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View Full Version : Mapping, Modeling, & Coding Help


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  1. Buttons Buttons and More Buttons
  2. A quick question about your modeling.
  3. brush I can't put a good name to
  4. How to get modles into the .bsp?
  5. Falling flags
  6. Ammo Crate: The Benedict Arnold Edition
  7. Anyone have sfbr_bumrush?
  8. After cmpiling my map it refuses to run in SF :S
  9. The Performance Dillema
  10. Map editing ethics - When can we fix things?
  11. spawn door thingys
  12. Skbyox and texture scaling
  13. Maya tutorials
  14. func_phyxbox freeze/unfreezeable
  15. Ultimate Flag-Camping-In-Spawn solution!
  16. Some help with brushes
  17. sf_fronts
  18. Fieldtrip..
  19. info_game_end_spawn
  20. Damnit... my map likes to lag...
  21. Second map... (already? yes.)
  22. Walls/phases
  23. How to map for SF?
  24. logic relay probs???
  25. My first map...
  26. Noob question - How to freeze brushes
  27. win 64 + hammer
  28. info_player_loc(ation)
  29. wtf hammer (Steam update broke hammer + model viewer)
  30. func_clip
  31. flag models
  32. Getting rid of frozen blocks
  33. generic_ambient onBuild/onFight
  34. Class System for a HL2DM Mod!
  35. Changes?
  36. detail sprites
  37. [Mail] German Folks that like My Name
  38. Remake sf_eagles_gadgets
  39. frozen prop block
  40. Playing with Gravity
  41. To Stieffers, or anyone else out there who can help me...
  42. Buttons...?
  43. Invisible Skybox?
  44. new func_freezebrush
  45. Trouble Compiling
  46. IDEAS!!!!!!!
  47. stupid dod source ladders
  48. func_nounfreeze
  49. sf_rats?
  50. Custom Sound Effects
  51. Team Score
  52. uh..?
  53. func_breakable_surf not breaking correctly
  54. Hdr skybox
  55. Prop_Block "Already Frozen" functionality
  56. I resign!
  57. moveable door / by vulstar
  58. Block Shadows
  59. Tutorials needed:
  60. Spawn
  61. Kill the Player
  62. Really retro sf blocks. Brokered tho. Anyone wanna fix?
  63. sf_assault, preview and some questions
  64. Bombing Run Flag
  65. Trigger_hurt functionality
  66. Maya, Bones and stuff
  67. more then one flag?
  68. fy_square > sf_square ?
  69. trigger_push producing errors
  70. looking for a .vmf
  71. Trouble setting up Hammer to work with Source Forts
  72. bFrozen
  73. Tutorial Map - Help Wanted
  74. blocks
  75. costum textures
  76. sf_2Forts
  77. advanced parenting for blocks?
  78. capturing flag causes crash.
  79. Setting a block's parent during runtime?
  80. health regenerators
  81. Official Xforts Server FTP account for mappers
  82. Download Gheeber's fixed .FGD (fixes ERROR crates, etc.)
  83. laggy map
  84. relative freezing, welding
  85. neutralflag
  86. Func_scorezone
  87. logic_teamscore_override
  88. func_custom_block
  89. error ammo crates
  90. Enable/disable on spawns
  91. Valve hammer not starting up?
  92. filter_activator_flag
  93. Proximity specialty block (with video)
  94. Couple a problems
  95. Moving a model along a path and back
  96. From Concept to reality: Colossus
  97. Mobile Ammo Boxes
  98. OnScore doesn't work?
  99. NPC attack
  100. tools/toolsnodraw
  101. Cant see the flag!
  102. SF_Highway
  103. Great Concept (IMO) If someone wants to do it.
  104. NPC_template_maker/NPC_maker
  105. Spawner Prefab?
  106. Map-level Restrictions + Overrides
  107. func_teamsolid func_nade_destroy func_nodamage
  108. func_physbox_freezable
  109. expanded game control by mapper
  110. Flags
  111. Something other then hammer??
  112. Lighting
  113. SDK Config Problems
  114. Camera Window in Hammer is Black
  115. App 211 Error: HOW TO FIX
  116. cant find "base.fgd"
  117. Extra App ID 211 error, any one else getting it?
  118. some mapping problems
  119. Customizing/fixing your fdg file
  120. amo crates
  121. Messed Up Buttons
  122. OnGrab, OnReturn don't work?
  123. In need of somehelp
  124. need help on entities!
