Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-15-2005
ChaosBringer577
Guest
 
Posts: n/a
Default Source Forts Props

After reading Murkrow's small tutorial on the entity spawners (which i'm having a hard time understanding...TOO MANY PARENTHESES!!) I realized that I need to find the prop blocks that SourceForts uses. Where are these located? My materials are for Half-Life 2 DM, and I followed the config. tutorial and it worked, now what? Are they located in the SourceForts directory or what?
Reply With Quote
  #2  
Old 05-15-2005
Murkrow's Avatar
Master Craftsman
 
Join Date: Mar 2005
Posts: 600
Default

[ROOT]/models/sf/
If there is no sf/, you didn't set configuration right.
__________________
ONEPOINTTHREEPOINTTWO
Reply With Quote
  #3  
Old 05-15-2005
ChaosBringer577
Guest
 
Posts: n/a
Default

so its under the half-life 2 directory then eh?
Reply With Quote
  #4  
Old 05-15-2005
Murkrow's Avatar
Master Craftsman
 
Join Date: Mar 2005
Posts: 600
Default

um

if you set comfig right, you should see them.
__________________
ONEPOINTTHREEPOINTTWO
Reply With Quote
  #5  
Old 05-15-2005
Master Craftsman
 
Join Date: May 2005
Posts: 555
Send a message via AIM to WillyDavidK Send a message via MSN to WillyDavidK
Default

after going to browse for models, you will be at [ROOT]\models. Find the folder named sf\. If you can't find that folder, than your gameinfo.txt definition is off (hammer is looking at the normal hl2dm gameinfo). If that is happening, talk to me and I will try to figure this out. preferably on aim becasue it could take a series of q and a (or ... it could be one setting "hell i don't fuckin' know")
Reply With Quote
  #6  
Old 05-16-2005
ChaosBringer577
Guest
 
Posts: n/a
Default

alright got em....now, my next problem is getting the entity spawner to work.....I can't find the entity func_button anywhere....any suggestions?
Reply With Quote
  #7  
Old 05-16-2005
Stinger's Avatar
Old School
Master Craftsman
 
Join Date: Mar 2005
Location: New Zealand
Posts: 876
Default

It's a brush-based entity. Make a brush and assign it to an entity (CTRL+t), and select func_button.
__________________

#sourceforts - irc.GameSurge.net
Reply With Quote
  #8  
Old 05-16-2005
Fort Warrior
 
Join Date: Apr 2005
Posts: 1,072
Default

Quote:
Originally Posted by Stinger
It's a brush-based entity. Make a brush and assign it to an entity (CTRL+t), and select func_button.
Exactly yes, all the func_ are brush based entities.(Hope I'm not wrong here)
Reply With Quote
  #9  
Old 05-17-2005
Master Craftsman
 
Join Date: May 2005
Posts: 555
Send a message via AIM to WillyDavidK Send a message via MSN to WillyDavidK
Default

It is essential to know how to use brush-based ents. Note that any kind of trigger is brush-based as well, as it uses the brush to define the volume to use for the trigger.

Generally any ent with func_ or trigger_ is brush-based (there are a couple exceptions);
Likewise, env_, point_, logic_, math_, and info_ are all prefixes for point-based ents (inserted using ent tool)
Reply With Quote
  #10  
Old 05-17-2005
ChaosBringer577
Guest
 
Posts: n/a
Default

OHHHHHHHHHH

so would you guys prefer an entity spawner, or stacks? I have stacks all set up, so maybe if i beta'd it with stacks, and see how that works eh?
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0

Tab