Reflective surfaces
Some of the textures in HL2 can be partially reflective. How do you do this? inspecting the materials room floor in sf_fieldtrip, I placed a cubemap above the floor that I wanted to be reflective, but nothing happened. I thought that maybe the texture I was using didn't have any reflectiveness data or something, so I used the concrete texture from said materials room floor, and it still didn't work. Can someone help me, or better yet, write a tutorial on how to do it?
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