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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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View Poll Results: Am I asking too much?
Yes. You can't do nice round corners easily. 6 46.15%
No. You can do nice round corners easily. 7 53.85%
Voters: 13. You may not vote on this poll

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  #1  
Old 05-14-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
Default Me and my problems again.

OK now I'm making better looking islands' edges and did get this kind of problem.



So how I can make right corners to those edges or do I just have to use Paint Geometry brush to block and reform that block by very hard work?

Edit: Very weird how my problems solve themselves out on their own. I just had to use clipping tool and then cut right piece off and now I have nice corner but not round.

Take a look.



But now I'm asking can I make those corners round?
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  #2  
Old 05-14-2005
Murkrow's Avatar
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Join Date: Mar 2005
Posts: 600
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dude. it was told LOTS of times: Learn to use dispacements 'n stuff.

http://forum.interlopers.net/viewtopic.php?t=1768
to make round thing, select WHOLE brush, create, make power 3 or 4, click subdivide. tada.
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  #3  
Old 05-14-2005
Experienced Builder
 
Join Date: Apr 2005
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Posts: 452
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And new "error".


** Executing...
** Command: "d:\steam\steamapps\mr_weedy\sourcesdk\bin\vbsp.ex e"
** Parameters: -game "d:\steam\SteamApps\SourceMods\SourceForts" "D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\steam\SteamApps\SourceMods\SourceForts\material s
Loading D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (583081 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1210261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 7

** Executing...
** Command: "d:\steam\steamapps\mr_weedy\sourcesdk\bin\vvis.ex e"
** Parameters: -game "d:\steam\SteamApps\SourceMods\SourceForts" -fast "D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading d:\installers\half-life 2 mods\sourceforts\hammer mapit\sf_Water_Hazard_Beta1,2.bsp
reading d:\installers\half-life 2 mods\sourceforts\hammer mapit\sf_Water_Hazard_Beta1,2.prt
2591 portalclusters
9050 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (59)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 337687 visible clusters (0.00%)
Total clusters visible: 5504352
Average clusters visible: 2124
Building PAS...
Average clusters audible: 2590
visdatasize:1673870 compressed from 1699696
writing d:\installers\half-life 2 mods\sourceforts\hammer mapit\sf_Water_Hazard_Beta1,2.bsp
1 minute, 6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Installers\Half-Life 2 Mods\Sourceforts\Hammer mapit\sf_Water_Hazard_Beta1,2.bsp" "d:\steam\SteamApps\SourceMods\SourceForts\maps\sf _Water_Hazard_Beta1,2.bsp"

What those Warnings mean? I can still run my map and it runs just like it should so where to those warnings effect?
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  #4  
Old 05-14-2005
Murkrow's Avatar
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Join Date: Mar 2005
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http://www.interlopers.net/errors/errors.php#1-28

in some words, (not sure if right), you have too much damn visible brushes. put nodraw on invisible side of thing and... try again.
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  #5  
Old 05-14-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
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Quote:
Originally Posted by Murkrow
dude. it was told LOTS of times: Learn to use dispacements 'n stuff.

http://forum.interlopers.net/viewtopic.php?t=1768
to make round thing, select WHOLE brush, create, make power 3 or 4, click subdivide. tada.
Ok I managed to do a ball.

But when I'm starting to carve it to quarter ball, balls different sides open to flat again so then the round thing is again a flat thing.

Can you make a quarter ball and send the .vmf to me? Size should be 256x256y393z.
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  #6  
Old 05-15-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
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And help would be nice... :evil:

And remember my islands' edges are made from archs and those are bended little down as you can see from pictures above.
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  #7  
Old 05-15-2005
Murkrow's Avatar
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Join Date: Mar 2005
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umm... quarter ball? what is that you mean? just cut it?
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  #8  
Old 05-15-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
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AS I SAID

If I start to carve FULL BALL to quarter ball it opens to flat plates what aren't anymore shaped as cube or ball no they are just somehow sticked together.

Try it by yourself.

AND this is what I get if I start to carve.

Uncarved ball.



Carved ball and I did carve only a half of it.



So are you still saying that I can do a quarter ball by carving a ball what is made by subdivide!?

And that's why I need quarter ball 'cause now those edges are sharp as knife's blade but if I do nice round corners then those won't be sharp as knife's blade.
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  #9  
Old 05-15-2005
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Join Date: Mar 2005
Posts: 600
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MAKE WHOLE THING 1 BRUSH AND DO SOME PAINT AND LIVE HAPPY.
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  #10  
Old 05-15-2005
colt527
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I would suggest either starting with a subdivided cube or cylinder, probably cylinder. Then you use the displacement tool or the paint tool, whatever its called. Forget carving the top off cause thats complex math for the program and it gets really messy. So take your cube or cylinder and just paint the geometry to look like an island. You are going to need a lot of subdivides to make it look good and a lot of time, but that will give you the best results.

1.) It wont crash or turn into a mess
2.) You can make it look more natural ... although I dont see many floating islands in nature. But, you know what I mean, make the surface random, with its own unique features.
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