  125. Compiling?
  126. Weldable func_physbox in 1.9?
  127. Christmas Map!
  128. Help With Build time doors
  129. Scoring while both flags are taken
  130. Blocks falling through floor
  131. Understanding hints
  132. Darn you hammer [FIXED]
  133. func_monitor not rendering properly??
  134. Softimage XSI mod tool
  135. Map Decompiling
  136. Lighting problems with materials
  137. Making events happen on goal cap
  138. prop_flag is not there / how to setup game_phase_control ?
  139. Is this possible
  140. Mapping Tutorial for Sourceforts
  141. Ented - modify entity data without recompilation
  142. Ammo Crates and Flags
  143. Sourceforts support on Xfire
  144. HL2 DM wad ?
  145. Object Spawners
  146. Good mapper but no ideas? Read
  147. block destroyer brush entity
  148. Bad TouchDoor Problem, Ammo problem.
  149. Static props doesn't show up ingame.
  150. SF prefabs: flags, chargers, spawn doors
  151. Getting Errors with ammo crates? Fix it here!
  152. prop_flag bug
  153. New fgd download
  154. if you want a file on hl2files fast.....
  155. Damn Milkshape :S
  156. Compiling problem
  157. Database error lock(Array, write) failed
  158. Updating maps?
  159. How to change default texture scale to 0.25! (kinda obvious)
  160. Need map.
  161. Mapping Guide | Conversion Guide | Mapping Resources
  162. For ALL wannabe mapper
  163. New Ammo Crates
  164. Exclusive Maps...
  165. piece spawner idea?
  166. Spawn area doors
  167. Can someone make a catapault?
  168. Transparent Glass...
  169. HOWTO: Making moving ammo crates/spawns/health charger
  170. setting Friction for a specific object
  171. ?
  172. Please post input.
  173. Lack of Entities
  174. Anyone know what this means?
  175. func_nobuild
  176. Breakable Blocks don't break
  177. to many light faces
  178. Tutorials for mappers (Beginners and advanced)
  179. func_ladder
  180. Annoying spawn problem...
  181. Moving Ammo Crates
  182. Run map error
  183. CAD
  184. SF Logos vmts
  185. (READ THIS FIRST) General Mapping Questions
  186. Help with elevators
  187. Nofreeze area help?
  188. No piece texture, env_cubemap errors, wtf??
  189. Is "Microsoft Visual C++ .NET 2003 v7.1" really ne
  190. SF_Columns and SF_Mineshaft Fixits
  191. making a box swing on its own
  192. Lighting / texture anomaly
  193. cabling - please help!
  194. problem w/ models
  195. Adding Weapon Classes to HUD
  196. Breakable Glass
  197. How do I start a new game config
  198. Logic_gametimer
  199. any other modelsers?
  200. idea based of bf2 maps
  201. Cant Self Freeze ! *bashes head on wall*
  202. jlf, do you still have that model I gave you?
  203. Best moddeling program
  204. Npc_maker - My npcs keep spontaneously dieing!
  205. Door Problems
  206. How do you make a wall that goes down during build/fight mod
  207. Could somebody help me...
  208. func_button still spawning
  209. Alpha/Beta servers
  210. Compile Problem
  211. Strange Error
  212. Help a wannabe modder?
  213. Force Fields
  214. I hate water....
  215. How To Make A Teleport
  216. Useful terrain tool
  217. Fancy prop spawners?
  218. How Do You Make A Spawn Prop Buttons ??
  219. Door Problems
  220. Need help making teleports
  221. Freezing Object, via triggers
  222. Reflective surfaces
  223. Map wont load
  224. A guide to entmakers for beginners.
  225. Mapping help needed
  226. Converting map to .bsp file
  227. Something keeps going wrong when i go to set up source forts
  228. Creating Mirrorline maps
  229. I can't work the FGD and I'm too lazy to read another thread
  230. Transparent or Opaque Build Walls?
  231. Freezing objects
  232. Final issues....
  233. Source Forts Props
  234. Me and my problems again.
  235. Using an ammo crate with pistol ammo
  236. Im making train. HL1 train. (DOWNLOAD!)
  237. New to mapping, could use some pointers...
  238. protected spawns
  239. cannot lift up func_physbox . somtimes
  240. Getting Started 2
  241. Compiling problem
  242. Sorry, Again I have error
  243. bright pieces
  244. Edge problem.
  245. Physic-probs stuck when touching each other.
  246. FinalLightFace jams.
  247. Counting Players
  248. Need...help...
  249. Teleporter with collision problem
  250. Under water air pockets.