So, you have
env_shooter or
point_template (point_template is highly recommended) (name used in tut:
spawner) and
func_button (name used in tut:
spawner_button). You would like to limit spawning.
At first, make
math_counter. Name it
spawner_counter.
Right click at
spawner_button and add output:
- My outputs named Onpressed
Target entities named spawner_count
Via this input Add
With a parameter override of 1
After a delay in seconds of 0.00
Take a look at
Locked Sound. I use "Small zap" for locked sound.
Let's return to
spawner_counter.
In
Maximum Legal Value, set limit (like 15, 20, 30 etc).
Then, add output:
- My outputs named OnHitMax
Target entities named spawner_button
Via this input Lock
With a parameter override of
After a delay in seconds of 0.00
It's done!
NOTE: When using multiple spawners, use prefixes like r3_ (red team, prop n. 3 etc.)
[edit] Typo fixed, stickied.