Ok, well you got ur 2 different file types. There is the Hammer editing file type (.rmf) and you final map that the source engine is going to use. The .rmf does not contain lightmap info, vis info, any other info besides your basic geometry, textures, entities, all you need to edit your map. You need to export or "run" your file in hammer to get it into the .bsp state that the source engine uses. If you set it all up correctly, I think it should just be file -> run? This will run a series of programs that will build lighting, collision, visability info, etc and put it into the final .bsp file. At that point you can play your map.
Note: This run process can take a LONG time if you have a complicated map, so do not freak it if seems like the program froze, go get a snack watch some tv and come back. Its best to run as few background progams as possible during the build.
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