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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 03-16-2006
KGtheway2B's Avatar
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Default Uh yeah, league rules.

Here's some stuff I typed up. I got lazy and didn't bother finishing or organizing it: so blah.
League Play in Sourceforts requires a greater amount of honesty and maturity then league play in many other games. Because of this, players in matches are expected to know and understand the following rules. Repeated offenses of the "primary rule," as well as general disrespect and vulgarity may result in expulsion from league.

Primary Rule:
During all rounds of the Clan Match there must be a path between buildwall and flag. This path may consist of obstacles however the clearing of these obstacles must not require the use of sprint at any time.

If it is aggreed by a greater than 50% majority (determined by server-side vote) that this "primary rule" is broken, the map restarts and scores are nullified. [Exception: if the team NOT accused of breaking the rule is has a greater team score than that team may choose to accept victory that map and then continue on to play the next map.]

A map consists of [b] build rounds and [b] fight rounds.

Length of first build round: <C>
Length of first combat round: <D>
Length of second build round: <E>
Length of second combat round: <D>
Length of third build round: <E>
Length of third combat round: <D>
Length of fourth build round: <E>
Length of fourth combat round: <D>


Outcome of Clan Match is determined by number of maps won solely.
Clan Match consists of 3 maps with ( 2 X [b] ) rounds each.
Winner of map is determined by team score solely.
If map results in draw (team scores are equal) play continues to next map.
If at the end of 3 maps the map scores are equal, Clan Match is a Draw.

Falldamage will be scaled to height dropped. (mp_falldamage 1)

*Maxspeed will be set to <F> (i.e.: sv_maxspeed <F> )
*Building during combat rounds is prohibited at all times. Offenders (picked out by successful >50% server-side vote) will be removed and clan will not be allowed to bring replacement.

*Players must adhere to 1.9.1 Class limits.
All abilities of all classes are allowed in league play.

Clan match times must be announced and aggreed by both playing clans. There is a 10 minute grace-period beyond which the late team (or team-members) are not allowed to play. Opposing team may choose to allow the addition of late players, but it is at thier descretion. NOTE: this means that if all players in a clan choose to be beyond 10 minutes late the team automatically forefits.
Forefits are allowed at any time and the forefiting team will lose that Clan Match and the result will be recorded as a LOSS.

Taking advantage of commonly known and aggreed upon exploits results in immediate LOSS and is likely cause for expulsion from league.

Map selection:
Time of Coin toss chosen. Team chooses 1/2.
Result determined by random.org:
http://www.random.org/sform.html


Team A gets first map pick.
Team B gets second map pick.
Team B gets first suggestion.

League accepted maps:
Maps played in offical scrims must be accepted by both clans.

Players per team (1-3)

sf_nowhere

Match consists of 2 maps with ( <A> + [b] ) rounds each.

*an issue in Sourceforts version 1.9.0 or if referring to 1.9.1 not required until release.[/code]

EDIT: oh yeah, all that <A> [b] stuff
just give me suggestions for what you want.

lets make it a format say:
[code]
[b]=2
<C>=600
<D>=500
<E>=280
<F>=400

M'kay, now go on and rant.
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Last edited by KGtheway2B; 11-09-2006 at 09:11 AM.
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Old 03-16-2006
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Moved to correct forum.

These rules are a bit ambiguous when it comes to fort design. We've already got league rules under works, and I think they're pretty much done.
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Old 03-16-2006
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Which forum did I post this into. I thought I did general discussion- if not, my bad

Well regardless, I think that we should at least be able to have a look at the proposed rules because it seems to me like something that should be put up to discussion.

And as for the ambiguity regarding fort design I honestly feel the primary rule covers it quite clearly and acceptably. IMO the only definible flag defence/ fort entrance that shouldn't be accepted in the league are ones that require trick jumping. Granted, you could follow these rules and still create a so called "trick" entrance, but as long as it's passable without the use of sprint, It will be comparatively easy with the use of sprint. Regarding V's and other commonly hated strategies (motel lemon entrances) we've all seen just how great those are. Besides the fact that the flag is unreachable when dropped into a V, these entrances aren't even that valuable versus anything greater than the average pubbers. This guide is strongly geared towards 1.9.1 and won't probably be balanced for 1.9.0 but it covers the most basic important stuff (building during combat)

And if these "offical" rules are so close to finished just let us at it and we'll gladly polish it up.
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Old 03-16-2006
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you just pull all this out of your ass KG?

"This path may consist of obstacles however the clearing of these obstacles must not require the use of sprint at any time."

your shift key broken or something? :roll: but seriously, whats your rational behind this?
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Old 03-16-2006
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It seems strange at first, but if you think about it, it keeps the game playable yet still allows for a lot of creativity with fort design. I'm not saying you can't use the sprint to get to the flag, I'm just saying it's not required- this eliminates pratically impossible tao-like trick jumping entrances. Not only is the rule good at keeping entrances/exits reasonable, it also is VERY verifiable. Anyone that wants to prove that an entrance is following the rules simply has to go thru it and not make any sprint sounds! If one starts adding rules like "No V entrances" or "crawl entrances must be limited to X number of planks" etc. Not only will the forts start looking the same but the rules will be more open to differing opinions
<extreme example:>
"this is a V entrance! cheater!"
"no it's not, its a W entrance noob!"
"rarwrggg-" *head explodes*
"lmao I win!"
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Old 03-16-2006
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No sprint? :?
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my SourceForts prefabs. including flags, and re-use-able spawners, for both teams.
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Old 03-16-2006
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Quote:
Originally Posted by KGtheway2B
yet still allows for a lot of creativity with fort design.
i disagree, no sprint would be very limiting. im going to guess the league rules do not include this.
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Old 03-16-2006
JuhorNieger
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These don't make any sense and the way I understand them, they are very limiting, I don't see any reason why one would follow the rules if they can't understand them.

Also, I think entRo and the folks have pretty good idea what they will do with the league and any kind of "discussion" wouldn't change their minds about it. :P
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Old 03-16-2006
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Perhaps I need to reword them so that they make more sense.
Sprinting is allowed like usual- nothing has changed in that regard, the only limitation for bases is that sprinting is not required to reach the flag. If you look at the huge majority of SF forts, they would be unknowingly following this rule anyhow. The only entrance type that I've seen that requires sprint has been that of trick jumping entrances, which IMO shouldn't be a part of league play.
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Old 03-16-2006
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Why shouldn't trick jumping be apart of league play? It adds an extra controllable element of skill, and it doesn't upset the rest of the game. If the league is supposed to present a competitive environment, then you'd want to use every skill at your disposal to win matches.
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