A discussion about friendly fire
We've been playing quite a bit with friendly fire on in our pub server, and I'm having second thoughts about having it implemented in league play. I like the concept of forcing teams to be more careful in order to be successful, but the game as it is only allows us to be so cautious.
First, it's extremely difficult to tell Rebel from Combine at a distance. The current models have similar coloring which makes figuring out who's who a real problem when they're not real close to you. Throw in the very fast movement speed of some classes, and you'll have a very hard time telling friend from foe.
Second, SF has no radar (yet), or HUD identification for teammates. Even with proper communication, it's impossible to know exactly where all 4 of your teammates are, especially when they can move very quickly. A radar would help some, but some sort of HUD element would be ideal until we can have models and skins which make team affiliation plainly clear. Maybe some sort of colored arrow or symbol above teammates heads, that is visible at all times, even through walls?
I'd like to be able to play with FF on in the league, but team-killing should be fairly easy to avoid, and right now, it doesn't seem like it is. Any thoughts?
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