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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-04-2005
sippo
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Default Teleporter with collision problem

Hi all you fine ppl.

i've startet making a map for this mod because i really like it..
but now ive got a problem.
i've made a teleporter and a portable teleport destination, withs means the distination can be upsidedown at times. but when i teleport a bigger object to the destination it gets stuck toghetter. so i need a method to make an object not collide with psyh_objects..

please help
thaks in advance
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  #2  
Old 05-05-2005
Saxywolf's Avatar
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how about restricting the size of objects that can get into the teleport?
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SourceForts Wiki disappearedSFML diedSFCL never started
You should have provided mappers with an updated FGD.
Actual help running proper servers would've been nice since we fronted the money.
Need help mapping? GL.
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  #3  
Old 05-05-2005
sippo
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its ment for teleporting boulding blocks. so it kinda needs to workd that way
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  #4  
Old 05-05-2005
Warlord3IIII
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I bet if you made the teleport a cage with the teleport_entite in the middle it would not matter what the orentation of the prop is.
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