Here's some stuff I typed up. I got lazy and didn't bother finishing or organizing it: so blah.
League Play in Sourceforts requires a greater amount of honesty and maturity then league play in many other games. Because of this, players in matches are expected to know and understand the following rules. Repeated offenses of the "primary rule," as well as general disrespect and vulgarity may result in expulsion from league.
Primary Rule:
During all rounds of the Clan Match there must be a path between buildwall and flag. This path may consist of obstacles however the clearing of these obstacles must not require the use of sprint at any time.
If it is aggreed by a greater than 50% majority (determined by server-side vote) that this "primary rule" is broken, the map restarts and scores are nullified. [Exception: if the team NOT accused of breaking the rule is has a greater team score than that team may choose to accept victory that map and then continue on to play the next map.]
A map consists of [b] build rounds and [b] fight rounds.
Length of first build round: <C>
Length of first combat round: <D>
Length of second build round: <E>
Length of second combat round: <D>
Length of third build round: <E>
Length of third combat round: <D>
Length of fourth build round: <E>
Length of fourth combat round: <D>
Outcome of Clan Match is determined by number of maps won solely.
Clan Match consists of 3 maps with ( 2 X [b] ) rounds each.
Winner of map is determined by team score solely.
If map results in draw (team scores are equal) play continues to next map.
If at the end of 3 maps the map scores are equal, Clan Match is a Draw.
Falldamage will be scaled to height dropped. (mp_falldamage 1)
*Maxspeed will be set to <F> (i.e.: sv_maxspeed <F> )
*Building during combat rounds is prohibited at all times. Offenders (picked out by successful >50% server-side vote) will be removed and clan will not be allowed to bring replacement.
*Players must adhere to 1.9.1 Class limits.
All abilities of all classes are allowed in league play.
Clan match times must be announced and aggreed by both playing clans. There is a 10 minute grace-period beyond which the late team (or team-members) are not allowed to play. Opposing team may choose to allow the addition of late players, but it is at thier descretion. NOTE: this means that if all players in a clan choose to be beyond 10 minutes late the team automatically forefits.
Forefits are allowed at any time and the forefiting team will lose that Clan Match and the result will be recorded as a LOSS.
Taking advantage of commonly known and aggreed upon exploits results in immediate LOSS and is likely cause for expulsion from league.
Map selection:
Time of Coin toss chosen. Team chooses 1/2.
Result determined by random.org:
http://www.random.org/sform.html
Team A gets first map pick.
Team B gets second map pick.
Team B gets first suggestion.
League accepted maps:
Maps played in offical scrims must be accepted by both clans.
Players per team (1-3)
sf_nowhere
Match consists of 2 maps with ( <A> + [b] ) rounds each.
*an issue in Sourceforts version 1.9.0 or if referring to 1.9.1 not required until release.[/code]
EDIT: oh yeah, all that <A> [b] stuff
just give me suggestions for what you want.
lets make it a format say:
[code]
[b]=2
<C>=600
<D>=500
<E>=280
<F>=400
M'kay, now go on and rant.