- Trouble with Doors....
- REGARDING CUBES (3d 1x1) IN MAPS POST 193
- Simple(ish) capture points prefabs.
- Hammer 3D view problem
- Getting pink and black cherckerboard
- How do you make it so flags can't go in spawns?
- Ammo crates dark in direct light?
- Block conveyor
- Cylindrical func_nofreeze
- Release source code / SVN?
- texture problems
- ffs flag problem..
- Entity guide
- Replacement Model
- Map ideas, But can't map.
- How to make chocolate rain?
- Help with light blocks
- Non-Button Blockspawners
- Missing entities...
- I need help making a Camera+Tv
- Problems with lighting...
- Fgd working download ?
- Special Block Prefabs (Ammo Crate, Pull and Push Blocks)
- The perfect question
- Ladderrr.
- single digit counter
- Map help plz... Moving stuff
- Looking for a animated tex tutorial (read first)
- Map help plz... stuff
- Map help plz. WONT WORK
- Can't place func_button
- Map help plz. Text...
- Map Help please. Freezing blocks
- Rocket Launcher skin
- Output 2 Flag Holder, upon flag touch..?
- Custom .FGD For Prop_Flag
- Problems with the flag...
- The perfect SF map
- Here look, a reason NOT to carve...
- Brushes Visible behind Skybox ...
- Ladders
- -= Questions & Answers =-
- Hammer not recognizing info_player_team_spawn
- Map Size
- Help with my mapping...heh
- Invisible wall
- Fire
- Addition to Func_disposer
- Hammer is lagging and stuff like that :/ (sry, im a noob)
- Problem when compileing map.. :C
- Need help with hammer
- Can someone make this for me? Please :)
- Problem with CST Tools "Extra App ID set to 211, but no SteamAppID"
- So umm yea...
- Autospawners
- CST Displacements
- Packaging Custom Content
- hammer units?
- HDR Problem
- Do you like Lamps or Ceiling lights?
- Design Idea
- game_message, func_displace, phys_grav_direction
- Several map problems
- Issue compiling my map...
- Been thinking of getting into mapping for a LONG time.
- Shadows and FAST settings for block spawners?
- Custom compile tools
- Scoring ent.
- laser
- Ammo, Health, Suit Dispensers and the Build Phase wall...
- What do I need when uploading a map?
- Setting up SF SDK
- func_noshoot, func_bulletclip, func_teamwall
- Built-in vote
- No game configs
- Question
- Phys props in maps
- Requesting a model
- Hammer problems - Cant set configs
- game_skin_prefix
- offical maps in 2.0
- Error on loading map.
- sv_airaccelerate in maps
- junk/junkola.mdl?
- Moveable Spawners
- Compiling = wtf?
- How to Import DoD Models into SF and how to make moveable Ammo Boxes
- Can't cap
- How To Create A Capturable Zone
- How to create weapon pickups?
- Map concept creator looking for a mapper
- sf source code
- decompiling / animating
- Control Codes.
- func_parentfreeze
- Building on an Elevator?
- n00b powered
- Status Update
- entities and ai suggestions
- A little help please...
- Map Design Suggestion Thread
- Portal Grav Gun for SF
- Blocks fall through displacement floor
- Cant make the wall thingy...
- What are the league mapping standards?
- Spawning an entity... stilllll having trouble
- VGUI Screens?
- Changing a brush entity's texture
- skybox problem
- Requesting a texture
- Bones bones bones
- prop_controlblock?
- func_physbox
- Custom Flag Models
- 51 Block Spawn Problem
- env_sonicboom, flag_boom, flag_materialize
- water changes
- skybox issues
- Which to go for?
- Env_Placename and Flag - Teamblock
- Map Design, Altered Player Starts
- Defence vs Offence design
- Wiki Mapping Guides
- Grass? detail prop question
- portable block deleters
- Parenting flags/ammo
- Okay, I did something stupid
- No entities?
- New Map Concept Drawing - Comment and Critique
- skywalk.
- no_build entity
- new flag for buttons
- Distributing custom textures with a map.
- Class Specific Flag
- filter_killdeathcount
- obsolete
- Blocks appearing black
- Crash Problems
- Broblem with displacement...
- Block Spawn + Delay
- Modelling Programs
- logic_randombranch
- How to use textures with Nem's Mega 3d Terrain Generator ?
- Visible No Freeze Zones?
- No Game Configurations to Run With
- Updated SourceForts prefabs
- Spawn dors question
- Skybox problem
- Skybox texture list
- Placing waterblocks next to each other...
- little question
- custom decal problem
- Perpetually Moving Obstacle...
- prop_block_xxx entities falling through displacements
- Buildwalls: HELP!
- Tutorial : Tex Lights (Make your textures emit light!)
- SF Prefab Pack gone missing
- 1st SF map
- Alterations for prop_block_xxx entities
- just a quick question
- additional trigger_push flags
- fix the block props outline
- sf_scouttrainingmap
- My First Map
- Pre-mapping or how to plan and do.
- All maps compiled on my PC cause "memory could not be read" error
- vvis and vrad
- distorted teleport texture
- Displacements No Physics Collisions
- Can't finde out how to tie bullet and brick
- Having a problem with Clipping
- Custom Texture Problems
- Sf_noname yet
- Separate capture points?
- Mapping Ideas!
- Meya 7.0 exporting and exporting..
- building girders
- Neutral Blocks
- Map Size
- Question about cubemaps...
- Fix move_rope / keyframe_rope
- Grass sprites!
- block count entity?
- another mapping problem...
- displacements
- Lighting problem
- prop_dynamic disapears
- Create a lan server through Hammer...
- blocklimit
- Something wrong with HAMMER?
- CSTRAD issue
- Valve Compiler Fixed
- Need some help
- Forcefield
- What do i type for HAMMER?
- Hammer Setup
- Build phase wall.. need help
- Source Forts mapping tutorial
- Spawn Door Prefabs
- Okay, this may be just me but..
- The weirdest thing...
- Igniting players on fire
- spawn door prefabs?
- func_detail
- Mapping fix dropping framerate
- sf_longrass question
- 3d view not working
- sf_rotation
- Toggleable disposers
- Making Fort Models Spawn
- Average Compiling time
- Game files in SDK
- Sprites?
- source SDK
- What do you think of this map?
- info_oob_cam and spawns
- The Wall In Build Phase
- info_player_start
- Disposer and filters
- Map Design 101
- Compile not Compiling
- Compiling Error
- Mapping Fix for 1.9.2
- Searching Coder
- Still taking new maps?
- ok WTF
- My next map, what should it be?
- AHH I GIVE UP
- Counters & Phase control
- Displacement fix!
- Damn 3ds max
- Ammo and health + armour
- Conmplie question
- Endless water & non-solid displacements
- Few Problems
- Entity List
- Tutorial: BOMBING RUN STYLE
- flag/capture points; neutral flags
- Status on new SDK Bug
- Weird Compiling Thing
- Broken displacement
- My Hammer is broke :(
- Including a custom decal
- Request: Sf_interrupt
- Having problems putting textures on buttons.
- Can compile, but cant find a .bsp
- Tact on crack?
- SourceForts prefabs!
- info_playercount
- 1 env_block_spawner and multiple inputs (option)