Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-07-2005
sippo
Guest
 
Posts: n/a
Default cannot lift up func_physbox . somtimes

New edit..

i have a func_physbox that looks like a fence.
theres a hurt_trigger around it with the fence as parent..

when i start the map i can move around with the fence. but unless i freeze it during build time. i whon't be able to move around with it the next build time.


hope its readable now..
Reply With Quote
  #2  
Old 05-07-2005
DJ_Monkey_Pilot's Avatar
Uke
Fort Warrior
 
Join Date: Mar 2005
Location: UK
Posts: 1,213
Send a message via MSN to DJ_Monkey_Pilot Send a message via Yahoo to DJ_Monkey_Pilot Send a message via Skype™ to DJ_Monkey_Pilot
Default

Could you edit that so it is readable?
Reply With Quote
  #3  
Old 05-07-2005
sippo
Guest
 
Posts: n/a
Default

okey ive found out what the problem is..

for some reason the objects(the fence) gets a lot of wight adden if its hasent bin frozen by a player..

so the question is how to adjust the mass_scale run time thrugh the logic_gametimer

eny sugestions ?
Reply With Quote
  #4  
Old 05-07-2005
bracomadar
Guest
 
Posts: n/a
Default

I have a similar question, about func_physbox. I guess since this topic is already up I'll save starting a new one. I made a sphere that's about 25 feet in diameter. I'd like to be able to pick it up with the physics gun, but I can only push it. Prop Data is set to CardboarSmall and the Material Type is set to metal. I left everything else alone and there are no flags checked. Any ideas on how I could make this thing light enough to pick up, or am I stuck just pushing it around? I made func_physboxes on sf_pirateships and got them to work, but this is proving more difficult.
Reply With Quote
  #5  
Old 05-07-2005
sippo
Guest
 
Posts: n/a
Default

bracomadar -> try setting the mass scale to 0.1
Reply With Quote
  #6  
Old 05-08-2005
bracomadar
Guest
 
Posts: n/a
Default

Thanks sippo. I can grab it now, but when I grab it, the thing moves about 50 feet in front of me and if I move it too fast it lets go of it. Any way to fix this? Thx.
Reply With Quote
  #7  
Old 05-08-2005
sippo
Guest
 
Posts: n/a
Default

OKey so i askd around on the irc channel. and i was told that domo, the creator of sf_domo had the same thing going on as i did. only he fix'd it.. so if enybody knows what he did.pls. im getting desprerat
Reply With Quote
  #8  
Old 05-08-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
Default

Hmm... I don't know at all what did he do but I guess he did drop those pieces weight.

But that is only a guess and I think that is impossible.
Reply With Quote
  #9  
Old 05-08-2005
sippo
Guest
 
Posts: n/a
Default

well i was thinking.. since the objects that gets frosen by a player, don't gain the weight. maybe all i have to do is find a way to make the map freeze them from the game timer..

enybody know how to freeze an func_physbox ?
Reply With Quote
  #10  
Old 05-08-2005
bracomadar
Guest
 
Posts: n/a
Default

Now that I got mine working, I'm having the same problem as sippo :cry: Sometimes it picks up and sometimes it don’t.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 08:14 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab