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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-24-2005
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Default Problems with prop_static not showing up, and black brushes.

I'm having problems with my prop_statics not showing up in the compiled map. They have infitite fade distance, and I understand that any model can be used as a prop_static.... but when my map compiles, some of mine simply aren't there. Does anyone know what I could be doing wrong? Are there any common prop_static errors that I'm not aware of? Is it a bug in hammer? What am I missing?

Another problem I have is that I have a brush which just appears black, even though I put a light_spot directly above it and set it's minimum light level to 96. It was black before I did these things too. It's definately got a texture.
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Old 04-24-2005
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prop static: try prop_static_overide... if that works then the model you chose isn't supposed to be static, but wil proly work anyway. (if they don't show up invisible then this won't fix it)

Black brush: Does your flashlight light up the object?
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Old 04-24-2005
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he means prop_physics_override i think... never heard of that other one
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Old 04-24-2005
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Actually I was just guessung it existed

I had some problems myself getting a prop_physics to show up in my map and the _overide version worked.
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Old 04-24-2005
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yup thats correct.
if it dosnt show up in game with prop_physics you should try the overide version if not even then. try static or dynamic
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Old 04-24-2005
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Either that, or make it prop_physics, go to your Flags tab and check "Motion Disabled".
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Old 04-24-2005
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prop_static_override doesn't exist, because all models can exist in static form . I tried prop_dynamic_override though, and they still didn't show up.


The black brush does remain black when I shine my flashlight on it :-/.

I had another problem, in that I've tied cubemaps to brushes, but the brushes aren't reflecting anything. I first thought that maybe only certain textures can be reflective, so I took a texture I knew to be reflective (the concrete floor from fieldtrip), but it still wouldn't reflect. I've simply got a cubemap entity about a game-metre above the brush, and it's got the brush associated with it... is this the right way to do it?

I tried reinstalling hammer because I've got so many inexplicable problems, but it's not changed anything.
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Old 05-24-2005
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Just for the record, I just looked at it with fresh eyes and the prop_statics were using models that can only be used for prop_physics, the black floor was because I was using something from props_debris as a texture, or something, and the cubemaps weren't working because I had multiple tied to each block.

It seems not all models can exist in static form. I blame valve :evil:.

Note to self: always check error messages in the compiler console. Muggins.
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