Final issues....
Hey guys, sf_castles is about ready for beta, all is needed is a bit of fine-tuning on the displacement, which i can't seem to get to work the way I want it to at ALL. Everything is just kinda jagged and i need it to be smooth and bumpy. Any suggestions on that? Also, my water refuses to work, it never shows up when I play the map, which is extremely annoying. Should I place my env_cubemap entity closer to the water? Cuz right now it's in my skybox....lol. I have a nodraw textured brush blocking the void, so there aren't any leaks with the water I don't think. It DOES go into a displaced surface, but the bottom is, as I said, blocked off by the nodraw texture which seals the map. As far as I can tell, there aren't any exposed areas of nodraw on the top of the water, so I don't know what's going on there. What happens is when I put my water in, I look at it, and it doesnt show up, but when I shoot/jump in it, I go to water mode and it's as if it's really there, but the top face doesnt show any signs of water....I have one info_decal entity leaked I believe, but thats it. Could that be screwing over my water?
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