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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 03-17-2005
k0rte
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Default Should I

Should I make a wall around building materials. If so why should i do this when in fight mode u dont have grav gun?
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  #2  
Old 03-17-2005
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I'm not sure why people do this. I never have on any of my maps. Perhaps it is so people can't nade unused materials, causing the server to lag. I really don't know.
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  #3  
Old 03-17-2005
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I think it is becasue that area is unneeded and they don't want it to be used as a hiding place.
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  #4  
Old 03-17-2005
Night-Eagle
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Really want to know?
Go on sf_testmap.
Use the gravgun and stand outside of where the net would be to prevent entrance.
Pull the top of the pieces in the far back toward you so they all collapse on top of each other, do this to all of the pieces in the room.

Now you have what we call a "mess"
Repeat after me, "MEH-SSSSSS", M-E-S-S. Good.
Now, try to pick up one of the pieces.
Keep trying, I know most snap back into place because of alot of physics load, but keep trying.
Do you see why it is important to block off physics objects?

I am going to create a system where you have "credits" in the form of invisible cubes with sprites parented to them.
You simply *place* or exert 1,000 lbs of force with the grav gun on these cubes to put them into a designated area.
The "credit" disappears and a new physics piece is made, guess which kind? The SourceForts kind.

If you don't like the piece you have, trash it and you will get a credit back.

If you didn't know this is possible with HL2 mapping, you really 'ought to consider looking up a few tutorials.
I'll give you a hint: Look up filters and spawning objects tutorials at sites HL2WORLD
:wink:
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  #5  
Old 03-17-2005
k0rte
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lol im 'band' at hl2world for bieng supportive of garry's mod.
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  #6  
Old 03-18-2005
slashandburn
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The only reason why my maps have walls/doors blocking the build area is because sf_teastmap had them, and i copied most of that map for my first map mf_test_01.

Also it's just a good idea to block up the fort making materials, and it's not that hard to do. Always remember to block off the ammo crates during build.
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  #7  
Old 03-18-2005
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Quote:
Originally Posted by slashandburn
Always remember to block off the ammo crates during build.
Why do you need to if there is a seperator between the teams?
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Old 03-18-2005
slashandburn
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Quote:
Originally Posted by Stinger
Quote:
Originally Posted by slashandburn
Always remember to block off the ammo crates during build.
Why do you need to if there is a seperator between the teams?
I just do what sf_testmap did, it blocked off the ammo crates, and made it harder to build over them.

But the moveable ammo crate in 1.4 will eliminate the need for an ammo room, but some ammo types(slams) need to stay in one spot.
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  #9  
Old 03-18-2005
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Quote:
Originally Posted by slashandburn
...moveable ammo crate in 1.4...
Umm, there is a moveable ammo crate in 1.4?
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  #10  
Old 03-18-2005
slashandburn
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Quote:
Originally Posted by Stinger
Quote:
Originally Posted by slashandburn
...moveable ammo crate in 1.4...
Umm, there is a moveable ammo crate in 1.4?
I though there was, isn't the list of new features up in another thread?
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