Really want to know?
Go on sf_testmap.
Use the gravgun and stand outside of where the net would be to prevent entrance.
Pull the top of the pieces in the far back toward you so they
all collapse on top of each other, do this to all of the pieces in the room.
Now you have what we call a "mess"
Repeat after me, "MEH-SSSSSS", M-E-S-S. Good.
Now, try to pick up one of the pieces.
Keep trying, I know most snap back into place because of alot of physics load, but keep trying.
Do you see why it is important to block off physics objects?
I am going to create a system where you have "credits" in the form of invisible cubes with sprites parented to them.
You simply *place* or exert 1,000 lbs of force with the grav gun on these cubes to put them into a designated area.
The "credit" disappears and a new physics piece is made, guess which kind? The SourceForts kind.
If you don't like the piece you have, trash it and you will get a credit back.
If you didn't know this is possible with HL2 mapping, you really 'ought to consider looking up a few tutorials.
I'll give you a hint: Look up filters and spawning objects tutorials at sites HL2WORLD
:wink: