Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-21-2005
bracomadar
Guest
 
Posts: n/a
Default Compiling Problem

I have a really big problem when I try to compile my map :? Whenever I try to add lights to my map and run BSP, VIS, and RAD, it gets stuck close to the end of VIS. If I don't have lights in there it will run VIS, just takes it a while. It will also run lights if I turn VIS off. It seems to be something wrong with the program that runs VIS. I tried running my map last night while I was asleep and it still got stuck at the end of VIS. It's not that big of a map I don't think. It has water in it, and quite a bit. Any suggestions on what I should do, or try to get this to work. It worked fine when I did maps for CS:S, just started doing this when I started making maps for mods. If I don't get this sorted out, I won't be able to fully compile my map the way I want it :shock:
Reply With Quote
  #2  
Old 04-21-2005
Murkrow's Avatar
Master Craftsman
 
Join Date: Mar 2005
Posts: 600
Default

can you post log?
__________________
ONEPOINTTHREEPOINTTWO
Reply With Quote
  #3  
Old 04-22-2005
bracomadar
Guest
 
Posts: n/a
Default

I end tasked the vvis.exe after waiting about 2 hours for it to finish. I didn't even have lights on this one.

Code:
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\materials
Loading C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (263984 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (263984 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
11 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt
1725 portalclusters
6473 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (47)
PortalFlow:          0...1...2...3...4...5...
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
No vis information, direct lighting only.
6421 faces
1202492 square feet [173158848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.1406 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  38/1024         1824/49152    ( 3.7%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            4658/65536       37264/524288   ( 7.1%) 
planes                3846/65536       76920/1310720  ( 5.9%) 
vertexes             11889/65536      142668/786432   (18.1%) 
nodes                 4428/65536      141696/2097152  ( 6.8%) 
texinfos              1820/12288      131040/884736   (14.8%) 
texdata                 25/2048          800/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6421/65536      359576/3670016  ( 9.8%) 
origfaces             2450/65536      137200/3670016  ( 3.7%) 
leaves                4467/65536      250152/3670016  ( 6.8%) 
leaffaces             7623/65536       15246/131072   (11.6%) 
leafbrushes           2324/65536        4648/131072   ( 3.5%) 
surfedges            40688/512000     162752/2048000  ( 7.9%) 
edges                21723/256000      86892/1024000  ( 8.5%) 
worldlights              0/8192            0/720896   ( 0.0%) 
waterstrips            316/32768        3160/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4905/65536        9810/131072   ( 7.5%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 4/512          1408/180224   ( 0.8%) 
lightdata             [variable]     5679824/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       70843/393216   (18.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       21766/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      263984/4194304  ( 6.3%) 
==== Total Win32 BSP file data space used: 7606139 bytes ====

Linux Specific Data:
physicssurface        [variable]      263984/6291456  ( 4.2%) 
==== Total Linux BSP file data space used: 7606139 bytes ====

Total triangle count: 17448
Writing c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
8 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\maps\sf_pirateships.bsp"
Reply With Quote
  #4  
Old 04-22-2005
Night-Eagle
Guest
 
Posts: n/a
Default

Go to the advanced tab of the compile menu and post a screenshot of that.
Make sure we can see all of the text in the menu.
Reply With Quote
  #5  
Old 04-22-2005
bracomadar
Guest
 
Posts: n/a
Default


Sorry, couldn't make the window bigger.
Reply With Quote
  #6  
Old 04-22-2005
Night-Eagle
Guest
 
Posts: n/a
Default

Did you try compiling a simple block map with two spawns in it? (And a light)
Could be the map...
Reply With Quote
  #7  
Old 04-22-2005
bracomadar
Guest
 
Posts: n/a
Default

Yeah, I made a smaller one and it ran just fine. Could it be too big to compile :shock: Can I run each of the three things separately to avoid complications, or would it just make it worse?
Reply With Quote
  #8  
Old 04-22-2005
jlf's Avatar
jlf jlf is offline

Fort Warrior
 
Join Date: Apr 2005
Location: BNG-TQ2402076524
Posts: 1,182
Send a message via ICQ to jlf Send a message via AIM to jlf Send a message via MSN to jlf
Default

Disable parts of the map one by one (by removing them with visgroups). Start with the complicated parts.
__________________

"If they rape and kill me, I hope they kill me first. That way, I sort of win."
Reply With Quote
  #9  
Old 04-22-2005
beeng
Guest
 
Posts: n/a
Default

you can always do what i do... delete it and start over
Reply With Quote
  #10  
Old 04-22-2005
bracomadar
Guest
 
Posts: n/a
Default

I turned my screensaver off and ran it again last night and got it to compile. Only problem is the water part still isn't working, the vvis didn't run like it should have, and my lighting looks like crap! Here's what I got. Notice the part that says...

LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_c ontent\sourceforts\mapsrp\sf_pirateships.prt

I think this is my problem, just don't know how to fix it.

Code:
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\materials
Loading C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_ladder_dismount (-328.00 736.00 413.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (267987 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (267987 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 8

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
reading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.prt


** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts" "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
No vis information, direct lighting only.
6608 faces
1139061 square feet [164024864.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (196)
Build Patch/Sample Hash Table(s).....Done<0.1264 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  38/1024         1824/49152    ( 3.7%) 
brushes                563/8192         6756/98304    ( 6.9%) 
brushsides            4716/65536       37728/524288   ( 7.2%) 
planes                3650/65536       73000/1310720  ( 5.6%) 
vertexes              9391/65536      112692/786432   (14.3%) 
nodes                 4840/65536      154880/2097152  ( 7.4%) 
texinfos              1862/12288      134064/884736   (15.2%) 
texdata                 27/2048          864/65536    ( 1.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6608/65536      370048/3670016  (10.1%) 
origfaces             2484/65536      139104/3670016  ( 3.8%) 
leaves                4879/65536      273224/3670016  ( 7.4%) 
leaffaces             7632/65536       15264/131072   (11.6%) 
leafbrushes           2342/65536        4684/131072   ( 3.6%) 
surfedges            41826/512000     167304/2048000  ( 8.2%) 
edges                22528/256000      90112/1024000  ( 8.8%) 
worldlights              2/8192          176/720896   ( 0.0%) 
waterstrips            316/32768        3160/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5022/65536       10044/131072   ( 7.7%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 4/512          1408/180224   ( 0.8%) 
lightdata             [variable]     3400272/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       69919/393216   (17.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/379460   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       21886/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      267987/4194304  ( 6.4%) 
==== Total Win32 BSP file data space used: 5356419 bytes ====

Linux Specific Data:
physicssurface        [variable]      267987/6291456  ( 4.3%) 
==== Total Linux BSP file data space used: 5356419 bytes ====

Total triangle count: 18076
Writing c:\program files\valve\steam\steamapps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp
3 minutes, 24 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bracomadar\sourcesdk_content\sourceforts\mapsrp\sf_pirateships.bsp" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\sourceforts\maps\sf_pirateships.bsp"
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 12:35 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab