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View Full Version : Mapping, Modeling, & Coding Help


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  1. Trouble with Doors....
  2. REGARDING CUBES (3d 1x1) IN MAPS POST 193
  3. Simple(ish) capture points prefabs.
  4. Hammer 3D view problem
  5. Getting pink and black cherckerboard
  6. How do you make it so flags can't go in spawns?
  7. Ammo crates dark in direct light?
  8. Block conveyor
  9. Cylindrical func_nofreeze
  10. Release source code / SVN?
  11. texture problems
  12. ffs flag problem..
  13. Entity guide
  14. Replacement Model
  15. Map ideas, But can't map.
  16. How to make chocolate rain?
  17. Help with light blocks
  18. Non-Button Blockspawners
  19. Missing entities...
  20. I need help making a Camera+Tv
  21. Problems with lighting...
  22. Fgd working download ?
  23. Special Block Prefabs (Ammo Crate, Pull and Push Blocks)
  24. The perfect question
  25. Ladderrr.
  26. single digit counter
  27. Map help plz... Moving stuff
  28. Looking for a animated tex tutorial (read first)
  29. Map help plz... stuff
  30. Map help plz. WONT WORK
  31. Can't place func_button
  32. Map help plz. Text...
  33. Map Help please. Freezing blocks
  34. Rocket Launcher skin
  35. Output 2 Flag Holder, upon flag touch..?
  36. Custom .FGD For Prop_Flag
  37. Problems with the flag...
  38. The perfect SF map
  39. Here look, a reason NOT to carve...
  40. Brushes Visible behind Skybox ...
  41. Ladders
  42. -= Questions & Answers =-
  43. Hammer not recognizing info_player_team_spawn
  44. Map Size
  45. Help with my mapping...heh
  46. Invisible wall
  47. Fire
  48. Addition to Func_disposer
  49. Hammer is lagging and stuff like that :/ (sry, im a noob)
  50. Problem when compileing map.. :C
  51. Need help with hammer
  52. Can someone make this for me? Please :)
  53. Problem with CST Tools "Extra App ID set to 211, but no SteamAppID"
  54. So umm yea...
  55. Autospawners
  56. CST Displacements
  57. Packaging Custom Content
  58. hammer units?
  59. HDR Problem
  60. Do you like Lamps or Ceiling lights?
  61. Design Idea
  62. game_message, func_displace, phys_grav_direction
  63. Several map problems
  64. Issue compiling my map...
  65. Been thinking of getting into mapping for a LONG time.
  66. Shadows and FAST settings for block spawners?
  67. Custom compile tools
  68. Scoring ent.
  69. laser
  70. Ammo, Health, Suit Dispensers and the Build Phase wall...
  71. What do I need when uploading a map?
  72. Setting up SF SDK
  73. func_noshoot, func_bulletclip, func_teamwall
  74. Built-in vote
  75. No game configs
  76. Question
  77. Phys props in maps
  78. Requesting a model
  79. Hammer problems - Cant set configs
  80. game_skin_prefix
  81. offical maps in 2.0
  82. Error on loading map.
  83. sv_airaccelerate in maps
  84. junk/junkola.mdl?
  85. Moveable Spawners
  86. Compiling = wtf?
  87. How to Import DoD Models into SF and how to make moveable Ammo Boxes
  88. Can't cap
  89. How To Create A Capturable Zone
  90. How to create weapon pickups?
  91. Map concept creator looking for a mapper
  92. sf source code
  93. decompiling / animating
  94. Control Codes.
  95. func_parentfreeze
  96. Building on an Elevator?
  97. n00b powered
  98. Status Update
  99. entities and ai suggestions
  100. A little help please...
  101. Map Design Suggestion Thread
  102. Portal Grav Gun for SF
  103. Blocks fall through displacement floor
  104. Cant make the wall thingy...
  105. What are the league mapping standards?
  106. Spawning an entity... stilllll having trouble
  107. VGUI Screens?
  108. Changing a brush entity's texture
  109. skybox problem
  110. Requesting a texture
  111. Bones bones bones
  112. prop_controlblock?
