Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-26-2005
Texas Chainstore Manager
Guest
 
Posts: n/a
Default Reflective surfaces

Some of the textures in HL2 can be partially reflective. How do you do this? inspecting the materials room floor in sf_fieldtrip, I placed a cubemap above the floor that I wanted to be reflective, but nothing happened. I thought that maybe the texture I was using didn't have any reflectiveness data or something, so I used the concrete texture from said materials room floor, and it still didn't work. Can someone help me, or better yet, write a tutorial on how to do it?
Reply With Quote
  #2  
Old 05-26-2005
Experienced Builder
 
Join Date: Apr 2005
Location: Finland
Posts: 452
Default

Well at least you have to go to env_cubemap's properties and there somewhere reads pick button. Click it and then select all surfaces where you want that env_cubemap to effect.
Reply With Quote
  #3  
Old 05-26-2005
ChaosBringer577
Guest
 
Posts: n/a
Default

what about buildcubemaps in the console?
Reply With Quote
  #4  
Old 06-04-2005
Master Craftsman
 
Join Date: May 2005
Posts: 555
Send a message via AIM to WillyDavidK Send a message via MSN to WillyDavidK
Default

There is no need to manually pick the surface within cubemap properties as long as it is within it's general vacinity. But once the game starts up, in order to get any effect from the cubemaps, you need to open the console and enter "buildcubemaps". This allows the cubemaps to run their calculations using the fully compiled and rendered map (which could not be done within hammer).
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab