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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-24-2005
Ncom
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Default My map is f*cked

When i start my map it just go nuts, i respawn and respawn every second and the timer goes nuts too! When the fightmode starts, everything works fine and when buildmode starts again, it lags like F*** for a couple of seconds and everything is fine... :S . I stole the logic_gametimer from another map ive made because i cant set the outputs on it if i make a new one.

Here is the vmf:

http://rapidshare.de/files/1415248/s...pit_1.vmf.html
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  #2  
Old 04-24-2005
yahoo's Avatar
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well from what i have seen from a quick glance there are a few things that are really bad and a few not so bad.

really bad: there are 2 logic_gametimers!!! there are no occluders.

not so bad: some of the doors might work better as toggable walls.

i only looked at if for a few seconds buth there are probable more mistakes.
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  #3  
Old 04-24-2005
ReaperSWE
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Default Re: My map is f*cked

Quote:
Originally Posted by Ncom
...when buildmode starts again, it lags like F*** for a couple of seconds and everything is fine... :S ...
The building blocks tend to lag a bit when thay collide with eachother
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  #4  
Old 04-24-2005
Ncom
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HAHA! I didn't see the other one

What's occluders?
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  #5  
Old 04-24-2005
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Dont just use occluders. search a lot and read ALOT before even trying to use them.
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  #6  
Old 04-24-2005
Ncom
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can you just explain shortly what it is?
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  #7  
Old 04-24-2005
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Models behind are not rendered.
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  #8  
Old 04-24-2005
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i forget. what is the other one that makes it so nothing is rendered, like a occluder on steriods.
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  #9  
Old 04-24-2005
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one gametimer is infront of the middle door near ground level and one is up higher in the door.
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  #10  
Old 05-11-2005
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Yahoo:

prop_detail has a kind of "built-in" occluder; you can set a certain distance to it and it will automatically fade out and no longer render after you are that far away from it.
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