  113. func_physbox
  114. Custom Flag Models
  115. 51 Block Spawn Problem
  116. env_sonicboom, flag_boom, flag_materialize
  117. water changes
  118. skybox issues
  119. Which to go for?
  120. Env_Placename and Flag - Teamblock
  121. Map Design, Altered Player Starts
  122. Defence vs Offence design
  123. Wiki Mapping Guides
  124. Grass? detail prop question
  125. portable block deleters
  126. Parenting flags/ammo
  127. Okay, I did something stupid
  128. No entities?
  129. New Map Concept Drawing - Comment and Critique
  130. skywalk.
  131. no_build entity
  132. new flag for buttons
  133. Distributing custom textures with a map.
  134. Class Specific Flag
  135. filter_killdeathcount
  136. obsolete
  137. Blocks appearing black
  138. Crash Problems
  139. Broblem with displacement...
  140. Block Spawn + Delay
  141. Modelling Programs
  142. logic_randombranch
  143. How to use textures with Nem's Mega 3d Terrain Generator ?
  144. Visible No Freeze Zones?
  145. No Game Configurations to Run With
  146. Updated SourceForts prefabs
  147. Spawn dors question
  148. Skybox problem
  149. Skybox texture list
  150. Placing waterblocks next to each other...
  151. little question
  152. custom decal problem
  153. Perpetually Moving Obstacle...
  154. prop_block_xxx entities falling through displacements
  155. Buildwalls: HELP!
  156. Tutorial : Tex Lights (Make your textures emit light!)
  157. SF Prefab Pack gone missing
  158. 1st SF map
  159. Alterations for prop_block_xxx entities
  160. just a quick question
  161. additional trigger_push flags
  162. fix the block props outline
  163. sf_scouttrainingmap
  164. My First Map
  165. Pre-mapping or how to plan and do.
  166. All maps compiled on my PC cause "memory could not be read" error
  167. vvis and vrad
  168. distorted teleport texture
  169. Displacements No Physics Collisions
  170. Can't finde out how to tie bullet and brick
  171. Having a problem with Clipping
  172. Custom Texture Problems
  173. Sf_noname yet
  174. Separate capture points?
  175. Mapping Ideas!
  176. Meya 7.0 exporting and exporting..
  177. building girders
  178. Neutral Blocks
  179. Map Size
  180. Question about cubemaps...
  181. Fix move_rope / keyframe_rope
  182. Grass sprites!
  183. block count entity?
  184. another mapping problem...
  185. displacements
  186. Lighting problem
  187. prop_dynamic disapears
  188. Create a lan server through Hammer...
  189. blocklimit
  190. Something wrong with HAMMER?
  191. CSTRAD issue
  192. Valve Compiler Fixed
  193. Need some help
  194. Forcefield
  195. What do i type for HAMMER?
  196. Hammer Setup
  197. Build phase wall.. need help
  198. Source Forts mapping tutorial
  199. Spawn Door Prefabs
  200. Okay, this may be just me but..
  201. The weirdest thing...
  202. Igniting players on fire
  203. spawn door prefabs?
  204. func_detail
  205. Mapping fix dropping framerate
  206. sf_longrass question
  207. 3d view not working
  208. sf_rotation
  209. Toggleable disposers
  210. Making Fort Models Spawn
  211. Average Compiling time
  212. Game files in SDK
  213. Sprites?
  214. source SDK
  215. What do you think of this map?
  216. info_oob_cam and spawns
  217. The Wall In Build Phase
  218. info_player_start
  219. Disposer and filters
  220. Map Design 101
  221. Compile not Compiling
  222. Compiling Error
  223. Mapping Fix for 1.9.2
  224. Searching Coder
  225. Still taking new maps?
  226. ok WTF
  227. My next map, what should it be?
  228. AHH I GIVE UP
  229. Counters & Phase control
  230. Displacement fix!
  231. Damn 3ds max
  232. Ammo and health + armour
  233. Conmplie question
  234. Endless water & non-solid displacements
  235. Few Problems
  236. Entity List
  237. Tutorial: BOMBING RUN STYLE
  238. flag/capture points; neutral flags
  239. Status on new SDK Bug
  240. Weird Compiling Thing
  241. Broken displacement
  242. My Hammer is broke :(
  243. Including a custom decal
  244. Request: Sf_interrupt
  245. Having problems putting textures on buttons.
  246. Can compile, but cant find a .bsp
  247. Tact on crack?
  248. SourceForts prefabs!
  249. info_playercount
  250. 1 env_block_spawner and multiple inputs (option)