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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-11-2005
FatMcK
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Default Problem with func_door

Heyas!

I'm currently making a map for sf. All the sf stuff is working, but I have a problem with using func_door's. I have normal func_door's at the spawn points, but they don't work in build time. in fight time their doing fine (at least for the most time, sometimes it isn't working then either). They have no in/outputs. I tried them as standarts (touch opens) and with triggers, but both times the same effect. This "bug" does not happens when loading the map in hl2mp.

So whats the trick? What can I do to make the func_doors working?
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  #2  
Old 04-11-2005
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try using "trigger_multiple"s to trigger the door instead. Also, this way a player is not paused at the door while it opens.

It would help if you were more specific.
What are the settings for your door?
What DOES the door do and when?
What DOESN'T the door do and when?
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  #3  
Old 04-11-2005
FatMcK
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Thanx for your reply!

So I try to be more specific ..

I have seperate spawn rooms for each team. The doors should open from inside only to get out.

I have used simple func_door's, changed direction, speed and lip, removed "touch opens" from flags, and gave each door a unique name (door_spawn_red1, door_spawn_blue1, etc..).

Each door got inside the spawn room a trigger_multiple. I named them trigger_door_spawn_red1 etc ..
I gave following outputs:
[OnStartTouch] [door_spawn_red1] [Open] [No Delay] [Only once - no]
[OnEndTouch] [door_spawn_red1] [Close] [1.00s] [Only once - no]

Thats all, and it works fine when starting the map in hl2mp. Just starting the map in sf didn't work probably. In BuildTime the doors never work, in FightTime they work sometimes.

For finding a fix for this problem I also tried simple func_doors (flag: "Touch Opens" set) without trigger_multiple. But its the same effect as with triggers.

I hope I could explain my problem better now (english isn't my first lanquage).

At first I want to know, if only I have this problem, or if this is a sf specific problem. Is here anyone could use doors without problems in his map?
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  #4  
Old 04-12-2005
Texas Chainstore Manager
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Try looking at the inputs and checking if the logic_gametimer inputs to them by default. I built a build wall in the middle of my map, set it as a func_door, and it was automatically set up to be a build wall - maybe SourceForts sets all func_doors up to be build walls by default?
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  #5  
Old 04-12-2005
FatMcK
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There is no link between gametimer and the spawn doors. In/Output is as it should be. I had to set all doors by myself, so i cannot say func_doors get build walls by default.

Is here anybody that was able to include a simple func_door into his map?

Is here anybody knows a map with a simple working func_door?

Answers to this questions could help finding a solution!
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  #6  
Old 04-12-2005
jlf's Avatar
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This sounds like a bug in the v1.x code. It won't happen in v2.
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  #7  
Old 04-12-2005
FatMcK
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OK, thats what I wanted to know. So I can give up now looking to fix the doors.

But an other question then .. when will v2 be released?
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  #8  
Old 04-12-2005
Dredge
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Quote:
Originally Posted by FatMcK
But an other question then .. when will v2 be released?
The #sourceforts topic is "Version 2.0 - ETA 1st May".
Thats based on.. nothing but it should propably be ready by then.
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  #9  
Old 04-16-2005
Night-Eagle
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Well...if func_doors don't work, you could use a physbox-on-slider and thruster system.

It would have a pretty cool effect :lol:
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  #10  
Old 04-18-2005
Warlord3IIII
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Yeah I am having the exact same problem with my doors. I have not found a way to fix it. I tried all the things FatMcK has tried and I sympathize. It is very irritating to have a good looking map just outside those doors but be stuck in the spawn room hoping that they will open.
I was actually glad to see someone else with this problem
It let me know I am not alone.
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