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Mani makes things crash
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1
09-28-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
Mani makes things crash
heres a list so far.
Nocliping into slams
all of the auto kick options in mani
all of the auto ban options in mani
sometimes ma_slap causes a crash
and quite alot more of the mani commands make it crash.... duno why.
just so you know
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http://www.unknown-files.net/
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Quote:
It just seems important to make a solid well aligned fort instead of some art deco floating turd of a base.
#
2
09-28-2005
iamacup
Experienced Builder
Join Date: Jun 2005
Location: UK
Posts: 335
Mani makes things crash
heres a list so far.
Nocliping into slams
all of the auto kick options in mani
all of the auto ban options in mani
sometimes ma_slap causes a crash
and quite alot more of the mani commands make it crash.... duno why.
just so you know
__________________
http://www.unknown-files.net/
-
http://www.thebestforumintheworld.com/
Quote:
It just seems important to make a solid well aligned fort instead of some art deco floating turd of a base.
#
3
09-28-2005
devicenull
Experienced Builder
Join Date: Aug 2005
Posts: 362
Why would that be supported? :P
Last I checked, that was HL2DM and CS:S specific.. IIRC it used a lot of unsupported stuff to add all those features.
I'm honestly not suprised it crashes.
#
4
09-28-2005
devicenull
Experienced Builder
Join Date: Aug 2005
Posts: 362
Why would that be supported? :P
Last I checked, that was HL2DM and CS:S specific.. IIRC it used a lot of unsupported stuff to add all those features.
I'm honestly not suprised it crashes.
#
5
09-29-2005
Klient
Guest
Posts: n/a
It never crashed my 1.4.2 server I know that much.
I haven't tested it on 1.9.0
Is there another Source plugin that lets you do things much the same as amx for HL1?
#
6
09-29-2005
Klient
Guest
Posts: n/a
It never crashed my 1.4.2 server I know that much.
I haven't tested it on 1.9.0
Is there another Source plugin that lets you do things much the same as amx for HL1?
#
7
09-29-2005
devicenull
Experienced Builder
Join Date: Aug 2005
Posts: 362
http://www.sourcemod.net/forums/viewtopic.php?t=2629
I *know* it works with SF
When I was writing it, I tested it using SF, so it defintely works.
#
8
09-29-2005
devicenull
Experienced Builder
Join Date: Aug 2005
Posts: 362
http://www.sourcemod.net/forums/viewtopic.php?t=2629
I *know* it works with SF
When I was writing it, I tested it using SF, so it defintely works.
#
9
09-29-2005
Klient
Guest
Posts: n/a
Quote:
Originally Posted by
devicenull
http://www.sourcemod.net/forums/viewtopic.php?t=2629
I *know* it works with SF
When I was writing it, I tested it using SF, so it defintely works.
Oooo looks good - I'll install it later.
BTW - can we get play sounds, stats... :P
#
10
09-29-2005
Klient
Guest
Posts: n/a
Quote:
Originally Posted by
devicenull
http://www.sourcemod.net/forums/viewtopic.php?t=2629
I *know* it works with SF
When I was writing it, I tested it using SF, so it defintely works.
Oooo looks good - I'll install it later.
BTW - can we get play sounds, stats... :P
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