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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-06-2005
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Default Compiling problem

I am new to mapping, and I am currently finishing my first map. I used the hl2 mapping tuts on editlife and read the sourceforts mapping tutorials as well. I have the configurations set up correctly, and i have loaded the fgd file. My problem comes when i try to use the Run Map... command in hammer. I have tried running it in normal mode, default and fast. I was trying to set it up special for Sourceforts, but got stuck when it came to the $game_exe -applaunch 320. I found out that the number corresponds to whatever game is being run, but i can't find the -applaunch number for SF. I will list the compile log and the run map... screen. Ok, so I think i just need to change the commands in expert compile to run with SF, But i cant seem to find a tut for it. If anyone see's a problem, plz let me know. I really want to finish this map

Compile Log:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\SteamApps\SourceMods\SourceForts " "c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.bsp
reading c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.prt
226 portalclusters
830 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (29)
Optimized: 33 visible clusters (0.00%)
Total clusters visible: 44277
Average clusters visible: 195
Building PAS...
Average clusters audible: 226
visdatasize:14980 compressed from 14464
writing c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.bsp
30 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\SteamApps\SourceMods\SourceForts " "c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.bsp
1112 faces
634458 square feet [91362088.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1112 patches before subdivision
46324 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 2614304, max 231
transfer lists: 19.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(12716, 14454, 16177)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(3369, 4387, 551
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1070, 1574, 219
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(332, 555, 864)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(111, 208, 35
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(37, 78, 149)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(13, 30, 64)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(4, 12, 2
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 5, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 2, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 1, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 0, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0932 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 66/8192 792/98304 ( 0.8%)
brushsides 519/65536 4152/524288 ( 0.8%)
planes 422/65536 8440/1310720 ( 0.6%)
vertexes 1780/65536 21360/786432 ( 2.7%)
nodes 351/65536 11232/2097152 ( 0.5%)
texinfos 79/12288 5688/884736 ( 0.6%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1112/65536 62272/3670016 ( 1.7%)
origfaces 252/65536 14112/3670016 ( 0.4%)
leaves 356/65536 19936/3670016 ( 0.5%)
leaffaces 1617/65536 3234/131072 ( 2.5%)
leafbrushes 165/65536 330/131072 ( 0.3%)
surfedges 6109/512000 24436/2048000 ( 1.2%)
edges 3408/256000 13632/1024000 ( 1.3%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1098/65536 2196/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1697980/0 ( 0.0%)
visdata [variable] 14980/16777216 ( 0.1%)
entdata [variable] 3629/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10087/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 27440/4194304 ( 0.7%)
==== Total Win32 BSP file data space used: 1947632 bytes ====

Linux Specific Data:
physicssurface [variable] 27440/6291456 ( 0.4%)
==== Total Linux BSP file data space used: 1947632 bytes ====

Total triangle count: 2847
Writing c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.bsp
1 minute, 44 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\steamapps\sourcemods\sourceforts \maps\sf_tension.bsp" "c:\program files\valve\steam\SteamApps\SourceMods\SourceForts \maps \sf_tension.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."

** Executing...
** Command: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vbsp.exe"
** Parameters: -applaunch 320 +map "sf_tension" -dev -console


Valve Software - vbsp.exe (Jan 19 2005)
VBSP: Unknown option "-applaunch"

Command line: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vbsp.exe" "-applaunch" "320" "+map" "sf_tension" "-dev" "-console

"

usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):

-v (or -verbose): Turn on verbose output (also shows more command
line options).

-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-nolinuxdata: By default, it writes physics data for linux servers.
This parameter disables writing linux physics data
into the map.

-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.


** Executing...
** Command: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vbsp.exe"
** Parameters: -applaunch 320 +map "sf_tension" -dev -console


Valve Software - vbsp.exe (Jan 19 2005)
VBSP: Unknown option "-applaunch"

Command line: "c:\program files\valve\steam\steamapps\peppovitch\sourcesdk\b in\vbsp.exe" "-applaunch" "320" "+map" "sf_tension" "-dev" "-console

"

usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):

-v (or -verbose): Turn on verbose output (also shows more command
line options).

-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-nolinuxdata: By default, it writes physics data for linux servers.
This parameter disables writing linux physics data
into the map.

-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.

ok i dont know how to post a screenie of the run map... but it is set to the default setting.
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  #2  
Old 05-06-2005
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jlf jlf is offline

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For some reason, you're trying to run vbsp a second time instead of Half-Life 2. That might have something to do with it .
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  #3  
Old 05-06-2005
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would that be changed in the hammer configuration?
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Old 05-06-2005
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ok I fixed it, i went back and reloaded my fgd and changed some stuff in config from the where is the fgd thread. thats for your help jfl
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  #5  
Old 05-06-2005
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oh ok didnt see that i could do that lol
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  #6  
Old 05-06-2005
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jlf jlf is offline

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Please edit your posts instead of making more .
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