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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-02-2005
bushnoh
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Is it possible to have a square with 4 arrows on thats moves everything, including its self above a certain level in the direction the arrow says on the floor?
But everything below the point stays there?
(Like on super mario in hazymaze but the square thing moves everything simaltanoiusly above a point without it being connected)

Thanx you in advance.
Bushnoh
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  #2  
Old 04-02-2005
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Uke
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There was no point sugesting this, it will just get rejected straight away.
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  #3  
Old 04-02-2005
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Knifa, can you make big pic with signed REJECTED! ?
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  #4  
Old 04-02-2005
Knifa
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He was asking for help, assholes.

It would only be able to move in one direction.
You could put triggers on the floor, so when you walk over them, it would activate a func_train to go that way, and when they got off, stopped it.
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  #5  
Old 04-02-2005
bushnoh
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Thanx, would u be able to go backwards with another button?
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  #6  
Old 04-02-2005
Knifa
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well, you might actually. I think func_trains can have diffrent paths, so they can go diffrent directions. I'm not entirley sure.

You'll need to read tutorials on it.
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  #7  
Old 04-07-2005
Night-Eagle
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Actually, it would be possible to make the thing move in all four directions...theoretically...
The platform could be a dynamic brush parented to a physbox in a location external of the map.
That external physbox, lets call it PB1, could be on a slider connected to PB2, which moves on a slider perpendicular to it...
...you can slider that to PB3 and use thrusters to move all 3 axis or stick with 2.
Then, if you don't want it to move while no switch is pressed, use a filter to trigger it disablemotion...

Then, trigger pushes could be used in coordination, I haven't checked if they could have a set parent though. You wouldn't need to parent if you only worked with two axi (Whatever the plural is) though.

It all depends on what you want to do with it.
Note that some of this stuff is theoretical and might not work.


...and then theres a way to move the map which is real fun!
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