prop_static_override doesn't exist, because all models can exist in static form . I tried prop_dynamic_override though, and they still didn't show up.
The black brush does remain black when I shine my flashlight on it :-/.
I had another problem, in that I've tied cubemaps to brushes, but the brushes aren't reflecting anything. I first thought that maybe only certain textures can be reflective, so I took a texture I knew to be reflective (the concrete floor from fieldtrip), but it still wouldn't reflect. I've simply got a cubemap entity about a game-metre above the brush, and it's got the brush associated with it... is this the right way to do it?
I tried reinstalling hammer because I've got so many inexplicable problems, but it's not changed anything.
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