Thanx for your reply!
So I try to be more specific ..
I have seperate spawn rooms for each team. The doors should open from inside only to get out.
I have used simple func_door's, changed direction, speed and lip, removed "touch opens" from flags, and gave each door a unique name (door_spawn_red1, door_spawn_blue1, etc..).
Each door got inside the spawn room a trigger_multiple. I named them trigger_door_spawn_red1 etc ..
I gave following outputs:
[OnStartTouch] [door_spawn_red1] [Open] [No Delay] [Only once - no]
[OnEndTouch] [door_spawn_red1] [Close] [1.00s] [Only once - no]
Thats all, and it works fine when starting the map in hl2mp. Just starting the map in sf didn't work probably. In BuildTime the doors never work, in FightTime they work sometimes.
For finding a fix for this problem I also tried simple func_doors (flag: "Touch Opens" set) without trigger_multiple. But its the same effect as with triggers.
I hope I could explain my problem better now (english isn't my first lanquage).
At first I want to know, if only I have this problem, or if this is a sf specific problem. Is here anyone could use doors without problems in his map?
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