I love func_wall, but i use func_wall_toggle more. I like to use it instead of doors to block off certain areas. If you play anyone of my maps, sf_toxic_final, sf_drainage, etc you'l see the walls blocking off certain area. And when fight tiome starts they just dissapear without a trace.
Heres how to use them.
1. Make a wall and turn it into a func_wall toggle(group them together if its like the same thing(ammo wall, build wall, devider))
2. If the wall is for build only times(blocking the other team from getting to your map, hiding the ammo) then set it's flag to initially_invisible. (in game it toggles all items first, so it's really invisible, he he)
3. In the logic_gametimer just make entries for all walls for onBuild & onFight, Just tell the walls to toggle, no open or close stuff here.
I like walls a lot more then doors, they have no moving parts.
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