I turned my screensaver off and ran it again last night and got it to compile. Only problem is the water part still isn't working, the vvis didn't run like it should have, and my lighting looks like crap! Here's what I got. Notice the part that says...
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt
I think this is my problem, just don't know how to fix it.
Code:
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\materials
Loading C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_ladder_dismount (-328.00 736.00 413.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (267987 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (267987 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 8
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
No vis information, direct lighting only.
6608 faces
1139061 square feet [164024864.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (196)
Build Patch/Sample Hash Table(s).....Done<0.1264 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 38/1024 1824/49152 ( 3.7%)
brushes 563/8192 6756/98304 ( 6.9%)
brushsides 4716/65536 37728/524288 ( 7.2%)
planes 3650/65536 73000/1310720 ( 5.6%)
vertexes 9391/65536 112692/786432 (14.3%)
nodes 4840/65536 154880/2097152 ( 7.4%)
texinfos 1862/12288 134064/884736 (15.2%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6608/65536 370048/3670016 (10.1%)
origfaces 2484/65536 139104/3670016 ( 3.8%)
leaves 4879/65536 273224/3670016 ( 7.4%)
leaffaces 7632/65536 15264/131072 (11.6%)
leafbrushes 2342/65536 4684/131072 ( 3.6%)
surfedges 41826/512000 167304/2048000 ( 8.2%)
edges 22528/256000 90112/1024000 ( 8.8%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 316/32768 3160/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5022/65536 10044/131072 ( 7.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 4/512 1408/180224 ( 0.8%)
lightdata [variable] 3400272/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69919/393216 (17.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/379460 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21886/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 267987/4194304 ( 6.4%)
==== Total Win32 BSP file data space used: 5356419 bytes ====
Linux Specific Data:
physicssurface [variable] 267987/6291456 ( 4.3%)
==== Total Linux BSP file data space used: 5356419 bytes ====
Total triangle count: 18076
Writing c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
3 minutes, 24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\maps\sf_pirateships.bsp"